IDE :: Mouse_OVER ScaleX ScaleY?
Mar 16, 2009
I am trying to create a Japanese map where on mouse over prefectures (states) would zoom in by some 1.2.If I make every prefecture_mc as a separate layer, then they scale on under another which, my friends is not good looking behaviour . when I create all 47 prefectures within one layer, then prefecture_mc:scaleY=1.2; is ignored. It was simple in AS2 besides it was scaling from the center
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Mar 16, 2009
I am trying to create a Japanese map where on mouse over prefectures (states) would zoom in by some 1.2. If I make every prefecture_mc as a separate layer, then they scale on under another which, when I create all 47 prefectures within one layer, then prefecture_mc:scaleY=1.2; is ignored. It was simple in AS2. besides it was scaling from the center
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Aug 2, 2009
What do scaleX, scaleY, rotationX, and rotationY do?I'd like to test it out myself but I'm completely new to Flash CS4 and I don't know how to control these values outside of ActionScript
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Jan 26, 2010
I'm using a Bitmap cache that stores down a few Bitmaps. I called scaleX/scaleY on some of them, but the next time I retrieve from the cache, the Bitmap is screwed up. How does scaleX/scaleY work with Bitmap?
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Dec 7, 2009
I am trying to scaleX and scaleY tween a movieclip. the problem im having is instead of growing frrom the centre of my movieclip, it seems to be scaling from the top left hand corner.
[Code]...
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Aug 15, 2009
I'm getting the following error when I try to scale a movie clip .... PHP Code: Cannot create property scaleX on Number.
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Feb 27, 2009
i want to know what is difference between width and scaleX or height and ScaleY ..? i search that in internet but i cudnt found good explanation
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Mar 1, 2010
I'm using a tween on an imported file on MOUSE_OVER and MOUSE_OUT that will scale it X/Y up by 1.2. The problem is that the scaling starts in the upper left hand corner and moves out from that point. I want the scaling to start from the center.
Code:
new Tween(clipT,"scaleX",Elastic.easeIn,this.scaleX,1.2,.5,true);
new Tween(clipT,"scaleY",Elastic.easeIn,this.scaleY,1.2,.5,true);
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Jul 8, 2011
i have a textField wherein i uses embedded fonts, the problem is when i change its size and i do not set the SAME scaleX and scaleY value, it seems to compress the letters inside it when i make it smaller, and stretch the text when i make it bigger... i tried using width and height values (instead of scaleX and scaleY but its the same result)... it seems that the embedded fonts are maintaining some kind of aspect ratio or whatever, and again this only happens when embedFonts is set to true
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Aug 31, 2011
Am working in flex 4 the sample mxml is
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
[code]....
on the perpendicular clicks it shows as like the second click. does the scaleX scaleY affects the width height?
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Sep 23, 2010
I have one Sprite which acts as a container for two other Sprites. One has a picture the other has a series of hotspots.
If i change the scaleX and scaleY of the picture, the hotspots don't line up anymore. Do you know the correct equation so that any scale i set will always make the hotspots appear at the right place?
I'm trying stuff like this:
hotspot.x *= scaleFactor;
hotspot.y *= scaleFactor;
but i can't quite sort it.
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Nov 23, 2010
I have created a custom component - MyImage - that has two children including a Bitmap as well as a Sprite.My display object hierarchy is as follows -
mx:Canvas
view:MyImage
mx:Bitmap
[code].....
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Jan 6, 2010
I'm probably missing something very basic but when I scaleX and scaleY 1 to 1.01, it sizes much larger than 1% and won't scale bigger by any smaller increments.
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Mar 25, 2009
I've tried:
myratarray[count].scaleX=1|-1
is there an equation that only equals 1 or -1 that i need to know? I just need the array objects to move right or left at random...
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Nov 3, 2010
Im trying to get a shape i have created to 'grow' and 'shrink as it enters different frames. Ive imported tweenClasses and i think i have everything done properly, only the scaleX and scaleY properties seem to change the position of the shape as well as its size, so instead of it just growing, it moves from the side of the stage toward the centre while growing. Out of curiosty, i decided to try altering just the 'x' and 'y' properties but they dont seem to do anything. heres the code i have:
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
var infoBox:Shape = new Shape();
[Code]....
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Mar 4, 2010
I want to scale the Text in a TextField to 80% width. Problem seems to be that TextFields don't respond to ScaleX. and ScaleY uniformly scales the whole TextField. Does anyone know how I can accomplish scaling the text to 80% width? And I then need to use that TextField as a Mask for a gradient (I know how to do that), so the route of using a TextBlock doesn't work.
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Jul 26, 2009
I am developing a fishing game and I have inside my fla file a movieclip of a pirate ship, one of the bonuses of the game. In certain parts of the game I have to flip the ship horizontally because it depends on the player that he belongs. He can be on the left side or right side of the screen. I have read that to flip a movieclip horizontally the command is:
Code:
mc.scaleX *= -1;
In fact, this command worked for me with a static movieclip that I drew.But with the pirate ship, this line of command makes it disappear. When I remove the line, the ship is in the right place and behaves as it has to behave but is turning to the opposite side.Does it have to do with the fact that the movieclip contains animations?Another solution that I've tried is to flip everything but because there are a lot of keyframes and layers, it is impossible to simply click on modify->flip horizontal. The ship moves with tweens inside the movieclip, so I would have to rebuild all the animations.
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Nov 2, 2011
When I set the scaleX, it smooths. But this is not as efficient as redrawing the image (at least that's what I've been led to believe). But, scaling the image manually doesn't seem to smooth. Can someone tell me why. I'm using Flex and I add the image directly to a Group, so I have to wrap it in a UIComponent. Oh, and "this" refers to the Spark View component.[code]
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Jul 22, 2009
i have a tween that moves a progress bar along the x using scaleX but when the user presses a button i want the progress bar to scaleX -= 0.2 but when i do this it scales to taht size but immediatly jumps back to where it was in the tweener tween.
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Apr 2, 2012
Flash MovieClip scaleX not Scaling?
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Apr 12, 2011
how a ScaleX/ScaleY event propagates down to the children of display object? I want to step in at some point and "re-scale" one of the children of a display object that has just been scaled with it's parent. I can't find any event that is fired, and ScaleX and width setters don't seem to be getting called on the child objects. I'm working on an ActionScript Project (not Flex) in FlashBuilder.
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Sep 28, 2009
let me know what i am doing wrong here. this DOES NOT WORK.
ActionScript Code:
//add image
imageLoader = new Loader();
[code]......
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Dec 9, 2010
Is there a way to use the scaleX and scaleY property in conjunction with the Tween class to scale from the center?ActionScript Code:[code]above unfortunately only scales from top left. This is not a class I can go in and move all the content by hand (so that the registration point is in middle) as it's all dynamic. I've looked al over but none seem to make use of the Tween class.
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Nov 13, 2010
I'm trying to change the size of a 20 pixel by 20 pixel square. I have instances of this same class all throughout my code, and I can change them with scaleX and scaleY, no problem. But these particular instances do not change visually. Using a debugger, I can go in and see that the code is running, their scaleX and width properties are changing to what I'm setting them to. But visually, on the screen, they don't change by one pixel.
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Mar 25, 2010
My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage.
Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards.
Is there anyway I can use this hack without it altering the text?
OR
Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer?
Here is a snippet to give an idea of what's happening:
naxtPage.labelBG.scaleX = -1;
nextPage.labelBG.startDrag( true, nextHitRect );
nextPage.labelBG.x = nextPage.labelBG.parent.mouseX;
nextPage.labelBG.y = nextPage.labelBG.parent.mouseY;
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Jun 5, 2010
How can i trigger an event for the scaleX property change of the movieClip or Sprite in Flash AS 3.
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Jul 13, 2011
I am currently working with a Canvas object on which I am drawing curves using the curveTo() function of the canvas' corresponding Graphics object.The following animation is being performed on the Canvas object's scaleX attribute.<mx:AnimateProperty property="scaleX" fromValue="1" toValue=".5" duration="1000" />At present, this transformation is also scaling the line weight down by some arbitrary value. Is there any way to perform a scaleX transformation on the Canvas without it modifying the line weight of the lines drawn in the canvas?
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Jul 8, 2009
click once on the screen with your mouse and then you can control the man with arrow keys on your keyboard.i can't figure out why the man turns back to the right if he is facing left if you press the up or down arrow. this is one of my first scripts,it's not set up right here is the code:
Code:
function rightKey(yourEvent:KeyboardEvent):void {
if (yourEvent.keyCode==Keyboard.RIGHT) {
[code].....
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Feb 25, 2011
I have a column of objects down the center of the stage and I need them to randomly point either to the left or the right. They have been placed using a for loop so I can't point each one individually. I was told I could use Math.random to flip their scaleX position but I can't get it to work.
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Jan 1, 2010
I'm playing around with the scaleX/Y in the canvas tag and have noticed some strange behaviour. When I set scale in in mxml the width and height of the canvas are adjusted accordingly. For example if I have a canvas like this: <mx:Canvas width="1000" height="1000" scaleX="0.1" scaleY="0.1" />
The canvas now appears on screen to have a width and height of 100 and if inside my creationComplete callback I check the width and height property they are indeed 100. But if I do exactly the same thing except I set the scaleX/Y property from actionscript the canvas on screen appears to have a width and height of 100 as expected, but when I check the width and height property of the canvas they are still at the previous values of 1000.
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