ActionScript 2.0 :: Stop Mp3 When Another Instance Begins
Nov 5, 2009
I bought an mp3 player that was supposed to prevent multiple instances of the player from playing at the same time. In other words, if I was playing an mp3 on one instance of the player and then pressed play on another instance, it would pause the original mp3. However, it is not functioning like this and the author of the flash player is not responding to my emails. I've included the code below:
magicmp3.fla:
Code:
if (songName == undefined) {
songName = "songs/VanessasDub.mp3";
}
[Code]....
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I don't have much experience with buttons and barely any with action script. I am trying to make a button that is a non-animated symbol on up, a glowing version of the symbol on over, and on down the symbol swaps to an animated symbol that moves across the screen.
But, on the down state, the symbol does not animate like it is supposed to. When I hold the mouse button down, the glow goes away, but the symbol just does not animate as specified in the symbol that appears during the down state.
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Feb 10, 2009
I got problem with this code:
Code:
ob.addEventListener(KeyboardEvent.KEY_DOWN, kdown);
function kdown(evt:KeyboardEvent)[code]....
I have a MovieClip with Instance name: The function never begins when i press on keyboard. trace('CLEAR'); never begins,
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Nov 3, 2009
Project:
Reading text from XML document
Text scrolls up, pauses, then automatically scrolls up and off the screen
Text content changes to the next node.
Scene Level:
I have a movie clip named "symbol headline" (see attached screenshot)
Within the MovieClip:
I have 2 dynamic text boxes: headlineText and contentText (see attached screenshot)
ActionScript Code:
// Import flash libraries
import flash.events.Event;
import flash.events.MouseEvent;
import flash.display.MovieClip;
import flash.display.SimpleButton;
[Code]....
The Problem:
Everything works GREAT except there is a slight difference between the TIMER in the ActionScript and the frames in the GUI. That means that after 3 or 4 iterations, the text starts changing before the motion tween is done.
My Idea:
Instead of using a timer in my ActionScript, can I create and Event Listener that listens for when the movie clip starts to replay? If so, HOW ?
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Jul 9, 2009
I just followed Lee Brimelow's 'Preloading in Actionscript 3.0' tut - it was easy to follow and implement. However, when I upload my files to my webserver to test, the .swf that I'm loading begins to play before the preloader completes. Actually, to be precise, the main swf has an audio file in the background that begins before the preloader completes. The stage of the main swf doesn't appear until the preloader completes. Prior to this, I was using a 'scenes' method of preloading, that didn't have this problem, but I kept running into a 1009 error, so thought I'd try a different method...
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Code: Select allvar l:Loader = new Loader();
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Apr 30, 2009
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My button scriptstop();
import flash.media.SoundMixer;
var pp:Boolean = true;
function ppState(event:MouseEvent) {
if(pp) {
stop();
[Code] .....
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Sometimes nothing happens.
Sometimes it stops the sound only.
Sometimes it resets to the beginning of the movie.
Sometimes it starts play random parts on top of what was already playing.
This error appears in the output pane.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
at NameOfTheFile_fla::MainTimeline/chk()
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[Code]....
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[Code]....
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[code].....
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[Code]....
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[Code]...
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[code]....
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