Professional :: Scaling And Moving Finished Animation

Apr 27, 2010

How do I scale and move a finished animation (with more than one simbols - do I have to group them or something since I don't wan't to touch the background?) without having to do it on every keyframe?

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Professional :: Scaling And Moving Text?

Jun 24, 2010

I am currently using flash CS5. I have the task of moving text constantly in an animation from left to right..with the text growing at the same time from 12pt to 36pt. As of yet i have looked across many tutorials only showing me on the movement of text I would be great full to anyone who can help me with this text scaling issue

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ActionScript 3.0 :: Play The Out Animation When The Over Animation Has Completely Finished

Apr 27, 2009

i have a over and out animation but i only want to play the out animation when the over animation has completely finished and the same with out animation. i have this code

[Code]...

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Professional :: Shape Tween Animation Errors & Disappearing Hints Moving From Mac To PC CS5?

Sep 30, 2011

I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off

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ActionScript 3.0 :: Determining When Animation Has Finished?

Dec 30, 2009

I have an swf loaded into my main swf. So far I can get a button in the loaded swf, to link to a frame in my main swf. However, how can I let my main swf know when the loaded swf has finished playing?Here is my code so far:

Code:

stop();
var imageRequest:URLRequest = new URLRequest("dylanTalking1.swf");
var imageLoader:Loader = new Loader();

[code]....

But it does not seem to work.

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Choppy Scaling / Moving - Doesn't Seem To Be Refreshing Well

Aug 17, 2009

I made a carousel with actionscript 3 and it doesn't seem to be refreshing well. It's very choppy. Here's the file [URL] The framerate is 30fps

[Code]...

basically as ellipsePosition increments, the x and y values of the doc increment around the carousel. There is more to it for the scaling and alpha changes, but I get the same result if I remove them. I tried changing the framerate up alot. I also decreased the step size of ellipsePosition and it still acted the same. In DirectX I would create a backbuffer but I'm not sure that would be a reasonable fix for actionscript. Surely there is something built in, actionscript is by no means low level. It's a really vague question but is there anything thats very common that could cause this or that could prevent this, or is this expected behavior of flash.

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ActionScript 2.0 :: Preloading - Scaling & Moving Movieclips [fla: CS3]

Jul 6, 2008

Click on a thumbnail and the corresponding image is preloaded BEFORE scaling and moving smoothly from the thumbnail position to a target position. (the thumbnail is actually the container for the loaded image, and therefore also moves to the target) I have got everything to work, except that the thumbnail moves whilst the image is still loading. This problem defeats the purpose of the gallery, and I'm starting to get blurry vision now!

I hope I have made everything clear, but since this is quite difficult to explain, I have attached the fla and images. *You will need to simulate download in flash for the current preloader to work. P.s. much of the script was (heavily) adapted from an fla I found somewhere, in which the images are arranged into a circle.

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ActionScript 3.0 :: Tell When MovieClip's Animation Has Finished Playing?

May 15, 2009

I'm just wondering if there is an event for MovieClips that tells when the MovieClip's animation has finished playing. Basically, I have an explosion movie clip that I put on the stage. I want to have it animate once through it's loop, then remove itself.

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Stop A Child Movieclip When Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

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Actionscript 2.0 :: DispatchEvent - Fire An Event When An Animation Has Finished

Nov 3, 2010

I have attached a fla file where I am trying to fire an event when an animation of a car has finished.

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ActionScript 2.0 :: Ignore Double Rollover Until The Animation Is Finished?

Feb 2, 2006

I created a little news viewer, that when you roll over a button it plays an animation. The problem I am having is:if the mouse moves over the button (the animation starts)

then if the mouse moves off the button and then back over the button before the animation is over the animation snaps back to the first frame.Is there a way to tell flash to ignore this Double rollover until the animation is finished?

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ActionScript 2.0 :: Disable Button Till Animation Is Finished?

May 18, 2007

I'm trying to make a script that will disable leftarrow till the animation is finished. I made a crude attempt myself but it doesn't work :/.

[AS]import mx.transitions.Tween;
allowChanging = true;
if (allowChanging == true) {

[Code].....

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ActionScript 3.0 :: Stop A Child Movieclip When The Animation Has Finished?

Dec 28, 2009

I've got all of my ActionScript 3 in a document class file. I want to stop a child movieclip when the animation has finished.

How do I add a listener for that and trigger some code on the last frame of the child MC?

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ActionScript 3.0 :: Tweening Large MovieClip - Moving X / Y And Scaling Image

Oct 7, 2009

I'm trying to tween a large image 6917x1500px. I'm moving the x,y and scaling this image. It's a jpeg, and the image really chuggs at certain sections. Has anyone tweened an object this large before? Should I be trying tween lite? I don't think that will work, because it just has less settings.

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ActionScript 3.0 :: Returning To Main Timeline When MovieClips Animation Is Finished?

Jul 13, 2011

I have an intro animation inside of a MC on frame 1 of my timeline, when it's finished playing the 100 frame animation I want it to jump to frame two of my main timeline.I've tried root and parent scripts at the last frame of the animation but it's not working. Do I need to add root to the package?Even gotoAndPlay isn't working

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ActionScript 2.0 :: Check If An Animation Of A Movieclip Is Finished (no Tween Handler)?

Feb 4, 2007

I'm having some difficulties on checking when an animation in a movieclip is finished. It's not a tween, otherwise I could make a tween handler with the "onMotionFinished"-property. My situation is different.My movieclip has 60 frames with each frame containing a 3D image. These 60 frames make the impression that a die is rotated in 3D.How do I check in the actions of my scene (root) when the animation is finished?

I already tried making an interval that constantly polls if a variable "finished" is set to true (which the movieclip sets to true on its last frame).This solution isn't really accurate enough due to the interval number.Setting the interval to 1 millisecond won't do any good either.Is there a listener object or something else that makes this possible?On my last frame of the movieclip is a stop() statement which might be polled by a listener?

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ActionScript 3.0 :: Reverse Timeline - Create A Button On New Scene After The Animation Has Finished

Jan 25, 2010

I have linked a button to another scene, in whic the second scene automatically plays some animation. I want to create a button on this new scene, after the animation has finished, which reverses the animation and then automatically goes back to the original scene. I have this code:

[Code]...

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ActionScript 2.0 :: OnSoundComplete - Get An Equalizer Animation To Redirect To A Url AFTER The Called On MP3 Track Has Finished Playing

Feb 7, 2010

I am trying to get an equalizer animation to redirect to a url AFTER the called on MP3 track has finished playing. But I am pulling my hair out in trying to figure out how to do this... Based on some help and more research, I think i need this following action script inserted somewhere into the original action script, but i'm not sure. Am I even on the right track?

[Code]....

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ActionScript 2.0 :: Smooth Box Scaling And Positioning Animation?

Oct 20, 2008

I am new in actionscripting,[code]...

Now once i click 1st button i want the box to move its position with an ease tween animation to [code]...

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ActionScript 3.0 :: Animation Infinite Jitter When Scaling MC With Text

Feb 8, 2012

I've searched around a bit but have not found anything that sounds like my issue, or a resolution to it so am hoping this is not unique.I have a movieclip with an image and underneath it some text.I have created a pair of eventlisteners to change the scale of the MovieClip on ROLL_OVER and ROLL_OUT, to 1.3 and 1 respectively.If I hover over and out the image part of the MC this is fine and works as expected.However if I hover over the text, the animation gets stuck doing ROLL_OVER and ROLL_OUT.

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ActionScript 3.0 :: Significant Performance Hit For Scaling A Vector Animation?

Feb 22, 2010

So, the actual act of scaling a vector object has a bit of a cost to the CPU, and so animating an object from one size to another has a significant cost -- but is there any additional cost for simply playing an animation that has previously been programatically scaled?

My initial thought was that if I took a character -- it's a little dude with a walk cycle, done in vector, and skooshed him to like 0.66 scaleX and scaleY then there would be some performance hit for even just playing his walk cycle in skooshed mode vs. playing it at normal size, but I can't manage to confirm my suspicion.

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Flash :: Walking Animation While Moving

Feb 17, 2012

i have an movie clip instanced as "man" I have made him so that he has a Idle and Walk frame like this. He can also move left/right. (I also made him attack but that is irrelevant);[code]I need it to loop through the "walk" frames until i lift up the left/right key then go back to "idle" position. What happens is that it will go through the loop once and than go to idle even if I haven't lifted the key.[code]

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Moving A Symbol Without Recording The Path Animation?

Dec 4, 2009

I am simply trying to move symbols around on my Stage, and each time I move one, the "path" is recorded and the object flows on that path when I scrub or play back.
 
All I would simply like to do is reposition images and symbols with out the movement and animation.

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Flash :: Animation Not Waiting For An Eventlistener Before Moving On?

Feb 23, 2012

var playGraph = new Chart();
var playPart1 = new Part1();
var playPart2 = new Part2();

[code]....

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Actionscript :: IDE - Moving To Frame 2 Breaks Animation

Oct 7, 2009

Let's start off by saying that I am the greenest of green newcomers to the world of Flash and Actionscript. I have created several animations based off of the great camera movement tutorial found here: [URL]Everything works great when I have my actionscript code in a single frame environment. However, I am currently trying to figure out how to create a simple menu/welcome screen that will allow the user to choose which animation to play before returning to the menu and choosing another. When I move my code to frame 2 (as I am trying to create my menu on frame 1), my animation does not work correctly. As I am so new to this, I'm afraid there are very basic concepts I do not understand and this is preventing me from effectively researching and troubleshooting this problem on my own.

Using the Kirupa racing example tutorial files, if I simply move the actionscript to frame 2 I see a continuous loop which seems to include the initial placement of the scene's components, but it doesn't stay in the frame to allow for any camera movement or to continue with the animation. This makes sense to me, as it is continuously looping between frames 1 and 2. When I attempt write this code on Frame 1: gotoAndPlay(2);, I simple see static images of the scene's elements (the tire and the car) and no animation. I had expected it to play as normally as it does when the actionscript is located on Frame 1. What basic concepts am I missing here and does anybody have any advice on how I should proceed?

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Professional :: LoadMovieNum: Change Movie After Finished?

Nov 22, 2010

So, I have a site, and I want it to play an intro movie when you load the index page. I have it as LoadMovieNum (videos.htm), but I want it to play the video on that page, which is about 30 sec. long, and then redirect to another .swf page entitled index.swf.

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Professional :: Stay On Frame Until Movieclip Has Finished?

Feb 18, 2012

So basically i'm trying to allow the movieclip to play and once its played move onto the next frame.
 
I'm using Actionscript 3.0. and the movie clips around 6-7 seconds long.

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Actionscript 3 :: Moving A Child MC To Stage But Remaining Its Animation?

Feb 23, 2012

Is it possible to remain an on going animation on a child MC while moving the MC to the stage (same level as its parents)

If by using removeChild and addChild again the animation will not be consistancy.

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ActionScript 3.0 :: Create An Animation (like Moving Object Foward)?

Mar 5, 2012

I think to create an animation (like moving object foward) we can used frame to frame animation and also we can used actionscript tween class.And my question is, if somebody talking about 'timelined animation', which one is it? is it frame to frame? or is it actionscript? or is it both of them?

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ActionScript 2.0 :: Complete Animation Before Moving Forward In The Movie?

Mar 13, 2005

[URL].. The preloader on this site seems to run through a complete animation before moving forward in the movie.

I am curious if there is something to how preloaders like this work. Does each animation happen after a certain precent is loaded (in this example, when the squares turn green) or are they just animations that have nothing to do with the actual preloading?

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