ActionScript 3.0 :: Converting Code From A Document Class

Feb 15, 2011

This will probably seem a moronic question, but I've only been using Actionscript for about a week... Either way, I've written a very long and complicated (8500 lines w/ autoformat) code for a game I've decided to program. The game is functional, the AI can respond to outside inputs etc, and I know reasonably well how to use SharedObjects.

What I'd now like to do is make a menu system surrounding my game that can pass variables in and out of this existing program. The program is currently in the shapely form of a Document Class, meaning the code runs on load. I'd prefer if there was a way to simple make the code run upon being called. How would I best do this? The only inputs presently used are keyboard inputs...

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ActionScript 3.0 :: Code Conflict With Document Class?

Aug 14, 2010

the first code (which I put into a frame) is somehow in conflict with my document class.I get these error messages:

1046: Type was not found or was not a compile-time constant: URLRequest
1180: Call to a possible undefined method URLRequest.
1180: Call to a possibly undefined method navigateToURL

But when I only use that code and unlink the document class it works. So there must be somehow a conflict between the two, but I have no idea how to integrate this code into my document class -I already tried it but the error messages keep coming, probably I didn't do it right.

code in frame:

Actionscript Code:
btn_contact.addEventListener(MouseEvent.CLICK, contactClickHandler);function contactClickHandler(event:MouseEvent):void {    var url:URLRequest = new URLRequest("../Subpages/SubpageContact.html");    navigateToURL(url, "_top");}

[CODE]....

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ActionScript 3.0 :: After Moving Code From The Fla To Document Class?

Apr 28, 2009

This is the file before the move [URL]...  when you click the contact us button it should dissolve now I get:

ArgumentError: Error #2005: Parameter 0 is of the incorrect type. Should be type IBitmapDrawable. at flash.display::BitmapData/draw()at WebSite/$construct/gotoContact()[C:AS3projectsfullBrowserscaleVid WebSite.as:65]

here's the code: the offending code is in bold everything but the pixel dissolve works as before com is the instance of flvPlayback component that's on stage at author time there is nothing else on stage at author time and no action script in the flv

[Code]...

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ActionScript 3.0 :: Combining Document Class With Timeline Code?

Jan 6, 2010

I've written a game in Flash using timeline code like this:On the main timeline:

Code:

stop();
include "includes/mySourceCode.as";
init();

Then,in mySourceCode.as I have a set of functions (including init(), of course).I know this technique of coding is frowned upon by many,but it was what I learned when I started out with Flash and it has always worked well for me. It also means I don't usually have to bother with importing classes to make most methods work as I guess they are all 'built in' to the main timeline already.

The problem I have now is that I have got the game sponsored, and the sponsor needs me to include his preloader, which is a document classfile.So I have his preloader working, and once loaded it tells the main timeline to proceed to the next frame, where I have my usual code as above - which now doesn't work.Firstly, it can't find my include files because it is now looking in the document class folder instead of the main .fla folder it usually looks in.Secondly, once I have moved my include files to the same folder as the document class, it gives me around 70 errors about undefined properties and methods, and things not being'compile time constants' whatever that means.

I am guessing that for some reason, since there is now a document class, Flash is no longer importing all the classes it usually does automatically for me - so could it be that I need to go through my whole game and figure out the class import paths for all the methods I have used? Or is there an easier way to get my code working how it was before without having to change it? If I do impoort all the right classes, should it work then or will I still face problems?

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ActionScript 3.0 :: Document Class Vs Timeline Code Differences

Nov 21, 2010

I'm trying to hunt down some kind of class conflict I seem to be having when using TweeLite easing and found out the same code that errors in a document class works fine if I place it in the timeline. Example - this works in frame one of the timeline:

[Code]...

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Flash :: Differences Between Code In The Timeline And Using A Document Class?

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I had some code directly in the timeline that accessed/modified properties of some movie clips.
I then did the proper thing and moved the code to a Document class. I put the code that was formerly in the timeline into the document class constructor.

The issue I'm having is that if I access the movie clip properties "too soon" it reports that they are null. If I put the code in a timer event callback for half a second or so, or put an addFrameScript call with a frame of around 8 or higher, the movie clip references are valid and it all works.

So for some reason by the time the code in the timeline gets called all of the movie clip instances are valid. However, when inside of a document class constructor, they are not. I've tried using the ENTER_FRAME event callback but the movieclips still aren't ready.

The code is supposed to change some movie clip properties based on some loaderinfo parameters, so I do kind of need to set those properties before anything starts animating.

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ActionScript 3.0 :: Delay Constructor Code In Document Class?

Jul 20, 2011

I'm learning how to work with a document class. Using the class below, I am learning that this initiates immediately when running the Fla. The problem is that the "scrol" Movieclip is not present in the first frame, which is a menu with a list of topics. Scrol comes later in and is in it's own section/frame label and goes to that section when selected from the main menu of topics.

Is there a way I could call this action only when the Movieclip is present or when that section is shown? Also, I'd like to apply it to other movieclips, not just scrol. Underneath se = new SwipeEngine(scrol,400,0); can I just add a duplicate line but change the mc name? A possible concern is that the mcs may be different sizes in length and might not need to scroll as far.

[Code]....

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ActionScript 3.0 :: Children Swf Timeline Code Versus Document Class?

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ActionScript 3.0 :: Moving Code From Timeline To Document Class Error 1067

Nov 25, 2011

coder dudes I need help on some actionscript 3. Im trying to move a piece of code from the timeline into the document class. Here is the timeline code:
 
import Memory.MemoryGame; 
// Add memory game
var memoryGame:MemoryGame = new MemoryGame(this, "settings.xml");
 
Here is my attempt at moving it into the Document class:

[Code]...

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ActionScript 3.0 :: Flash - Dispatching An Event From One Document Class And Listening For It Via Another Document Class?

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I am dispatching an event from one document class and listening for it via another document class.My code in class A.

Code:
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my code in class B.

Code:
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[code]....

My listener is registering before the event is dispatched, based on my output window, however I never get the "Open Doors" trace statement to fire.

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ActionScript 3.0 :: Reference Main Document Class From Document Class Of Loaded Swf

May 7, 2011

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Code:
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[Code].....

Basically its a movement and hittest script for a maze. It works great but I need it running within an onEnterFrame in the frame code.

Currently the code is on a clip which contains the clip "walls". and player is on the _root timeline.

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[Code]...

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function corps(objet)
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for (;;) [code].............

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ActionScript 3.0 :: Converting Code To A String?

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Since Action Script is an interpreted language, and it is clear by decompiling animations that the code is still in there, is there any function that lists the code of a function or class as a string?asically, I want to create a suite of components for developers that lets them make modifications to or at least view the code behind a component while the animation is running, and that way make it easier to find bugs, instead of having to stop the animation, dig up the code for that class, and recompile it. It would be even handier if it was possible to edit code while the code was running, so the next time Flash encounters that code, it will instead run the new code. Yes, if used unwisely, that could cause a lot of problems, but the benefit outweighs the risk, and that feature is used in such development environments such as Visual Studio.

Likely, the only solution to that would be to give each class a "code" variable, likely a String. Then when the users click the button to view that certain source, it checks for the "code" variable and displays the contents. The problem is that you have to remember to update the variable each and every time Perhaps I can write an extension for FlashDevelop that does that automatically? It could just update that variable at compile time.

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ActionScript 3.0 :: Converting Random Movement Code?

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ActionScript Code:
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function getdistance (x, y, x1, y1) {

[code]....

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ActionScript 3.0 :: Converting Code To Have Custom Classes

Mar 7, 2012

I have the following code for a game how can I extract pieces of the god for example the enemy and make it run as an external class as via seperate .as file?

Code:
import fl.transitions.Tween;
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import flash.media.Sound;
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[Code] .....

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ActionScript 3.0 :: Converting Code For Timer Project?

Sep 22, 2009

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Code:
Timer = function () {
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[code].....

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ActionScript 3.0 :: Converting Code-produced Shapes Into Symbols/clips/sprites?

Nov 24, 2010

I'm working on a project that involves making a globe in flash which will have many particular points (all the worlds major cities by using their longitudes and latitudes). It's all 2D made to look 3D.To make the "Sphere," I put together some code that stacks a bunch of ovals that creates the illusion of space, ala the code below...

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[code]....

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Actionscript 3 :: Flash CS5 Reference A Display Object From A Class Other Than The Document Class

Jul 28, 2011

Using Flash CS5 Professional I have created a symbol, dragged it onto the stage, and given it an instance name of GreenLight1. If I want to make this visible from the document class, I can simply do the GreenLight1.visible=true; and poof it's good to go when I test the file. As long as I stay in the document class I am good to go, but now I'm trying to move to another class and hitting ALL kinds of trouble just trying to get Flash to allow me to access this simple object. All I am looking to do is have this GreenLight1 go invisible (visible=false) when a certain condition occurs in this new class and Flash just won't let me access GreenLight1 at all. Things I've tried thus far:

stage is passed to the class and is referenced by _stage and is working just fine when I do _stage.addchild or anything like that. So I have tried "_stage.GreenLight1.visible=false;" and I get "ReferenceError: Error #1069: Property GreenLight1 not found on flash.display.Stage and there is no default value." My document class extends Sprite, so I figured I'd try the root function. So I tried "Sprite(root).GreenLight1.visible=false;" and I get "1119: Access of possibly undefined property GreenLight1 through a reference with static type flash.display:Sprite." I tried to create the Resource class as described therein. To which I came across the same problem that I started with in that it doesn't know what GreenLight1 is to begin with so I got "1120: Access of undefined property GreenLight1." Here is my code for Resource.as (am I supposed to pass something to this class from the document class?)

[Code]...

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Actionscript 3 :: Can A Document Class Extend Another Custom Class That Extends MovieClip?

Aug 16, 2011

If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?

For example,

fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
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I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.

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Actionscript 3 :: Call A Server Side Script - Whether In A Document Class Or Sub-class?

Mar 13, 2012

while working with a server side script (php or aspx) which returns some data(from the database) can we call it in a sub-class or do we have to make the calls in the document class itself?

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Actionscript 3 :: Communicate With Server-side Script - Only In Document Class Or In Sub-class?

Mar 14, 2012

Say i need to send some data from AS 3.0 to a server-side script for it to do some actions. Can I do this in a sub-class called some where in a document class or should we always do it in a document class?

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