I have an array of say, food products. The array is full and fully visible at first. I have a filtering system, by which I can eliminate, one at a time, a certain category. So let's say that I disable the "fruits" category. The fruits disappear and I'm left with "holes" in the array. Up to this point it's all good, I can handle it. The problem is that now I want to close these "holes" by moving the remaining items around. And I have no idea how to calculate/formulate the logic of this movement.
I have a moving vehicle on the stage, which should change directions according to where I click on the stage.I already made it work using this formula:var angle:Number = Math.atan2(dy,dx)*180/Math.PI+90;However, I need the car to tween to the correct angle, instead of just "jumping" to it. While this is easy enough to do, the car sometimes takes the longer turn (especially when I click in the bottom-left quarter of the stage), and it seems unnatural.
I have a mainSwf in which I load an external swf, which loads an external swf.( a child of a child). I am trying to set the framerate via AS3 for the childs child by using stage.frameRate= 15;
It doesnt work when the children are loaded into the mainSwf. how to access the stage of a child's child? I have tried root, Movieclip, this but can not get it to work
Some forums suggested to simple add the child to the new parent and it would automatically be removed from the old parent. However, these were Actionscript 2.0 forums and the suggestion didn't work - it removed the child but never added it back.MovieClip(root).bmc.addChildAt(currentLetter, 0);Is it possible to take a child from one parent and add it to another in AS3?
I can have the parent move the position of the child by adjusting its _x and/or _y. The child can move itself along the x axis by using _parent[childname]._x = but I can't get it to move along the y axis using _parent[childname]._y = , it just doesn't move.
i am slightly confused about the parent and child relationship. lets assume we have several different instances, what would be difference of adding them all as children of the stage and creating a parent-child hierarchy between them(other than the access path).
i have an movie clip instanced as "man" I have made him so that he has a Idle and Walk frame like this. He can also move left/right. (I also made him attack but that is irrelevant);[code]I need it to loop through the "walk" frames until i lift up the left/right key then go back to "idle" position. What happens is that it will go through the loop once and than go to idle even if I haven't lifted the key.[code]
I am simply trying to move symbols around on my Stage, and each time I move one, the "path" is recorded and the object flows on that path when I scrub or play back.
All I would simply like to do is reposition images and symbols with out the movement and animation.
How do I scale and move a finished animation (with more than one simbols - do I have to group them or something since I don't wan't to touch the background?) without having to do it on every keyframe?
Let's start off by saying that I am the greenest of green newcomers to the world of Flash and Actionscript. I have created several animations based off of the great camera movement tutorial found here: [URL]Everything works great when I have my actionscript code in a single frame environment. However, I am currently trying to figure out how to create a simple menu/welcome screen that will allow the user to choose which animation to play before returning to the menu and choosing another. When I move my code to frame 2 (as I am trying to create my menu on frame 1), my animation does not work correctly. As I am so new to this, I'm afraid there are very basic concepts I do not understand and this is preventing me from effectively researching and troubleshooting this problem on my own.
Using the Kirupa racing example tutorial files, if I simply move the actionscript to frame 2 I see a continuous loop which seems to include the initial placement of the scene's components, but it doesn't stay in the frame to allow for any camera movement or to continue with the animation. This makes sense to me, as it is continuously looping between frames 1 and 2. When I attempt write this code on Frame 1: gotoAndPlay(2);, I simple see static images of the scene's elements (the tire and the car) and no animation. I had expected it to play as normally as it does when the actionscript is located on Frame 1. What basic concepts am I missing here and does anybody have any advice on how I should proceed?
I think to create an animation (like moving object foward) we can used frame to frame animation and also we can used actionscript tween class.And my question is, if somebody talking about 'timelined animation', which one is it? is it frame to frame? or is it actionscript? or is it both of them?
[URL].. The preloader on this site seems to run through a complete animation before moving forward in the movie.
I am curious if there is something to how preloaders like this work. Does each animation happen after a certain precent is loaded (in this example, when the squares turn green) or are they just animations that have nothing to do with the actual preloading?
I decided to make a sliding, growing flash of light slide from the right of the underline to the left then fade out.My brother has dabbled in flash and says that, using key frames, I could do something like have the light be a layer that I manipulate over a certain amount of frames. His other option was to make individual frames and just use flash as a frame organizer or gif animator.
I'm wanting to render this character as a flash animation (which i will create with swift 3d), could I make the walls of this corridor mask him so that only his head would only be seen as he walked through it, as below?I would later render the animation of walls as normal like so ..lkThrough.html (so that i would have a vector character walking through a bitmap corridor, you may ask why i want to do that, and that's because later on the character will be mainly animating on a still background and i'm trying to conserve download time for the Flash file).
I have a sliding menu at the bottom of my screen. When you mouse over the menu it pops up and as it does it triggers an animation of a moving object. The moving object starts "off screen", comes sliding in and comes to a rest in the middle of the menu. The object has buttons on it. What I'd like to do is when a user clicks the button it loads content onto the main stage. Then either after clicking the button or mousing off the menu the object animation will continue on it's merry way out of view (off the menu).
Everything works great except I can't get the button to work! I'm thinking it's a path issue since I've done lots of buttons. So the button is now here: _root.slidingNav.animationMC.object.button And I've got the AS on the button: on (release) { _root.slidingNav.animation.gotoAndPlay(31);} Is the button so buried that it's clicking options aren't available?
I have a lizard movie clip that contains a bunch of moving parts. I have placed this clip on the stage and then did a motion tween along a path. The clip moves along the path but you can't see any of the parts moving.
I have been producing animation on my Mac using shape tweens and hints where necessaryUnfortunately when these files are then opened on one of my colleague's PCs the shape tweens appear broken as the hints have dissapeared.If the file is opened on another Mac this does not happen.I have yet to spend too much time focussing on testing the whys and wherefores of this problem, but wondered if this is a recognised issue or is a one off
I'm trying to make a few movieclips grow when you rollover them and the shrink back down when you rollout. I tried using swapDepth to make it so each clip would stay on top. But then when I try to instruct its root movie clip to go back to frame 1 (which is blank with a stop command), it remains on the stage. Here's the code for the movie clip to grow/shrink/swapDepths
i have my Main.swf which loads external .swf inside the main window, depending on the menu chosen (so for example button one loads 1.swf, button 2 loads 2.swf, and so on). i am sure you know this type of flash page option.
i have animations running on the "children" .swf!
problem is:
when i press on the menu button (depending how long i wait) the animation on the child swf is already come to an end. if i press menu button 1 after 5 second of the main window open, it loads 1.swf already 10 seconds in. (loading time takes a few moments)..... if i press button 1 after 25 seconds, 1.swf is already stopped playing!
is it possible to select everything on stage and move it slightly in 1 direction with action script on key press? anyway at all.i cant put it in a movieclip and move it like that because lots of different thngs come onto stage further down the time line
I am using a preloader in my movie. Say when 60% of the movie gets loaded, Is it possible to play the initial 60% while downloading the remaining 40% of the movie in the background.