ActionScript 3.0 :: Retrieving How Much Time Remaining After Timer Started
Sep 4, 2008
I have looked at the Timer Class documentation and there does not seem the Timer Class provides a method or variable that returns the remaining time. I was wondering if there is a way to determine how much time is remaining after a timer has been started?
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Apr 12, 2012
I have the following code from a source. I would like to make a few changes as mentioned below:First ....1) The as3 code should get the time form "startMeeting_txt.text"2) Compare it with current time from "currentTime_txt.text"3) The Timer should be activated as soon as the "startMeeting_txt.text" = "currentTime_txt.text" and starts counting4) When the "finishMeeting_txt.text" = "currentTime_txt.text" then5) "message_txt.text" = "Meeting time is over"How to modify the following code:
var count:Number = 60;
var myTimer:Timer = new Timer(1000,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
[code]....
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Mar 26, 2011
The document doesn't mention anything about this:[URL]..
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Jan 17, 2007
I'm trying to figure out how to get the time remaining of an flv.
I currently can get the total time and the current time.
Code:
var totalHours:Number;
var totalMinutes:Number;
var totalSeconds:Number;
[Code].....
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Apr 23, 2009
how to get the current remaining time of a song and update that every second so I can display it on a textfield
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Feb 8, 2009
What method/property (and in what class/library) returns/contains the time (in milliseconds) either the computer has been running or the swf file has been running. I remember that I used some property/method for this before, but I just can't remember what it was..
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Apr 9, 2011
I've been toying around with this RepublicOfCode tutorial and changed a few things here and there.For example, I wanted a play/pause button in stead of seperate buttons. And I wanted a stop button so people can actually stop the music.Now here lies the problem, play/pause works BUT after I've stopped the music, the music will start again with the play button but it wont pause, it will just start the song again and again and again... On a side note, I wanna try to add a volume slider, seek bar, time remaining, and possible (if i can figure it out, probably also has to do with the XML) a playlist.[code]
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Mar 27, 2012
What I am trying to accomplish is two simple analogue world clocks (which I had already done using Jquery) but IE has turned out to be the biggest nightmare to get this working correctly in - so I am trying a different avenue.
I have written a small script to retrieve server times which is below:
var ldr:URLLoader = new URLLoader()
ldr.load(new URLRequest("http://chronos.csr.net"))
ldr.addEventListener(Event.COMPLETE, onLoaded)
function onLoaded(evt:Event){
[Code].....
do take into account DST as this was a slight pitfall I had even with JS (would have worked it out eventually but time is not on my side - excuse the pun).
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Mar 6, 2012
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
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Sep 25, 2007
I want to design a component for retrieving real time data. A service schedule that displays a variety things:
Customer I.D.
Schedule time for service
Service type
Whether that service is delayed or on -time
Service completed
This would be displayed on the website.
Now to my question, would Flash Professional 2004 be the appropraite environment ( application ) to do with
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Jan 26, 2010
I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.
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Feb 17, 2009
Anyone know if its possible to change the time for a timer i.e.
var tMovieTimer:Timer=new Timer(10); gives 10 mili secs. is there a way to change it to say 30 later or do I have to create a new one?
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Apr 27, 2011
I'm working on updating a quiz game my employer has. One problem I encountered was that the timer that runs during the "exam" mode of the game wouldn't work, so I found a work around by replacing it with a timer that did. All that it is, is a dynamic text box on the first frame of the questions, with the following script embedded in the start button to make it run:
start_time = getTimer();
countdown = 7200000;
onEnterFrame = function () {
elapsed_time = getTimer()-start_time;
[Code]....
When the game ends following the completion of question # 20 (there's about 200+ questions programed into it, with the 20 chosen at random) the game is redirected to a frame with results page; and here the time stops, using this code: count=(stop); Rudimentary, but effective - at least in stopping the timer. On this page is the option to save the results, with input found on this page (score, name, date and time completed) being output on another page, in a form the user can save or print off. What I can't figure out is how to output the elapsed time paused in the resutls screen, to dynamic text box in the save form. What script do I want, to send this information to the proper text box at the end?
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Mar 16, 2011
every time it gets to zero it goes back to 59:59:59:59.i need it to stay at 00:00:00:00 or even better make it flash.
var thisYear:Number = 2011;var thisDay:Number = 28;var thisMonth:Number = 2;var thisHours:Number = 19;var thisMin:Number = 30;var thisSec:Number = 0;var countdownXML:XML = new XML();countdownXML.ignoreWhite = true;countdownXML.load( 'countdown.xml'[code].....
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Jul 11, 2009
im using a timer and am trying to find out how much time is left untill it fires off?
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Jan 7, 2010
how to set variable time for a single timer, like I first setup this timer:
private function timer():void{
var randomTimer:Timer=new Timer(time,0);
randomTimer.addEventListener("timer", somefunction);
[Code].....
So how can I influence the time inside the timer? Do I create a global timer, remove the listener and recall the timer function? Would this work since the timer has already been declared, I a re-declare a timer?
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Jul 15, 2010
I have been trying to create a countdown timer but i cant seem to get the time to display, the first time i tried only letters where displayed instead of the number and after playing around now I only get the :'s (between the numbers) to display and the occasion '0' appears?[code]...
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Sep 13, 2011
I have a countdown script that pulls the users time, but I need the server time so visitors can't cheat the clock.[code]How do I get the server date and pass it to the date var startTime?
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Mar 29, 2010
does any one know of any good countdown timer's for flash which i can use to be implemented in a flash game or quiz ? also i have the following line of code
var endDate:Date = new Date(2010,7,30);
how would i go about having the endDate to be the current time and date + 30 minutes ?
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Nov 28, 2011
I've looked all over the web and everyone can teach you how to make a timer for your game or a countdown, but I can't seem to find out how to add time to an already counting timer. So here is my counter class:
package {
import flash.display.MovieClip;
import flash.display.Stage;
import flash.text.TextField;
import flash.events.Event;
import flash.utils.Timer;
[Code] .....
That works without any issues or problems and just keeps counting upwards at a speed of 100ms, what I want to know is how to add say 30 seconds if something happens in my game, say you kill an enemy for example.
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Oct 15, 2008
I'm new to concepts of AS 3 but i'm stumbling through it.So i'm looking to the Fourm for some Mentor ship
I have a simple Regular Flash slide show with 4 slides and an intro label. I need my Intro label to have a Timer or Delay event that holds on the "Intro" Label for a certain amount of time before the Timer expires and calls a function that tells FLASH to go on to slide "Slide 1" label.
The trick is i need this delay to run everytime the Timeline is at the "Intro" label as i have an animation playing while the timer or delay event counts down and finally at end goes to label "Slide 1" Can anyone share some simple code snipets that would point me in the right direction to accomplish this using AS3 ?
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Feb 11, 2010
I am using the Timer class to time events. Although, I am not sure I have it set up correctly as after a few seconds the events start to get synchronized. first two, then three, etc. Here is an example of the code:
[Code]...
Does anyone know what could be possibly interfering with the Timer for this to happen? It mainly starts happening after you click on an mc and it is removed from the stage (this is for a game).
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Mar 11, 2011
I have to make a timer that starts off set at one minute and plays an animation mapped to the time remaining in the timer. I need it to start and stop on a button press, and once it has gone through the minute, I need to be able to add time to it and start it again (with the animation mapped to the new amount of time) by clicking and dragging (or maybe with a slider). I have the basic functions down, but I can't figure out how to get it to start over with the time added by dragging. Here is my code so far:
[Code]....
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May 30, 2011
I'm trying to build a simple timer application in as3 that counts down and then plays a gongsound. easy right?There are 3 buttons that should change the time from 2,3 and 4 minutes. Default time is 3 mins but the buttons never change the time and I can't figure out why, the trace tells me the boolean values have changed but the time is always the same..To save time I changed the times to 3,5 and 7 secs. here is the code :
ActionScript Code:
//time selection buttons
var time;
[code]......
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Mar 20, 2007
I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -
Code:
timerBTN.onPress = function(){
_root.countdown += 5;
[code].....
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Apr 17, 2007
I used the Cowntdown timer from this page [URL]I wanted to know how can I adjust the time. For example, I want to change the ending time to 8.00 am, what do I need to change in the code for it to "explode" at 8.00am?
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Jan 31, 2009
Maybe I'm blind (or just dumb) but I've been searching through the API trying to find out how to get the time elapsed for a Timer object. I want to, at any given time, find out EXACTLY how much time(in milliseconds) has passed since a Timer Object has been started.
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Sep 2, 2009
I'm working on a project with AS3. On timeline I have a movie clip which contains a timer (only one frame). The timer for testing purposes has been set to six seconds. In timeline are two labels (page1 and page2). Timer is on page1. PROBLEM: I would like timer move to page 2 on scene1 when time is zero (0). how to do that. Here is my script:
[Code]...
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Apr 22, 2010
I am making a game where I want to have a timer running over each level (a total of 4). When the user has finished the game, I want the timer to stop and then display their time. I have 2 dynamic text boxes with the varibles set to them as "Seconds" and the other as "Min". Here is the ActionScript I have for it right now:
[Code]...
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Apr 19, 2010
I plan to use a timer event to fire every second (for a clock application).
I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will).
Is there a way to either synchronize the timer event to the real time or get some kind of system time event to fire when an second ticks in AS3?
Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load?
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