ActionScript 3.0 :: Stop An Instance Of A Class From Doing Stuff?

Nov 11, 2010

I have a class that has a couple of events after each other:

It loads an image, loads another image, fades in a player, and plays a video.

Now when the user goes to somewhere else, this instance keeps on doing all it's stuff.

Actually I never had to figure this out, and for now I can just work around it, but I just want to know how to stop it from doing stuff when I don't need it anymore.

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I'm using a library that has a function that returns an instance of some class Engine.

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ActionScript 3.0 :: Access Values Held By A Class Instance From Another Class Instance?

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I have to admit I pretty much ran away from Flash when AS2 came along and only used it for animation purposes over the last 5 years.So I'm having a major crash course in AS3 in Flash CS3 and I'm not enjoying it one bit. I'm getting maybe 10mins of finished work per hour as I try to figure out the limits and rules of AS3. Quite often it seems that AS3 simply can't do what I want it to. Anyway: Characterchecks.as is the main class and it loads a bunch of XML into four arrays. The file starts like this:[code]If I trace the value of, say, cc._Categories from the main FLA, it's empty. I'm guessing that the next line of AS in the main FLA doesn't wait for the previously called function to complete? (This may tie in to my next problem)My next step is that I want to display various things based on the data in the array. I have another class, Display.as which will hold all the functions to create the items on display. I thought it would be best for these to be a separate object. I wonder if I'm right?

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ActionScript 3.0 :: Sending A Class Instance Reference To A Different Class Instance?

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I'm creating a little game - The player controls a character that follows the mouse. Pigs run away from the player, and the player has to get them all into a pen. To make the game a little more difficult I'm trying to add an enemy - wolves, that attempt to perform a 'hunt' method every x seconds. This method sends a reference of the wolf instance to Main (my document class) and Main then loops through the pigs on stage to see if there's any nearby. Now as far as I know this works - my problem is I'm unsure how to send the pig instance reference back to the wolf that called the hunt method, so it can then 'target' the pig, and then attempt to pounce on it.

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What I've done is I have an existing fla file I'm using on line, which I want to use a document class, something I've never done. The as file I have (using Alternativa 3D 7.8) extends movieclip - here's the basic structure:

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Actionscript 3 :: Reference A Class Instance From Another Class Instance?

Dec 10, 2010

Quick question. I have been Googling this all morning, but it's either not there, or else written in a way that doesn't register. I am inclined to believe the latter, as this seems like it should be something completely trivial to me. I made a small Flash file using AS 3.0, and this is the first time I've really been able to stick to the OOP way of doing things and not hack together a mix of stuff from the timeline to get around not having everything work in the classes.

So I'd like to keep it that way, but one thing is eluding me: I can't call a method of an instance of another class (than the one I'm calling from) without resorting to "DocumentClass(root).instanceName.method." Intuition tells me there has to be a better way of doing this (like, without having to reference the document class every time I call another class instance's function; and CERTAINLY without having to use the word "root" - that just seems so Flash 5 to me. Does anybody have a better way of doing this that they can share?

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I have a general / somewhat newbie question. Is it better practice to call a function from another class like so:

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Does one way free up more memory or enhance performance?

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How do I stop a class file from automatically inserting itself into the .fla file. I want to insert it manually into a frame, and then tell it to stop after I leave the frame.The following is the code included in my .as file.

ActionScript Code:
package {
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import flash.events.*;[code].........

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Flash :: Creating An Instance Of A Class That Implements An Interface Based On The Class Name?

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ActionScript 3.0 :: Creating A New Instance Fails When Base Class Is Assigned To An External Class File?

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ActionScript 2.0 :: Eating A Global Listener On The Class And Receive Dispatched Event For Any Instance Of The Class?

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I've done a class to be able to listen to the event for a CLASS not on an instance.

Code:
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why did I do this.It cames with my rugby game.I have player in two teams. When a player throw the ball I want the other teammate to act like "wait for ball" and the opponent like "seek for ball". Plus I'm lazy (and I don't want to register the listener for each instance of the player I'm creating). So this class is made to be able to handle as many instance of a class I want without adding a listener on each of them. I'm just creating a global listener on the class and then I will be able to receive dispatched event for any instance of this class .so in my team I can do

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and in my opponent team I can do

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ActionScript 2.0 :: Checking To See If One Instance Of Class Hits Other Instances Of The Same Class?

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Let's say i have a bunch of balls/cells. I'm having trouble figuring out how to make it so that every other ball bounces off of every other ball.

so in short, it's really one instance being able to check all other instances of the same ball class?

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ActionScript 3.0 :: Reassign Class Variable To A Blank Instance Of Its Class?

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When I declare a class variable
 
private var myVar:MyClass = new MyClass(); 

It creates a new instance of that class that will trace as [Object MyClass].
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Given that both of these calls to getQualifiedClassName return the same thing (mx:Label), how would one go about programatically differentiating between an instance of a class and a reference to the class...

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var lab2:Class=Label;
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In other words, how could I know that lab1 is of type Label, while lab2 is type "Class". typeof() simply returns "object" for both... getQualifiedClassName returns "mx.controls::Label" for both...

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ActionScript 2.0 :: Delete Instance Of Class From Class' Method?

Dec 28, 2005

I have a class called Unit. When I use this class in a .fla file, I create it by saying:

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PHP Code:

[code]....

So how do I get this to work? I know that delete this will not work when defined inside the class. How do I target the .fla's instance name when I don't know what it will be called?

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ActionScript 3.0 :: Document Class Vs Manual Instance Of The Same Class?

Apr 6, 2010

I mean a have a class called Login and when I make an instance of this class

PHP Code: var log:Login = new Login(); 

doesn't give me the wanted results.

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- When the same class is called manually (via the above code) although I get no errors nothing is added on stage.

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ActionScript 3.0 :: Can't Make An Instance Of A Class In One Class?

Mar 31, 2011

I'm having a problem where I can't make an instance of a class in one class like I can in other classes all in the same package. When I call the update function from another class it doesn't work. I traced the xPos of the instance of the class I was talking about and I get zero, but that is incorrect so I'm thinking it's the above problem. If anyone knows what the problem is please tell. Here's my code:

[Code]...

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ActionScript 3.0 :: Document Class Instance Available To Sub Class?

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I'm creating a Papervision3D scene in a document class. I have added an instance of a PointLight3D object. I'd like to create a class that uses the light instance in the main document class for its material. What would the Actionscript be to do this? I can't refer to the light as super.light because my class is inheriting the Sphere class. parent.light does not work either (even if I wait for the class to be added to the stage).

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ActionScript 2.0 :: Get Var Reference To Instance Of Class From Within The Class?

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I want to retrieve the var reference of an instance of a class from within the class. For example:

ActionScript Code:
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[Code]....

You may ask why, well I want to do some spring cleaning inside this manager class I am making. Of course the above is a simplistic version of what I am trying to do.

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ActionScript 2.0 :: Self Reference To A Class Instance Within A Class?

Jan 7, 2005

how can I self refer to an instance of a class within the class definition file?Here is an example

PHP Code:

public function fireBullet(target:MovieClip) {
Bullet_mc = target.attachMovie("Bullet", "Bullet1", 1);
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Now everytime I want to call the function I have to put this as my target, (fireBullet(this))I cannot just put it in the code as it gives me an error.

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Nov 5, 2009

I bought an mp3 player that was supposed to prevent multiple instances of the player from playing at the same time. In other words, if I was playing an mp3 on one instance of the player and then pressed play on another instance, it would pause the original mp3. However, it is not functioning like this and the author of the flash player is not responding to my emails. I've included the code below:

magicmp3.fla:

Code:
if (songName == undefined) {
songName = "songs/VanessasDub.mp3";
}

[Code]....

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ActionScript 3.0 :: Stop And Play Methods - Instance Name

Apr 30, 2009

I have recently adopted an FLV from someone else. It is structured "unconventionally" at best. For this reason (and because I am not well-versed in AS3), I haven't been able to get a pause/play button to function properly. About the file, The project is a 6-7 minute demo for a new product complete with voiceover. You have to drill in 3 movie clips deep before you can get to much of the animation. There are gotoAndPlay functions at the end of each 3rd-level movie clip that refer to a frame on the 2nd level.

On the 2nd-level frame, there is a stop function which allows the next movie clip to play. Each movie clip contains a sound layer for voice over. About the play/pause button. The instance name is pauseBtn. The button code below is on the 1st frame of the main timeline. There is a keyframe on the second frame for another bit of code. The button itself is a 2-frame MC that spans the entire main timeline. The event.target.gotoAndStop() lines are working properly to change the look of the button.

My button scriptstop();
import flash.media.SoundMixer;
var pp:Boolean = true;
function ppState(event:MouseEvent) {
if(pp) {
stop();
[Code] .....

What happens when I test the movieThe animation plays without problem as long as the button is not clicked. I haven't been able to see a pattern in the chaos that occurs when the button is clicked.
Sometimes nothing happens.
Sometimes it stops the sound only.
Sometimes it resets to the beginning of the movie.
Sometimes it starts play random parts on top of what was already playing.

This error appears in the output pane.
TypeError: Error #1009: Cannot access a property or method of a null object reference.
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Flash :: Stop Playing Mp3 From Another Player Instance Of Flash_mp3_player?

Mar 14, 2011

I need to put multiple mp3 players on my webpage so I downloaded the player at [URL]. I am using both the mini and the multi version...so when the mini starts playing, I want multi to shutup.

I thought the best way would be to modify the flash file to use localConnection and fire the stop function but I can't access the stop function at all...my code is like this

IN THE MINI templateA class:

public function playRelease()
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var talkingLC:LocalConnection = new LocalConnection();

[Code]....

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Actionscript 3 :: Getting The Name Of A Class Through An Instance Of That Class

Jan 9, 2010

I have a function that takes as parameters 2 instances of a (custom) class. But they can each be one of several classes, and I need to then call another function based on what type they are. I'd like to do something like this:

function any_any(inst1, inst2) {
this[inst1.classname + "_" + inst2.classname] (inst1, inst2);
}

[Code]....

Should I go and define 'classname' in each of my classes, or is there a better way to get the class name of an instance? I don't know how to get typeof() to return anything other than 'object' for a custom class, maybe it's possible?

EDIT: It would be inconvenient to use the instanceof operator, as each class can be 1 of 6 (currently).

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Flash :: "Instance Name At Design Time" Vs "Instance Name Added Dynamically" Vs "Variable Name In Related Class"

Nov 4, 2011

Say i have a movieclip named a_Mc ( ClassA ) I have a sub-movieclip named b_Mc ( ClassB )

CASE 1: Accessing the sub-movieclip b_Mc which is already present inside the a_Mc movieclip

( Since Flash IDE has "Automatic instance naming" OFF )

ClassA mentions the name of b_Mc as => var b_Mc:MovieClip;

NOTE HERE: That the variable name MUST BE same as the name of the instance on stage.

So i can access it as : trace( a_Mc.b_Mc);

[Code]...

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