ActionScript 2.0 :: Converting Code To Use

Aug 7, 2009

is there a code for Actionscript 2.0 for the "Auto-Resizing and Centering your Content" Tutorial all my code is in AS2 and i cant change it.url...I get an error in AS2 in the line function updateSize(e:Event)

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converting the following code (i got from some site, i can't remember which) to on-frame code:

Code:
onClipEvent (enterFrame) {
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i have a .swf which i have downloaded on the internet it is a animation that i would very much like to have it in my .swf however, when i am loading it and trying to control the .swf i get a error code.TypeError: Error #1034: Type Coercion failed: cannot convert flash.display::AVM1Movie@10d52701 to flash.display.MovieClip.

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ActionScript 3.0 :: Converting Code To A String?

Jul 8, 2009

Since Action Script is an interpreted language, and it is clear by decompiling animations that the code is still in there, is there any function that lists the code of a function or class as a string?asically, I want to create a suite of components for developers that lets them make modifications to or at least view the code behind a component while the animation is running, and that way make it easier to find bugs, instead of having to stop the animation, dig up the code for that class, and recompile it. It would be even handier if it was possible to edit code while the code was running, so the next time Flash encounters that code, it will instead run the new code. Yes, if used unwisely, that could cause a lot of problems, but the benefit outweighs the risk, and that feature is used in such development environments such as Visual Studio.

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ActionScript 3.0 :: Converting Code From A Document Class

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This will probably seem a moronic question, but I've only been using Actionscript for about a week... Either way, I've written a very long and complicated (8500 lines w/ autoformat) code for a game I've decided to program. The game is functional, the AI can respond to outside inputs etc, and I know reasonably well how to use SharedObjects.

What I'd now like to do is make a menu system surrounding my game that can pass variables in and out of this existing program. The program is currently in the shapely form of a Document Class, meaning the code runs on load. I'd prefer if there was a way to simple make the code run upon being called. How would I best do this? The only inputs presently used are keyboard inputs...

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ActionScript 3.0 :: Converting Code To Have Custom Classes

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I have the following code for a game how can I extract pieces of the god for example the enemy and make it run as an external class as via seperate .as file?

Code:
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convert this code from AS2 to AS3?

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Flex :: Viewing Flash Source Code After Converting .swf To .fla?

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ActionScript 3.0 :: Converting Code-produced Shapes Into Symbols/clips/sprites?

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I'm working on a project that involves making a globe in flash which will have many particular points (all the worlds major cities by using their longitudes and latitudes). It's all 2D made to look 3D.To make the "Sphere," I put together some code that stacks a bunch of ovals that creates the illusion of space, ala the code below...

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[code]....

Now, my problem is that in order to assign the longitude and latitude information I need to be able to address each oval individually (not only which one, but also eventually the angle/radians of each oval for the latitude) and I've run into a snag...I don't know how or perhaps exactly what to do, because I know how to make it a symbol and class if the object was already made visually using the oval tool in the tool bar, but I can't figure out (after taking a bit of time looking up on how to use arrays and classes) how to do it in the AS3 code where I actually made the "sphere."

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ActionScript 2.0 :: Converting Elastic Code From Flash 5 To Flash 6 Publishing?

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The problem is I've created a nice elastic menu which I want to use with the rest of my project, but the menu only works if I publish to Flash 5, but I need it to be Flash 6.I've attached the file, maybe someone who knows a bit more than me can spot the problem. The file menu works perfectly in Flash 5, so I'm assuming there's some deprecated in the code that doesn't work with 6.

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ActionScript 3.0 :: Converting Style Code From Classic Text To TLF Text?

Jan 10, 2011

I've got a project that currently uses classic dynamic text fields that pull in information from an XML file. The text contains a 'keyword' that's referenced in the XML, that can be situated anywhere in the complete sentence. This keyword needs to be a different colour and font size... but as I said, it can appear anywhere.

Currently this works by getting the keyword from the XML, finding its length, finding the index of where it starts, splicing the main string, and then setting TextFormat to the number of chars in keyword, which changes the font size and colour for just that keyword in the sentence.

This works great for the classic dynamic text boxes. It doesn't however work with TLF text, it just applies the new format to the entire text field. I don't have any experience with TLF text as I've just upgraded to CS5 and now need to make this work in Hebrew.The code snippet for the keyword colour change looks like this:Where screen01Norm & screen01Key are things pulled from XML & screen_01.txt_box_combined is the text field.

var newFormat:TextFormat = new TextFormat();
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Flash :: Timeline Code To Object Oriented Code - Access Instances Already On Stage

Jan 12, 2011

As stupid as my question might sound, i have spent the last 2 weeks reading oop books; but could use some guidance. I have a flash project that is basically a supped up slide show. On the stage i have the following: main_mc (instance name = images_mc) = movieclip which holds "pictures" ui1 (instance name = ui1_mc) = user interface that allows user to draw on picture (when drawing is enabled) ui2 (instance name = ui2_mc) = activates invisible hit areas (buttons) on select pics, when hit area is clicked, we jump to another pic in the main_mc.

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ActionScript 1/2 :: Repeat Small Bit Of Code 1-100 Hundred Times With Each Code Having Different Instance Name?

Nov 20, 2010

here's a part of my code:
 
player_mc.onEnterFrame = function() {
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[code]...
 
Note the red code, I need to repeat this an unknown amount yet multiple times but with the number on the end of enemy incremented by 1 each time. It starts with 0 as you can see the code just above the red. I heard about for loops using 'i' but im unsure about how to use it.

edit: ah, this forum isnt letting me highlight red. Everything in this editor is also failing. well, when I say code in red i mean this code:

if (enemy1.hitTest(this)) {
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ActionScript 3.0 :: Way To Have Main Timeline Code Interact With Code Inside Of Symbol.

Jan 29, 2012

I'm looking for a way to have my main timeline code interact with code inside of a symbol.I'm tying to get my timeline inside the symbol to gotoAndPlay(10) when something happens in my main timeline code.

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Javascript :: Can Js Code On Site Prevent Other Js Code From Detecting Presence Of Flash

Jan 22, 2011

I'm looking for a workaround to the "AdSense does not let you choose only images but no flash" issue. I'm rather a newbie to JS, but is there any way for one script to prevent other scripts embedded in a site from detecting the presence of the flash plugin? Even if it doesn't work with AdSense, it would be nice to know if there's a hack to do this that might work in other settings.By the way, I suppose I wouldn't care if it failed to work on IE or obsolete browser versions.

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ActionScript 2.0 :: Centralize Code In All Movies Using Dot Notation Instead Of Spreading Code All Over The Place?

Jul 10, 2003

I have attached a simple test fla.I am trying to centralize my code in all my movies using dot notation instead of spreading my code all over the place. It never works, I must be doing something wrong.The test .fla has a movieclip with a timeline animation. I used the linkage identifier to name it 'reload' AND named the instance 'reload'.

_root.reload.onRollOver = function() {
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The pointer doesnt even change to a hand.

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Flash :: Relationship Of Code On First Frame Of Main Time Line To Class Code And Library Objects?

Mar 27, 2011

Got to the point where the hole in my AS3 knowledge is getting large!Realising I have confusion about the relationship of:Body of code on first frame of AS3 file.(Which I have so far used to create instances of library objects using addchild and make calls to class code).Is this code called the document code? What do people call it?Numerous classes linked together by extending each other etc.Library objects (usually graphical objects)Should it be done differently? have the following problems due to lack of understanding:Addchild complicated from a class but straight forward in main body code.Cant call functions on the main body code from classes, because class code does not know the main body code exists?

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ActionScript 3.0 :: Delete Row With Code=4, But In The DetailTable, All The Rows With Code=4 Are NOT Deleted?

Feb 4, 2010

I have 2 tables,a main table with a field code as primary key, and other table detail, named p.e. DetailTable, with 3 fiels as primary key.What I want to do, it's a delete a row in MainTable, all the rows in DetailTable,where field code is the same as field code in MainTable should be deleted too.Here is the SQL to create the tables.

var sql2:String = "CREATE TABLE IF NOT EXISTS MainTable [code]....

when tables are created, insert data. I connect without problems, delete a row in MainTable (see the code), for example delete row with code=4, but in the DetailTable, all the rows with code=4 are NOT deleted Why?

[CODE]// Inside a class
private var conn:SQLConnection; 
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ActionScript 3.0 :: Copy And Pasted Code, First Code Works, Second Doesn't?

Jun 9, 2011

I've literally been staring at this for 7 hours. I'm missing something.I have two movie clips on the stage. The instance name of the first is puzzleAK. The instance name of the second is pieceAK.The first is linked to a custom class called GeoPuzzle. The second is linked to a custom class called GeoPiece.The code compiles but throws an error (as explained).The code in the main timeline:

puzzleAK.fullName = "Alaska";puzzleAK.abbrev = "AK";puzzleAK.isLocked = false;trace ("made it through puzzle definitions: " + puzzleAK.fullName + " " + puzzleAK.abbrev + " " + puzzleAK.isLocked);

[code].....

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ActionScript 3.0 :: Timeline Code And Separate AS File Code Working Together

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Is there a way to make code on the timeline and code in a separate AS file communicate with each other?I have two buttons, a yes button and a no button.I have a confirm box which is a movie clip. In the movie clip I have the two buttons on it and code so that every time one of the buttons is clicked it runs a function.I have the rest of my code for the movie (so the code to make the confirm box appear) on a separate AS file.Is there a way I can define the functions on the movie clip and run the functions with the separate AS file?

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ActionScript 3.0 :: Code Vs Class Code / Stage Items Go?

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I had a 2 frame setup with some actionscript for each frame. Tried to move it all into one class file and a

1. frame .fla. ; Hiding and showing the resp. moviclips when i virtually move from frame 1 to frame

2. Now I get these ...Error #1069: Property edit_panel_mc not found on flash.display and there is no default value. errors or..

when i thought beeing clever adding the stage. prefix ReferenceError: Error #1069: Property edit_panel_mc not found on flash.display.Stage and there is no default value. The mc's are on the stage... i have a single .as classfile. Why cant I reference them? or how should i do it/ what should i do to change it from beeing .fla script to class script.

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ActionScript 3.0 :: Change Bitmap Code To MovieClip Code?

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I'm working on an app for iOS where I want to load content dynamically from the library that contains text and graphics inside different MovieClip's.However, I have a problem, the code I have is for bitmap!How can I change it so it works for MovieClip instead?I want to use the MovieClip instead of bitmap?Also want to use the MovieClip class instead of Sprite class?[code]

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Actionscript 3.0 :: Code A Class Instead Of Putting Code In The Stage?

Oct 1, 2009

I see a lot of tutorials about coding actionscript 3 when they use all the code in a Class.I keep thinking every time why they use it in a class, instead of using actionscript on the stage.why it is more functional to code a class instead of putting code in the stage actionscript?

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ActionScript 2.0 :: Convert Button Code To Frame Code

Jun 5, 2007

I have a button with the following code attached to it:

[Code]....

I want to use this code on a frame. Is it onLoad I need to use??

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ActionScript 3.0 :: Preloading Code To Code Without Having To Re-write Everything?

Jul 3, 2010

I have a small slideshow loading 3 different images with XML in an animated loader.My problem is that the first round, when the images are not cached in the browser, it starts playing before the images are finished loading.Is there a way to add a sort of preloading code to my code below without having to re-write everything? I tried to add an eventListener COMPLETE to the loading images but somehow it wont work?[code]

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Converting Flv To Swf

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I'm trying to convert some flv files to swf so I can place them on my online course. I'm working with Flash CS4. This is what I have done so far.

1) I embedded the flv files into a new project.
2) And then I just exported the file as a movie.

This worked well but only to an extent. There is about 10 seconds worth of dead time at the start of some of my videos, and they automatically loop themselves, when the loop feature is not on.

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