ActionScript 2.0 :: Arrays - Close "holes" By Moving The Remaining Items Around
May 14, 2009
I have an array of say, food products. The array is full and fully visible at first. I have a filtering system, by which I can eliminate, one at a time, a certain category. So let's say that I disable the "fruits" category. The fruits disappear and I'm left with "holes" in the array. Up to this point it's all good, I can handle it. The problem is that now I want to close these "holes" by moving the remaining items around. And I have no idea how to calculate/formulate the logic of this movement.
I have two arrays of objects. Each object has a unique name property besides few others. One of the array is a local copy and the other one is sent from server after regular intervals. The local copy of arrays is then used to add a movieclips into a container.Now, I want that when I receive an array from the server, I compare it with the one which is already with me locally such that the items which were not in the received array but were there in the local array, get removed from the container and the newly added ones only get added. The items which were present in both local and remote array remain as it is.
This is probably one of several ways to do this..."myData" is an array that contains information displayed in "myDataGrid". "toBeMoved" is a variable containing, um, the item to be moved.
btn_up.onRelease = function() { // this is a button to move items UP in the list
whoseSelected = myDataGrid.selectedIndex; // gets the index # for the selected row/item if (whoseSelected > 0) { // makes sure you dont have the already top item selected toBeMoved = myData[myDataGrid.selectedIndex][code]...
I need to build something like a banner that shows two things. One is a picture coming in from the left or right side of the screen. The second is related text coming in from the left or right on the screen. I need to have it all controlled by an XML file that lets me specify the picture, direction the picture is coming from, text, and direction the text is coming in from.
I am trying create to move objects (boxes, named box_1, box_2 etc) to positions on the stage (xPos_1, xPos_2 etc) using onEnterFrames. I can make all the boxes move individually, but I cant get them to move together. I am using the following code in an attempt to move 3 boxes.
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box. I want each toy to continuously come out in a random order. (1 idea) randomly select movie clips from the library? Each movieclip representing a toy.
I'm creating my first game in Flash mx. Its a conveyor belt game where toys move from left to right. There are several boxes located underneath the belt. The user has to drag and drop each toy into its correct box.
I want each toy to continously come out in a random order.
(1 idea) randomly select movie clips from the library?
I have a vertical menu which is generated via xml. Each menu item also has its own sub menu (not shown). When clicking on the top level item I want the rest of the items to move down to show the sub navigation. i.e.
menu item 1 menu item 2 menu item 3 menu item 4
menu item 1 sub menu 1 sub menu 2 sub menu 3 menu item 2 menu item 3 menu item 4
I have that working fine. Say if I have clicked on menu item 1, and the sub menu is displaying, before i have can view another sub menu I have to click on menu item 1 to close it before I can click on menu item 2.
This is the code that I am using to tell whether or not to move the buttons up or down: Code: menuButton.clicked = false; menuButton.onRelease = function () { if(menuButton.clicked == false) { _root.moveMovieDown(buttonNum, buttonHeights); menuButton.clicked = true; [Code] ..... Basically I want to be able to click on any menu item button, if a menu item is open, I want it to close, and then open the new one. Just like this one. [URL
I am trying to create a bullet hole effect when you click the mouse down.I want a bullet hole to appear where you click the mouse and to stay there, and then when you have > 10 bullet holes on the stage i want to earliest ones to start to fade out.
How would I go about cutting a transparent hole into a Graphic and leaving a stroke around the hole I just made (similar to if I had used the Eraser tool on the Flash canvas, minus the stroke)? My first instinct tells me to draw a circle over the spot I want to "cut out" with a stroke of an arbitrary width and an alpha-less fill, but if I were to click-and-drag this hole - or simply make another overlapping hole for that matter (again, as if I were using the Eraser tool), the stroke would definitely not appear the way I want it to. If anyone is familiar with how the terrain is blown away in the 2D Worms series, that is more or less what I am going for.
I am a newbie to Papervision. I want to design a sphere with 8 holes around one of its diameters. How do I do it? How do I draw anything on a sphere in Papervision?
I've got a continuous plane (2-D) containing polygonal obstacles. I am uniformly sampling the plane at discrete positions to create a uniform grid of points. The grid does not have points where obstacles lie (i.e. holes where ever an obstacle is) as shown in the image below.[url]...
I need draw rectangle with two circle holes inside. The problem is in circles interception. I want them to join together and cut from background, but they seems to be XORed:
here getCirclePath returns object with points to draw polygon which looks like circle. Also I tried different combinations of GraphicsPathWinding constants, but no luck.
how to draw two intersecting circle holes in graphics?
I'm trying to make a few movieclips grow when you rollover them and the shrink back down when you rollout. I tried using swapDepth to make it so each clip would stay on top. But then when I try to instruct its root movie clip to go back to frame 1 (which is blank with a stop command), it remains on the stage. Here's the code for the movie clip to grow/shrink/swapDepths
I am using a preloader in my movie. Say when 60% of the movie gets loaded, Is it possible to play the initial 60% while downloading the remaining 40% of the movie in the background.
I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.
[code]...
What I want to do is take the remaining milliseconds from both timers and add them together to get a total.
[code]...
Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.
I have looked at the Timer Class documentation and there does not seem the Timer Class provides a method or variable that returns the remaining time. I was wondering if there is a way to determine how much time is remaining after a timer has been started?
My html has 3 parts which I want to appear vertically in the page: header swf footerThe header is 100px high and 100% of width. The footer is 25px high and 100% of width.
I want my swf to take up the remaining vertical space on the page while maintaining its aspect ration of 4:3. I'd also like automatic redistribution of space to occur whenever the page is resized.
I have attempted to put the swf into the page using dreamweaver's built in methodolgy cs4's method when creating a corresponding html page swfobject 2My swf ends up with the dimensions of the page (without regard to the header and footer). The result usually involves the other content being off screen and unwanted vertical scrollbars. Often, regardless of my choice of showall or exactfit, i get distorted aspect ratio.
Is there an approved or standard way to achieve automatic resizing of a swf based on the remaining available unused height in a page?
I've been toying around with this RepublicOfCode tutorial and changed a few things here and there.For example, I wanted a play/pause button in stead of seperate buttons. And I wanted a stop button so people can actually stop the music.Now here lies the problem, play/pause works BUT after I've stopped the music, the music will start again with the play button but it wont pause, it will just start the song again and again and again... On a side note, I wanna try to add a volume slider, seek bar, time remaining, and possible (if i can figure it out, probably also has to do with the XML) a playlist.[code]
I am trying to pull a link (or links) out of a text string. So if I had something like this:[code]I would like to be able to find the links in the text string and replace them with a single word or words that I would format to be an HTML link within a text box.I've had some luck with string.indexOf, but I'm not sure how to detect the end of the link where the remaining text begins that I don't want linked.