ActionScript 3.0 :: Tween That Moves A Progress Bar Along The X Using ScaleX

Jul 22, 2009

i have a tween that moves a progress bar along the x using scaleX but when the user presses a button i want the progress bar to scaleX -= 0.2 but when i do this it scales to taht size but immediatly jumps back to where it was in the tweener tween.

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[Code]...

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[Code]...

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[code].....

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[Code]....

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When I set the scaleX, it smooths. But this is not as efficient as redrawing the image (at least that's what I've been led to believe). But, scaling the image manually doesn't seem to smooth. Can someone tell me why. I'm using Flex and I add the image directly to a Group, so I have to wrap it in a UIComponent. Oh, and "this" refers to the Spark View component.[code]

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Flash MovieClip scaleX not Scaling?

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I'm getting the following error when I try to scale a movie clip .... PHP Code: Cannot create property scaleX on Number.

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how a ScaleX/ScaleY event propagates down to the children of display object? I want to step in at some point and "re-scale" one of the children of a display object that has just been scaled with it's parent. I can't find any event that is fired, and ScaleX and width setters don't seem to be getting called on the child objects. I'm working on an ActionScript Project (not Flex) in FlashBuilder.

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ActionScript 3.0 :: Setting Width And Height Not Working But ScaleX And Y Are?

Sep 28, 2009

let me know what i am doing wrong here. this DOES NOT WORK.

ActionScript Code:
//add image
imageLoader = new Loader();

[code]......

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Actionscript 3.0 :: Difference Between Width And ScaleX Or Height And ScaleY?

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i want to know what is difference between width and scaleX or height and ScaleY ..? i search that in internet but i cudnt found good explanation

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Nov 13, 2010

I'm trying to change the size of a 20 pixel by 20 pixel square. I have instances of this same class all throughout my code, and I can change them with scaleX and scaleY, no problem. But these particular instances do not change visually. Using a debugger, I can go in and see that the code is running, their scaleX and width properties are changing to what I'm setting them to. But visually, on the screen, they don't change by one pixel.

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Flash :: Set ScaleX Property On A Sprite Without Altering The Child Inside

Mar 25, 2010

My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage.

Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards.

Is there anyway I can use this hack without it altering the text?

OR

Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer?

Here is a snippet to give an idea of what's happening:

naxtPage.labelBG.scaleX = -1;
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