ActionScript 3.0 :: ScaleY - Cannot Create Property ScaleX On Number
Aug 15, 2009I'm getting the following error when I try to scale a movie clip .... PHP Code: Cannot create property scaleX on Number.
View 2 RepliesI'm getting the following error when I try to scale a movie clip .... PHP Code: Cannot create property scaleX on Number.
View 2 RepliesI am trying to create a Japanese map where on mouse over prefectures (states) would zoom in by some 1.2. If I make every prefecture_mc as a separate layer, then they scale on under another which, when I create all 47 prefectures within one layer, then prefecture_mc:scaleY=1.2; is ignored. It was simple in AS2. besides it was scaling from the center
View 1 RepliesI have created a custom component - MyImage - that has two children including a Bitmap as well as a Sprite.My display object hierarchy is as follows -
mx:Canvas
view:MyImage
mx:Bitmap
[code].....
I am trying to create a Japanese map where on mouse over prefectures (states) would zoom in by some 1.2.If I make every prefecture_mc as a separate layer, then they scale on under another which, my friends is not good looking behaviour . when I create all 47 prefectures within one layer, then prefecture_mc:scaleY=1.2; is ignored. It was simple in AS2 besides it was scaling from the center
View 3 RepliesWhat do scaleX, scaleY, rotationX, and rotationY do?I'd like to test it out myself but I'm completely new to Flash CS4 and I don't know how to control these values outside of ActionScript
View 3 RepliesI'm using a Bitmap cache that stores down a few Bitmaps. I called scaleX/scaleY on some of them, but the next time I retrieve from the cache, the Bitmap is screwed up. How does scaleX/scaleY work with Bitmap?
View 1 RepliesI am trying to scaleX and scaleY tween a movieclip. the problem im having is instead of growing frrom the centre of my movieclip, it seems to be scaling from the top left hand corner.
[Code]...
i want to know what is difference between width and scaleX or height and ScaleY ..? i search that in internet but i cudnt found good explanation
View 2 RepliesI'm using a tween on an imported file on MOUSE_OVER and MOUSE_OUT that will scale it X/Y up by 1.2. The problem is that the scaling starts in the upper left hand corner and moves out from that point. I want the scaling to start from the center.
Code:
new Tween(clipT,"scaleX",Elastic.easeIn,this.scaleX,1.2,.5,true);
new Tween(clipT,"scaleY",Elastic.easeIn,this.scaleY,1.2,.5,true);
i have a textField wherein i uses embedded fonts, the problem is when i change its size and i do not set the SAME scaleX and scaleY value, it seems to compress the letters inside it when i make it smaller, and stretch the text when i make it bigger... i tried using width and height values (instead of scaleX and scaleY but its the same result)... it seems that the embedded fonts are maintaining some kind of aspect ratio or whatever, and again this only happens when embedFonts is set to true
View 2 RepliesAm working in flex 4 the sample mxml is
<?xml version="1.0" encoding="utf-8"?>
<s:Application xmlns:fx="http://ns.adobe.com/mxml/2009"
xmlns:s="library://ns.adobe.com/flex/spark"
xmlns:mx="library://ns.adobe.com/flex/mx"
[code]....
on the perpendicular clicks it shows as like the second click. does the scaleX scaleY affects the width height?
I have one Sprite which acts as a container for two other Sprites. One has a picture the other has a series of hotspots.
If i change the scaleX and scaleY of the picture, the hotspots don't line up anymore. Do you know the correct equation so that any scale i set will always make the hotspots appear at the right place?
I'm trying stuff like this:
hotspot.x *= scaleFactor;
hotspot.y *= scaleFactor;
but i can't quite sort it.
I have an AS3 script that calls an XML but when compiling I get this error
ReferenceError: Error #1056: Cannot create property 0 on Number. at mod::ML/parseData() at mng::DM/onXMLLoaded()
Here are some snippets
[Code]...
My site is set up with next and prev buttons on the right and left sides respectively, and as you roll over either of the hit areas around the buttons a Sprite fades in which contains a TextField that describes the next page. Said Sprite calls the StartDrag() method, so it follows the mouse within the bounds, which is all fine and dandy on the left side of the page. Adobe, however, seems to have forgotten to put a way to dynamically alter the registration point of a Sprite, MC, whatever else, so when you roll over the right side of the page, the sprite is displayed from the top left and is mostly off the stage.
Trying to hack this problem I have tried numerous things ( classes written by others, other hacks) and the best that I have found is to use the scaleX method on the Sprite, changing the scale to -1. This, of course, makes the Sprite seem like it's reflected from its normal point, which means all its children show up backwards.
Is there anyway I can use this hack without it altering the text?
OR
Does anyone know a different way to go about displaying a Sprite from another corner? Any way to make a Sprite fade in and follow the mouse on the LEFT HAND side of the mouse pointer?
Here is a snippet to give an idea of what's happening:
naxtPage.labelBG.scaleX = -1;
nextPage.labelBG.startDrag( true, nextHitRect );
nextPage.labelBG.x = nextPage.labelBG.parent.mouseX;
nextPage.labelBG.y = nextPage.labelBG.parent.mouseY;
[Code]...
I get "Error #1056: Cannot create property _ld0 on tsl." error.
I created the following AS for a particular frame
Code:
cnx.addEventListener(CNXConnection.DIGITAL, onDigital_10);
function onDigital_10(e:DigitalEvent)
{
[code]....
While debugging everything works properly if I'm testing that frame.But, pushing a button in another frame, I get the following error:
TypeError: Error #1009: Cannot access a property or method of a null object reference at "frame number:raw number"
I'm quite sure that the problem is that the variable e.Join changes its corresponding e.Value pushing a particular button in another frame (as must be). Any ideas how to link that information to the frame that create the error?
my functions in this fla i have. I use the function to create a random number and the char move accordingly depending on the number.
View 4 RepliesI was just working in a Flash file, and an mc was in the top left, with an x vale of around 12px.I copied and pasted that mc into another file, and when I looked back at the first file, the x value was 448.6px.
View 3 RepliesI have an FLV player that provides a read-only property called myPlayer.timecode and it displays the time in seconds as a String (xx.xxx).I am trying to assign that value to a variable so I can convert it to a number to use in some calculations, comparisons, etc. I can assign this property to a dynamic text box and display it on the screen, but I cannot assign it to a variable and have the variable value show correctly on the screen. What do I need to do?Ex: myPlayer.timecode value is 10.000 and shows as 10.000 in the dynamic text box called myTime1. (I entered the property into the Var: input box).Created a String variable called timePlayed, and assigned it to a dynamic text box called myTime2.However, I cannot find a way to assign the property myPlayer.timecode to this variable. I can only display a value of "undefined" or "NaN" in the text box myTime2.
View 3 RepliesI'm trying to create some custom properties, but for some reason I can't make them Strings. If I give them a string value: "Something" it is returned as NaN by the MC.
But if I give it true; as a value, it is returned as 1.
this is in the class
Code:
public static var Temp_F:labeled_btn = new labeled_btn()
function setting the values
[Code].....
I am using an array to return data to an application and as the array is filled with data using a loader and the order is important it happens that data in slot n is inserted later than data in slot n+1. How do I know that the array is full as I know the number of elements to be loaded? The length property doesn't work for this. I could go through the array each time I put something in and look if every slot is full but that seems ineffective.
View 1 RepliesI run into this problem today ... take a look on the code :
import com.trick7.effects.TeraFire;
for (var j:uint=0; j<10; j++) {
var fire:TeraFire = new TeraFire();
[code].....
I have created a flash ad, that cycles through 3 different ads, in order, always starting at 1.
I'm trying to find script to generate a random number, say between 1 and 3. Then, based on that number, it will start playing at a predetermined frame. [code]...
I'm looking to create a random number that is between -3 and 3
View 1 RepliesHow would I create a random number that is between 0 - 360, that is also divisible by 45? I have 8 spots on a wheel that I want to stop at randomly with a button click.
View 4 RepliesI'm puling in a FLV via a NetConnection (NetStream), and I've got it all working well EXCEPT for the scrubber. Here's the code I'm using for the scrubber[code]...
View 5 RepliesI'm puling in a FLV via a NetConnection (NetStream), and I've got it all working well EXCEPT for the scrubber. Here's the code I'm using for the scrubber:
****
//Scrubber
var videoInterval = setInterval(videoStatus,100);
var amountLoaded:Number;[code]....
I'm probably missing something very basic but when I scaleX and scaleY 1 to 1.01, it sizes much larger than 1% and won't scale bigger by any smaller increments.
View 5 RepliesI'm interested in creating number/telephone keypad, but I can get multiple numbers to append to each other. I creating a simple little app where the user "punches in" an amount from an on-screen number keypad. When the user presses 5-0-0, I'd like it to set the variable to "500".
The only method I'v tried (or know how to do) is:
on(press){set("varNumber1",1)} - But this only allows me one number at a time.
Is there any exisiting code out there - how to append the numbers to each other.
I have created a random number displaying for every 5 seconds in dynamic text field with this code:Code:randomnumber = random(100);I want to keep every random number. Can I create like a log file to keep these number? Or is there any way to do this kind of work.
View 8 Replies