ActionScript 3.0 :: Retrieving How Much Time Remaining After Timer Started

Sep 4, 2008

I have looked at the Timer Class documentation and there does not seem the Timer Class provides a method or variable that returns the remaining time. I was wondering if there is a way to determine how much time is remaining after a timer has been started?

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var count:Number = 60;
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[code]....

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[Code]....

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[Code].....

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package {
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[Code] .....

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[Code]...

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[Code]....

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ActionScript Code:
//time selection buttons
var time;

[code]......

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I'm making a game and it has a 20sec timer in it and I want to make a button/powerup thing that adds 5 seconds to the timer when you press it.I'm currently using: -

Code:
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[code].....

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I used the Cowntdown timer from this page [URL]I wanted to know how can I adjust the time. For example, I want to change the ending time to 8.00 am, what do I need to change in the code for it to "explode" at 8.00am?

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Maybe I'm blind (or just dumb) but I've been searching through the API trying to find out how to get the time elapsed for a Timer object. I want to, at any given time, find out EXACTLY how much time(in milliseconds) has passed since a Timer Object has been started.

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I'm working on a project with AS3. On timeline I have a movie clip which contains a timer (only one frame). The timer for testing purposes has been set to six seconds. In timeline are two labels (page1 and page2). Timer is on page1. PROBLEM: I would like timer move to page 2 on scene1 when time is zero (0). how to do that. Here is my script:

[Code]...

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I am making a game where I want to have a timer running over each level (a total of 4). When the user has finished the game, I want the timer to stop and then display their time. I have 2 dynamic text boxes with the varibles set to them as "Seconds" and the other as "Min". Here is the ActionScript I have for it right now:

[Code]...

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Actionscript 3 :: Synchronize Timer Event To Actual Time?

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I plan to use a timer event to fire every second (for a clock application).

I may be wrong, but I assume that there will probably be a (very slight) sync issue with the actual system time. For example the timer event might fire when the actual system time milliseconds are at 500 instead of 0 (meaning the seconds will be partially 'out of phase' if you will).

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Also if I set a Timer to fire every 1000 milliseconds, is that guaranteed or can there be some offset based on the application load?

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