ActionScript 3.0 :: Converting Code-produced Shapes Into Symbols/clips/sprites?

Nov 24, 2010

I'm working on a project that involves making a globe in flash which will have many particular points (all the worlds major cities by using their longitudes and latitudes). It's all 2D made to look 3D.To make the "Sphere," I put together some code that stacks a bunch of ovals that creates the illusion of space, ala the code below...

//AS3
function magicTrigFunctionX (pointRatio){
return Math.cos(pointRatio*2*Math.PI);
}

[code]....

Now, my problem is that in order to assign the longitude and latitude information I need to be able to address each oval individually (not only which one, but also eventually the angle/radians of each oval for the latitude) and I've run into a snag...I don't know how or perhaps exactly what to do, because I know how to make it a symbol and class if the object was already made visually using the oval tool in the tool bar, but I can't figure out (after taking a bit of time looking up on how to use arrays and classes) how to do it in the AS3 code where I actually made the "sphere."

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