ActionScript 3.0 :: Modify The Code To Get Started The Timer On Mentioned Time?
Apr 12, 2012
I have the following code from a source. I would like to make a few changes as mentioned below:First ....1) The as3 code should get the time form "startMeeting_txt.text"2) Compare it with current time from "currentTime_txt.text"3) The Timer should be activated as soon as the "startMeeting_txt.text" = "currentTime_txt.text" and starts counting4) When the "finishMeeting_txt.text" = "currentTime_txt.text" then5) "message_txt.text" = "Meeting time is over"How to modify the following code:
var count:Number = 60;
var myTimer:Timer = new Timer(1000,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
I have looked at the Timer Class documentation and there does not seem the Timer Class provides a method or variable that returns the remaining time. I was wondering if there is a way to determine how much time is remaining after a timer has been started?
What method/property (and in what class/library) returns/contains the time (in milliseconds) either the computer has been running or the swf file has been running. I remember that I used some property/method for this before, but I just can't remember what it was..
In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.
The following code is quite nice I got it from a tutorial. But I would like one modification as mentioned below: The next_btn will disappear in the following code once it reaches to 5 image.Instead that what I need to modify is, the could should get th last number from the images and set the disappear to value to next_btn. Why I need it because I don't know how many images the user will require. The following is the code:
next_btn.addEventListener(MouseEvent.CLICK, nextImage); //variable is a container that holds some value...var imageNumber:Number = 1;=true;[code]..........
I have a preloader that i found on the net which i am using to load my main .swf. Inside the main .swf I am loading several external .swf's and I wanted to use the same preloader to load them in.. however I am having a bit of trouble doing so.. here is the code that is attached to the preloader I am using..
Code: onClipEvent (load) { total = _root.getBytesTotal();}onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int(loaded/total*100); text = " "+percent+"%"; gotoAndStop(percent); if (loaded == total) { _root.gotoAndPlay(2); }}
When i use this preloader inside an external .swf which I am pulling into my main movie it resets the whole movie back to the begining.. i guess because of the referals to _root in the code...how I should modify this code for the preloaders in my external .swf's so I can preload and then play my exyternal .swf's in my main movie.
I have the following code with type writing effect which is working cool. But I want this code to start after 30 seconds so that some of the animation will be finished playing animation.[code]
I'm trying to modify the Velocity3D.as code from "Foundation ActionScript 3.0 Animation" so that I get 2 balls appearing that two different people can control with different keys. This is AS3 of course. I'm new to AS3 so I think I'm making a simple mistake with addChild or something else that will be obvious to experienced programmers.I created a second ball sprite which I called Ballb.as. this second ball is yellow. The first one is red.
Problem 1: I can't get both balls to appear on screen. Which ever addChild is put last that color appears. However, the controls are always the controls for the original red ball.
Problem 2: I want to use the "WASD" keys to control the second ball.But I can't figure out the correct syntax for using keyCode numbers for those letters. I've used "F" keys in the code as place holders. But as noted above they don't work even when a yellow ball is created.Here's the modified Velocity3D.as code...
look at the code for oringe's blur scroller and tell me how to set the scroller's height to a set value instead of the stage height? if you'd like the source get it here:[URL]
I have this code below and would like to know where and how i would alter it to have the menu reference horizontally and not vertically. I think it has something to do with "SortByVertical" and i changed it to "SortByHorizontal" but this just gave a strange result. I need to do this becuase i will be adding a scrolling text box and using it vertically does not work for the scroll bars.[code]
I need to know Change Files Modify date and time using AS2 or ZINC.Here i am using some VB script and javascript Code to change modify date on file.but it's not working. it have some error.
I'm building a videoplayer using the flvplayback component for flash cs5 the skin i'm using is SkinUnderAllNoCaption.swf.my question is how do I modify the code for the forward button currently the forward button scrubs the video file.I want the forward button to go to another video and for the rewind button to go to the previous video.
I'm streaming audio using NetConnection and NetStream. I know that you can modify sample data in real-time with the Sound object, however I cannot find the SampleDataEvent for audio playing with the NetStream object. Is there a way to pass the audio from the NetStream object to a Sound object and modify the sound at that object instead?
Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?
I need to add accessibility to a flash program which I have created. I can make the screen reader state all of the different buttons and at the top level of a combobox. However if I traverse the combobox none of the items are mentioned by the screenreader. I've tried various things down to trying to set the accessibility properties of the combobox items as though they were an array cb[0].accessibilityProperties = accessProps0; but nothing seems to work.
I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.
I'm working on updating a quiz game my employer has. One problem I encountered was that the timer that runs during the "exam" mode of the game wouldn't work, so I found a work around by replacing it with a timer that did. All that it is, is a dynamic text box on the first frame of the questions, with the following script embedded in the start button to make it run:
When the game ends following the completion of question # 20 (there's about 200+ questions programed into it, with the 20 chosen at random) the game is redirected to a frame with results page; and here the time stops, using this code: count=(stop); Rudimentary, but effective - at least in stopping the timer. On this page is the option to save the results, with input found on this page (score, name, date and time completed) being output on another page, in a form the user can save or print off. What I can't figure out is how to output the elapsed time paused in the resutls screen, to dynamic text box in the save form. What script do I want, to send this information to the proper text box at the end?
I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.
how to set variable time for a single timer, like I first setup this timer:
private function timer():void{ var randomTimer:Timer=new Timer(time,0); randomTimer.addEventListener("timer", somefunction);
[Code].....
So how can I influence the time inside the timer? Do I create a global timer, remove the listener and recall the timer function? Would this work since the timer has already been declared, I a re-declare a timer?
I have been trying to create a countdown timer but i cant seem to get the time to display, the first time i tried only letters where displayed instead of the number and after playing around now I only get the :'s (between the numbers) to display and the occasion '0' appears?[code]...
I have a countdown script that pulls the users time, but I need the server time so visitors can't cheat the clock.[code]How do I get the server date and pass it to the date var startTime?
does any one know of any good countdown timer's for flash which i can use to be implemented in a flash game or quiz ? also i have the following line of code
var endDate:Date = new Date(2010,7,30);
how would i go about having the endDate to be the current time and date + 30 minutes ?