I have looked at the Timer Class documentation and there does not seem the Timer Class provides a method or variable that returns the remaining time. I was wondering if there is a way to determine how much time is remaining after a timer has been started?
I've been toying around with this RepublicOfCode tutorial and changed a few things here and there.For example, I wanted a play/pause button in stead of seperate buttons. And I wanted a stop button so people can actually stop the music.Now here lies the problem, play/pause works BUT after I've stopped the music, the music will start again with the play button but it wont pause, it will just start the song again and again and again... On a side note, I wanna try to add a volume slider, seek bar, time remaining, and possible (if i can figure it out, probably also has to do with the XML) a playlist.[code]
I'm trying to make a few movieclips grow when you rollover them and the shrink back down when you rollout. I tried using swapDepth to make it so each clip would stay on top. But then when I try to instruct its root movie clip to go back to frame 1 (which is blank with a stop command), it remains on the stage. Here's the code for the movie clip to grow/shrink/swapDepths
I am using a preloader in my movie. Say when 60% of the movie gets loaded, Is it possible to play the initial 60% while downloading the remaining 40% of the movie in the background.
I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.
[code]...
What I want to do is take the remaining milliseconds from both timers and add them together to get a total.
[code]...
Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.
My html has 3 parts which I want to appear vertically in the page: header swf footerThe header is 100px high and 100% of width. The footer is 25px high and 100% of width.
I want my swf to take up the remaining vertical space on the page while maintaining its aspect ration of 4:3. I'd also like automatic redistribution of space to occur whenever the page is resized.
I have attempted to put the swf into the page using dreamweaver's built in methodolgy cs4's method when creating a corresponding html page swfobject 2My swf ends up with the dimensions of the page (without regard to the header and footer). The result usually involves the other content being off screen and unwanted vertical scrollbars. Often, regardless of my choice of showall or exactfit, i get distorted aspect ratio.
Is there an approved or standard way to achieve automatic resizing of a swf based on the remaining available unused height in a page?
I am trying to pull a link (or links) out of a text string. So if I had something like this:[code]I would like to be able to find the links in the text string and replace them with a single word or words that I would format to be an HTML link within a text box.I've had some luck with string.indexOf, but I'm not sure how to detect the end of the link where the remaining text begins that I don't want linked.
I need a small help on Flex Line Chart. I am using FlashBuilder 4 and doing a simple application in flex. I am displaying a graph with 10 random values and based on the values i am trying to change the itemrenderer values like CandlestickItemRenderer and BoxItemRenderer. Now my requirement was, if the values are > 10 i want to show my chart with CandlestickItemRenderer else i want to show the remaining spots as BoxItemRenderer. I am failing to do this. Either i am getting all the shapes as BoxItemRenderer or CandlestickItemRenderer. i am sending the code as a text file along with this.
I have an array of say, food products. The array is full and fully visible at first. I have a filtering system, by which I can eliminate, one at a time, a certain category. So let's say that I disable the "fruits" category. The fruits disappear and I'm left with "holes" in the array. Up to this point it's all good, I can handle it. The problem is that now I want to close these "holes" by moving the remaining items around. And I have no idea how to calculate/formulate the logic of this movement.
I have this clock code and would like to know what needs to be added or changed for it to reference the time off the server and not the local computer time (and preferably reference the server just once and not repeatedly). I already have a file on the server "time.php" that is providing the milliseconds. I know it should be fairly simple, but I just can't wrap my head around it.
Both of these are saved in files with the name same as the classes.
Both are saved a folder which also contains an fla file name hello.fla.So,when test the movie(hello.fla),after choosing the document class as WavyBall,I get these errors: 1046: Type was not found or was not a compile-time constant: Ball.
Source: var Ball:Ball; 1120: Access of undefined property stage. Source:Ball.x=stage.stageWidth/2; 1120: Access of undefined property stage. Source:Ball.y=stage.stageHeight/2; 5000: The class 'WavyBall' must subclass 'flash.display.MovieClip' since it is linked to a library symbol of that type.What is wrong?
I have a fairly complex animation movie clip within my main timeline in a Flash file. When you click a button, it plays the movie clip, then goes back out to the main timeline. The first time the movie clip runs, it plays choppy and slow, but if I play it two or more times, it plays correctly (smoothly). Is there some actionscript I need to preload the movie clip, or some other solution to the first-run slowness?
I'm testing Live streaming with FMSS. The stream is pushed to FMSS buy Adobe FMLE software. Streaming works fine until I reach 1300-1400 simultaneous connections.No matter what the encoding ratebit is (150kbps or 2000kbps) the stream is no longer play from time to time (5-8 seconds).
The CPU (2xIntel Quad) is loaded less than 20% and memory used is about 2 GB (there is plenty of memory installed 32G). The OS is RedHat 5.3 64bit platform. Network uplink maximum rate is 4Gbps.I disabled the Queue but the problem still persist.
I added in my application universal time, and I gave start and stop time. The process is going smoothly, but if I change my system (local) time, the entire time will be changed. Is there any solution to solve this problem?
I am working on a site that has a clock but it displays in military time, is there a way to change it to regular time. The following is the Action script:
I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".
Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.
im making a flash upload thingy for my site, it has options to set the expiry time of the file, each time has a button which needs to be made from an array (which comes forma php script, not really relevent)... here is my code..
ActionScript Code: if (vars.options == undefined){[code]....
i know the x values are too small but they should still all appear on the stage right ?, only the final item in the array appears...i think i might be replacing the previous one with the new one.
Im using the FLVplayback component for a project im doing. I want to add the time elapsed and time left on the controls (just like how the player on the tutorials on this site works). I dont really want to create my own controls, as im happy with the flv playback component.
i've a countdown flash and am reading the currentDate from client side ( user clock on windows ). i need to read the time from html for example and save it on var then strat time from it example: HTML Code:
I'm using ActionScript 2 and I already placed the progress bar on the stage assigned it the instance name ProgressBar0 but i'm confused on how to give it a label, have it start at a certain time and end at a certain and show the percentage complete in the label.