ActionScript 3.0 :: Converting Code For Timer Project?
Sep 22, 2009convert this code from AS2 to AS3?
Code:
Timer = function () {
};
[code].....
convert this code from AS2 to AS3?
Code:
Timer = function () {
};
[code].....
What library/API or even a program for converting flash code into html 5 code automatically do you recommend me?
View 2 Repliesconverting the following code (i got from some site, i can't remember which) to on-frame code:
Code:
onClipEvent (enterFrame) {
with (_root.player) {
// Controls Player Speed
[Code].....
Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.
Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.
I'm looking for some help converting as3 code to pixelbender code in an attempt to improve the performance of my application. This as3 code goes as follows. I scan through the Number values of a bytearray in chunks. Lets say this chunk lenght was 100 numbers I read 2 numbers (left and right) and try find the maximum values. The numbers in my bytearray are PCM data so there is millions of them and this code can often take a long time to execute, especially on a low spec machine.
The whole aim of this is to render a waveform as quickly as possible. I know very little about pixel bender. I can basically make a new file and create a shaderJob of it in flash but I'm really uncertain how to approach this...
[Code]...
how to convert my curent Flash Professional project into an AIR project.
I've been using Flash Pro to do animations with some minor coding in the frames, and I'm using Flash builder to do the coding. However I realized that my application needs to be able to use the File system, which means I'll need to use AIR's API. However there's no way for me to import AIR's library to my flash builder project
i am taking an old as1 project and converting it into as3i believe all of my publish settings are correctthere are 2 classes in my library with base class movie clipmenucallermysqlurlmenucaller and mysqlurl each have an .as file associated with them, and are exported for actionscripton the stage i have instances of of menucalleron mouse over of menucaller, menucaller adds itself a child of mysqlurl via the menucaller.as filethe problem is that sometimes this works perfectly fine,but sometimes i get errors of "cannot create property" referring to properties of mysqlurlsometimes copying and pasting all of the layers into a new project corrects this, but sometimes it does noti have an example of the problem here:in the folder there are 2 .fla files, one labeled "works" one labeled "dontwork", self-explanatory
View 2 Repliesi am taking an old as1 project and converting it into as3 i believe all of my publish settings are correct there are 2 classes in my library with base class movie clip
[Code]....
menucaller and mysqlurl each have an .as file associated with them, and are exported for actionscript on the stage i have instances of of menucaller on mouse over of menucaller, menucaller adds itself a child of mysqlurl via the menucaller.as file the problem is that sometimes this works perfectly fine, but sometimes i get errors of "cannot create property" referring to properties of mysqlurl sometimes copying and pasting all of the layers into a new project corrects this, but sometimes it does not i have an example of the problem here:[URl] in the folder there are 2 .fla files, one labeled "works" one labeled "dontwork", self-explanatory i think youll have to take a look at the files in order to help with this one because ive tried everything and there really seems to be no source of this problem
I am developing a mobile project in Flash builder using flex 4.5. I am very new to flex, with some background in Obj-C.urrent Setup:I am passing the text property of a text input component to a second view via navigator.pushview{view.Someview, data}public function doSomething():void{navigator.pushView(Session_View, timeInput.text);This successfully passes the text I put into the textinput to the Session_View instance and I can display that text in a label in the mxml; however, I would like to take the text passed and convert it to an integer to use in my logic.Within Action Script I have tried parseInt() function with no luck.I have also tried to assign data to a variable in actionscript with no luck.
View 1 Repliesis there a code for Actionscript 2.0 for the "Auto-Resizing and Centering your Content" Tutorial all my code is in AS2 and i cant change it.url...I get an error in AS2 in the line function updateSize(e:Event)
View 1 Repliesi have a .swf which i have downloaded on the internet it is a animation that i would very much like to have it in my .swf however, when i am loading it and trying to control the .swf i get a error code.TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::AVM1Movie@10d52701 to flash.display.MovieClip.
i searched the net for this error and it is because the .swf is compiled in as1/2 therefore i am unable to get it's "object" and control it.i have also decompiled the .swf and read the codes, but the codes are mostly done in as1/2 and i have no clue what it does, as i just started learning as3 , and have never touched as1/2.the below is the code decompiled, from what i understand it is used to "shift" the parts of the animation. which is a "fish" body part, to create a very smooth, swimming action. i have tried converting it to as3 code but i get errors where it cant find the variables.
function corps(objet)
{
i = 0;
for (;;) [code].............
Since Action Script is an interpreted language, and it is clear by decompiling animations that the code is still in there, is there any function that lists the code of a function or class as a string?asically, I want to create a suite of components for developers that lets them make modifications to or at least view the code behind a component while the animation is running, and that way make it easier to find bugs, instead of having to stop the animation, dig up the code for that class, and recompile it. It would be even handier if it was possible to edit code while the code was running, so the next time Flash encounters that code, it will instead run the new code. Yes, if used unwisely, that could cause a lot of problems, but the benefit outweighs the risk, and that feature is used in such development environments such as Visual Studio.
Likely, the only solution to that would be to give each class a "code" variable, likely a String. Then when the users click the button to view that certain source, it checks for the "code" variable and displays the contents. The problem is that you have to remember to update the variable each and every time Perhaps I can write an extension for FlashDevelop that does that automatically? It could just update that variable at compile time.
Are there any other swf to HTML converters, I know there is Wallaby and Swiffy from Google, but does anyone know any others, that support ActionScript. I want to convert a swf file to HTML, but the swf has some ActionScript (AS3) code inside it that is used to populate the swf. I want to be able to convert this into HTML and use JavaScript to populate the HTML version.
View 1 RepliesActionScript Code:
//Random Movement: kirupa.com
//Thanks to Suprabeener for the original code!
function getdistance (x, y, x1, y1) {
[code]....
This will probably seem a moronic question, but I've only been using Actionscript for about a week... Either way, I've written a very long and complicated (8500 lines w/ autoformat) code for a game I've decided to program. The game is functional, the AI can respond to outside inputs etc, and I know reasonably well how to use SharedObjects.
What I'd now like to do is make a menu system surrounding my game that can pass variables in and out of this existing program. The program is currently in the shapely form of a Document Class, meaning the code runs on load. I'd prefer if there was a way to simple make the code run upon being called. How would I best do this? The only inputs presently used are keyboard inputs...
I have the following code for a game how can I extract pieces of the god for example the enemy and make it run as an external class as via seperate .as file?
Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;
import flash.media.Sound;
import flash.net.SharedObject;
[Code] .....
I converted a .swf file into .fla file using Sothink SWF Decompiler. I can open the file with Adobe Flash Professional CS5, but I cant see the source code. The only thing that I see is the timeline layers. I want to change the background picture of the Flash and save it as .swf.
View 1 RepliesI'm working on a project that involves making a globe in flash which will have many particular points (all the worlds major cities by using their longitudes and latitudes). It's all 2D made to look 3D.To make the "Sphere," I put together some code that stacks a bunch of ovals that creates the illusion of space, ala the code below...
//AS3
function magicTrigFunctionX (pointRatio){
return Math.cos(pointRatio*2*Math.PI);
}
[code]....
Now, my problem is that in order to assign the longitude and latitude information I need to be able to address each oval individually (not only which one, but also eventually the angle/radians of each oval for the latitude) and I've run into a snag...I don't know how or perhaps exactly what to do, because I know how to make it a symbol and class if the object was already made visually using the oval tool in the tool bar, but I can't figure out (after taking a bit of time looking up on how to use arrays and classes) how to do it in the AS3 code where I actually made the "sphere."
how I can code a countdown timer?I've got code from Flash's or a stopwatch... but can't figure out how I can use this to make a count down timer.
View 14 Repliesi need to code a countdown timer. anyone knows how i should start?
View 12 RepliesI've got some legacy code that I really don't have time to rewrite. Is there any way to mark a code block so that flash player reads it as actionscript 1?
View 1 RepliesPlease is there any open source solution that can help me to secure the source code of a project that is developed by too many developers from being copied of stolen by the team member?My Boss asked me to find a solution that put all the project in the server and allow all the developers to develop on the server from their computers, is this possible?
View 1 RepliesQuick and easy way to count the lines of code in a project?
View 2 RepliesHow can I use this Code Snippet in my Project File to see the result?
[URL]
Code:
private function tint (clip:Object, newColor:Number):void
{
var colorTransform:ColorTransform=clip.transform.colorTransform;
colorTransform.color=newColor;
clip.transform.colorTransform=colorTransform;
}
I am trying to delay the execution of the code within a function. But it is not working. I would like content of the doTour() function execute 25 seconds of interval.
[Code]...
I would like to tak emy existing AS3 or Flex project and compile it to run on native C++ code. Is there a way to do this? What sort of solutions exist? I do not want to change my AS3 code.
View 3 RepliesI want to add a millisecond field into this code but not sure how, can anyone assist?
var my_format:TextFormat = new TextFormat();
var start = getTimer();
var countdown = "60:00";[code]........
How to i create a timer that executes the following peice of code after 10 seconds:
Code:
_visible = false;
I recently started working in FDT (used to work with FlashDevelop) and I encountered a very strange problem. When I make a new project everything is fine, I can code without problem in as3 and also using the flixel engine is no problem. However, as soon as I checkout a project from subversion, the code assist breaks. The code still works, the program executes without errors. But instead of giving me a few option when I type "FlxG." it just gives me a lot of options regarding 'metadata'. I have looked at a lot of places but I can not find the answer anywhere.
View 1 RepliesI have the following code from a source. I would like to make a few changes as mentioned below:First ....1) The as3 code should get the time form "startMeeting_txt.text"2) Compare it with current time from "currentTime_txt.text"3) The Timer should be activated as soon as the "startMeeting_txt.text" = "currentTime_txt.text" and starts counting4) When the "finishMeeting_txt.text" = "currentTime_txt.text" then5) "message_txt.text" = "Meeting time is over"How to modify the following code:
var count:Number = 60;
var myTimer:Timer = new Timer(1000,count);
myTimer.addEventListener(TimerEvent.TIMER, countdown);
[code]....
The problem is I've created a nice elastic menu which I want to use with the rest of my project, but the menu only works if I publish to Flash 5, but I need it to be Flash 6.I've attached the file, maybe someone who knows a bit more than me can spot the problem. The file menu works perfectly in Flash 5, so I'm assuming there's some deprecated in the code that doesn't work with 6.
View 1 Replies