ActionScript 2.0 :: Create A Number/telephone Keypad?
Jul 29, 2005
I'm interested in creating number/telephone keypad, but I can get multiple numbers to append to each other. I creating a simple little app where the user "punches in" an amount from an on-screen number keypad. When the user presses 5-0-0, I'd like it to set the variable to "500".
The only method I'v tried (or know how to do) is:
on(press){set("varNumber1",1)} - But this only allows me one number at a time.
Is there any exisiting code out there - how to append the numbers to each other.
I need to create a simple keypad. When using an embedded font in a dymanic text field I'm getting a strange result. I'm using .appendText in a function like this for each of the numbers:
function button1Press(event:MouseEvent):void { MySolution.appendText("1"); }
[Code]....
In most cased when I press a second button, both numbers change to the second button that was pressed. Press the two and "2" is displayed. Then press four and it changes to "44". When using system fonts this doesn't occurr. This behavior only happens on the iPad. It's fine in the test window on my computer.
Since there is no actionscript API for skype, is there a http call API which I can use for actionscript 3? I want to make telephone calls from AIR app.
I'm creating a keypad which uses buttons to enter numbers into an input textfield.I can get the buttons to enter numbers into the field but can't figure out how it knows the code is correct.I've attached the fla to explain what I mean.Code used so far:
I'm creating a onscreen keypad and so far Ive got this code which only outputs single values - Im looking to get it so each time you click the button ,it adds the value to the previous value like entereing a password.[code]I was thinking it might be easier creating a string variable and updating the string with every click of each value.
I have a project that involves taking user input from a keyboard/numeric keypad. The script I wrote detects when the user actually enters a numeral in the text area, and replaces it with step-by-step with a series of letters and numbers in a similar fashion to keypad input on a phone. Everyone else's solution assumes that the user is A.) On an actual mobile device, and B.) That the LAST character is the one that should be replaced in the series.
Whereas, in my case, the user can use standard keyboard/numeric keypad input. Moreover, the caret should be able to move to any arbitrary position within a given string of text, and not just to the end of that string. My script works for the most part, except for some reason, the caret advances on its own without me/the user telling it to, and from what I can see, there's nothing in the code to allow for this:
Code: var _1:String = "1@._-"; var _2:String = "2abc"; var _3:String = "3def"; var _4:String = "4ghi"; var _5:String = "5jkl"; [Code] .....
Lastly; my code does not account for when a user presses a DIFFERENT number than the one that they are currently pressing--in which case the caret should naturally advance automatically to allow for a new numeral to be inserted. My example is attached.
I'm building a website that has the option of using the keypad to navigate the menu. If I test in flash I can use the keypad right at the beginning (if I press the right arrow it expands the first menu). However once I upload the sight, I have to click on the screen before I can activate the event listener. I use a seperate swf to preload it but even that when I test in flash works off the bat when the right arrow key is pressed.
I've gotten code that would circle through this with menu without an array, but I have been looking trying to complete it for the sake of better learning about arrays.
I have 3 buttons and I want to use the up, down, arrow keys to cycle through the buttons. So far I have the code to switch the up state once they are clicked on but I am unsure how to incorporate the navigational aspect into the array and have it cycle through.
Below I have posted my file with actionscript. Here is the actionscript set up right now:
I'm trying to build a flash keypad that fills in input text boxes when you press a button.I have two input text fields. I can assign each button a number and tell it to display that number in the text field when pressed. for example:
I have created a flash ad, that cycles through 3 different ads, in order, always starting at 1.
I'm trying to find script to generate a random number, say between 1 and 3. Then, based on that number, it will start playing at a predetermined frame. [code]...
How would I create a random number that is between 0 - 360, that is also divisible by 45? I have 8 spots on a wheel that I want to stop at randomly with a button click.
I have created a random number displaying for every 5 seconds in dynamic text field with this code:Code:randomnumber = random(100);I want to keep every random number. Can I create like a log file to keep these number? Or is there any way to do this kind of work.
I am developing a flash game(2 players)that require the use of 2 similar wireless keypads.In 2 player mode, player 1 is only able to use keypad 1 while player 2 can only use keypad 2.Is there any software or tool that can help to identify the keypress of each keypad so that i can pass the data into flash?
I'm totally new to ActionScript 3 and just trying some very simple things to try to understand how it works in Flash CS5. I have no-one mentoring me so these forums are my first port of call. I wanted to create a simple random number generator. Very simple. Click on a button (first_50) that displays a random number in a text box (main_balls.text) set to Classic/Dynamic. The script I have is as follows:
first_50.addEventListener(MouseEvent.CLICK, firstFiftyGenerator); function firstFiftyGenerator(limit:Number):Number { var randomNumber:Number = Math.floor(Math.random()*(limit+1)); return randomNumber; main_balls.text = String(firstFiftyGenerator(50));
I get no errors in the compiler and my button works in runtime. I just don't get a number in my text box when I click on it.
I am trying to create movieClips in a loop based on a predefined amount. most importantly I want to have the variables defined as btn1, btn2, btn3 etc.
this is what i have done but i don't know how to put the number as part of the variable(i have all of the other code in place such as the languagesIndex set etc - this is the part of the code i am working with)[code]...
I have just start to learning AS3.I have create a function that creates a random number shuffle.I have another array that holds linkages from the library and I'm using addchild to attach clip from the number generated.when a new number is generated how can i attach that amount of movieclips from the library to stage?[code]
I always thought this (mixed arrays) was possible, but now as I want to use it it won't work. I'm trying to create an array consisiting of 4 Vector3D objects and a Number. Yet Flash won't let me create such an array like:
Code:
var myArray = new Array(new Vector3D(1,2,3),new Vector3D(2,3,4),new Vector3D(3,4,5),new Vector3D(4,5,6),new Number(0));
Am I missing something here with the creation of the Array or is it just not possible and will I have to use an "Object" instead. Of course I could also just store my Number in the .x a fifth Vector3D-Object but this doesn't seem very practical to me.
I'm in the process of creating an application in AS3 where the user can arrange a number of display objects (move/rotate/scale/...) in a container.When the objects are added and arranged in the manner the user prefers I would love to have a button that 'captures' a part of the screen and returns an imagefile (JPEG?, BMP?) that can be used for example in MS Word.
I need to create a multidimensional array with a certain number of rows/columns from variables that store the number of rows/columns. For example say I have:
var r:int = 5; var c:int = 10;
I want a multidimensional array that has 5 rows and 10 columns, every space within the array filled with the value 0.