ActionScript 2.0 :: Detect End Of Link Where Remaining Text Begins That Don't Want Linked

Oct 1, 2009

I am trying to pull a link (or links) out of a text string. So if I had something like this:[code]I would like to be able to find the links in the text string and replace them with a single word or words that I would format to be an HTML link within a text box.I've had some luck with string.indexOf, but I'm not sure how to detect the end of the link where the remaining text begins that I don't want linked.

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Project:
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Scene Level:
I have a movie clip named "symbol headline" (see attached screenshot)

Within the MovieClip:
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ActionScript Code:
// Import flash libraries
import flash.events.Event;
import flash.events.MouseEvent;
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[Code]....

The Problem:
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ActionScript 2.0 :: Flash - CSS Detect A:link And A:hover?

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ActionScript 1/2 :: Dynamic Text Linked To A Thumbnail?

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[Code]...

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IDE :: Linked Static Text / No Pointer Finger?

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magicmp3.fla:

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I'm trying to make a few movieclips grow when you rollover them and the shrink back down when you rollout. I tried using swapDepth to make it so each clip would stay on top. But then when I try to instruct its root movie clip to go back to frame 1 (which is blank with a stop command), it remains on the stage. Here's the code for the movie clip to grow/shrink/swapDepths

[Code]...

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I finally found out how to make my own sound control buttons but the problem is i'd really like the sound to start up when the flash movie loads and then use the stop and resume button to control it? But when I place the sound on a layer and then click the resume button the sound begins again and is echoed?

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Actionscript 3.0 :: Main .swf Begins Playing Before Preloader Completes

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I just followed Lee Brimelow's 'Preloading in Actionscript 3.0' tut - it was easy to follow and implement. However, when I upload my files to my webserver to test, the .swf that I'm loading begins to play before the preloader completes. Actually, to be precise, the main swf has an audio file in the background that begins before the preloader completes. The stage of the main swf doesn't appear until the preloader completes. Prior to this, I was using a 'scenes' method of preloading, that didn't have this problem, but I kept running into a 1009 error, so thought I'd try a different method...

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Code: Select allvar l:Loader = new Loader();
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[Code].....

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ActionScript 2.0 :: :: Read Through The Added Spaces Before The Next Line Begins?

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I'm using the text effect I found in ActionScript Text Animation , and the script works great.

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ActionScript 2.0 :: Play The Initial 60% While Downloading The Remaining 40%?

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I am using a preloader in my movie. Say when 60% of the movie gets loaded, Is it possible to play the initial 60% while downloading the remaining 40% of the movie in the background.

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ActionScript 3.0 :: Take The Remaining Milliseconds From Both Timers And Add Them Together To Get A Total?

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I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.

[code]...

What I want to do is take the remaining milliseconds from both timers and add them together to get a total.

[code]...

Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.

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ActionScript 2.0 :: Choose Where BitmapData.draw() Begins On A Movie Clip?

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Im trying to use BitmapData.draw() on a movie clip, thing I noticed is that this method always draw from the top left of the movie clip, is there a way to "center" the draw method somewhere else on the mc?

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ActionScript 3.0 :: KeyboardEvent - Function Kdown Never Begins If Press A Button

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I got some problem with this code:

[Code]....

There is a MovieClip with Instance name: ob The problem is that the function kdown never begins if I press a button. trace('CLEAR'); never showes.

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ActionScript 3.0 :: Movieclip Within Button Begins It's Timeline From Start During Mouse Over

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My animation contains a button which 'hovers' or 'lightly floats' on the stage. The object and motion tween creating the 'hover' is in a movieclip which I then applied to a button symbol. When I test my swf and scroll over the button, the motion tween within the button skips back to the beginning. Is there a way to get a smoother transition?

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