ActionScript 3.0 :: Custom Shapes / Sprites With Code?

Dec 5, 2009

I want to start building some prebuild shapes, like a star, cross, heart, and some more with code.Does anyone know if there is already something like this ? A library with custom sprites or shapes?And should i create these graphics extending the sprite or shape class? I read that shapes wouldbe better for performance?

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ActionScript 3.0 :: Converting Code-produced Shapes Into Symbols/clips/sprites?

Nov 24, 2010

I'm working on a project that involves making a globe in flash which will have many particular points (all the worlds major cities by using their longitudes and latitudes). It's all 2D made to look 3D.To make the "Sphere," I put together some code that stacks a bunch of ovals that creates the illusion of space, ala the code below...

//AS3
function magicTrigFunctionX (pointRatio){
return Math.cos(pointRatio*2*Math.PI);
}

[code]....

Now, my problem is that in order to assign the longitude and latitude information I need to be able to address each oval individually (not only which one, but also eventually the angle/radians of each oval for the latitude) and I've run into a snag...I don't know how or perhaps exactly what to do, because I know how to make it a symbol and class if the object was already made visually using the oval tool in the tool bar, but I can't figure out (after taking a bit of time looking up on how to use arrays and classes) how to do it in the AS3 code where I actually made the "sphere."

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ActionScript 3.0 :: Import Shapes Directly From The Library As Shapes And Not As Sprites / MovieClips?

Feb 17, 2009

I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.

Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?

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Checked The Sprites And The Shapes Color And Changed?

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ActionScript 3.0 :: Way To Create Custom Shapes

May 27, 2011

Go about to making a custom shape for a hill. I want to import it from photoshop where I made it but when I do it comes in as a square so instead of the character moving up the hill it goes to the top of the square and drops when the image ends.

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ActionScript 3.0 :: Generate Shapes Within Another Custom Shape?

Sep 10, 2009

The idea is to fill some custom curved shape surface with generated circles with various radiuses. Look at attached image.

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ActionScript 3.0 :: Tween Custom Shapes And Preload?

Sep 22, 2011

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ActionScript 2.0 :: How To Create Class That Draw Custom Shapes

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I'd like to learn how to create classes. For instance, I'd like to create a class that draws a custom shape. Like an arrow that is just a rectangle with a triangle on the end. I'd like to be able to do this sort of thing:

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Dec 19, 2010

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Actionscript 3 - Different Functions For Different Sprites In 1 Fla File Code On Flash

Nov 13, 2011

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Flex :: Put Custom Code In A Custom Component In Flash Builder?

Dec 11, 2010

In the main file, I would write[code]...

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ActionScript 3.0 :: Converting Code To Have Custom Classes

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I have the following code for a game how can I extract pieces of the god for example the enemy and make it run as an external class as via seperate .as file?

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ActionScript 3.0 :: Add Custom Folder To Code Snippets For Flash In CS5?

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Flash :: Custom (simple) Class Code Not Executing Entirely?

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Flex :: App Able To Read XML Code From Website Like RSS Or Custom Script?

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Before converting Flash into iPhone app, I still need to understand some questions.

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ActionScript 3.0 :: Custom Mouse Pointer Code Not Working

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I have been struggling trying to get this Custom Mouse Pointer code working.I have tried both the following and neither work.[code]There error I receive is:"Symbol 'Symbol 1', Layer 'Layer 1', Frame 1, Line 21120: Access of undefined property cursor_mc."I have also zipped up the code in a simple fla file.

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The problem is im unable to set a custom height and width for it. It seems to leave some ugly whitespace and doesnt fully stretch.

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[code]....

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I work as a Flash Developer. There are lines of code I use maybe hundreds of times a day that I have to type out each time. Is there any way to save these custom lines of code to the ActionScript tools library?Or would there be a way to save a custom component that enters the lines of code automatically?

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Is there a better way of doing this?

Code:
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[code]....

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I have a bit of code that calls a custom class that I made in flash. Basically when you roll over this logo I have a function that makes a new instance of a custom class and calls it to the stage like a little pop-up text when you roll over something. Then when you roll off of it I remove it from the stage. The following code is for the first pop-up text.

[Code]...

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How would one create custom class in Flash Media Server 4 in asc code file?[code]...

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Mask With Several Shapes?

Mar 19, 2009

Is this possible? Cause it "masks" just one shape within the mask layer.

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How To Cut Shapes In Flash

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Is it possible? I can't figure out how to do it.

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Actionscript 3 :: Flex 4 Disptaching Custom Event From Custom Component (why Flex Converting Custom Event To Mouseevent)?

Mar 2, 2012

This is NOT duplicate of my earlier post (its is slightly different)But this is similar issue with similar error but its not the same error The error I am getting now is below while dispatching the custom event from my custom component

TypeError: Error #1034: Type Coercion failed: cannot convert events::MapEvent@a74ab51 to flash.events.MouseEvent.
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Note: The error in my earlier post is giving below error message

Type Coercion failed: cannot convert flash.events::Event@81ecb79 to com.events.ShopEvent

The difference here are two things, the earlier error is while converting flash event to custom event and now this one is while converting custom event to flash event and secondly, I have no clue why it is trying to convert to the mouseevent where I am just dispatching my custom event with proper listeners.

This is my custome event

package events
{
import flash.events.Event;
import ui.map.MapElement;

[code]...

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Importing The Images/Sprites?

Apr 10, 2011

If I am to import an image and I wish to use it as a sprite or something like that; How do I remove the white areas? For example, if I was going to create a custom cursor or something like that, an I was to use this image: Image - how would I remove the white areas, so that they are transparent. I would also like to know if it is possible to set where the center of rotation in an image is?I do all my image work on Photoshop, if that is of any significance.

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ActionScript 3.0 :: Add Same Images To 2 Sprites?

Oct 29, 2010

How do i add the same images to 2 sprites?The below code doesnt give an error but only adds the image to 1 sprite[code]...

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Actionscript 3 :: Joining Sprites Together?

Nov 13, 2010

So created a Sprite to which I add other Sprites which are game tiles. Each tile is 60 x 60 px big. In result I've the Sprite with about 200 childs (those tiles).When I try to startDrag() the container sprite the lag when moving it is very noticeable..

Is there a way like to join the tile Sprites so the container would have only 1 child Sprite instead of 200? Because it lags so much probably cause it needs to move (change the x and y) all those 200 tiles.. Am I correct?In this case I can't use the cacheAsBitmap property, cause user can zoom in or zoom out the map..

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ActionScript 3.0 :: Draw Sprites With XML?

Aug 12, 2010

I'm currently building a slideshow application using the MVC pattern, as it stands the application works by going to the next picture by clicking the photo or controlling the slides with a next/prev button.

i am trying to add additional navigation so that there are thumbnails of the images loaded with XML so the user can click the image and go straight to the image clicked on.

thats easy enough i could add buttons manually with thumbnails in them but it would tedious to update the photography or artwork when it comes to increasing or reducing the number of photos.

so what i plan is that ,when the application loads it reads and counts the images Thumnails in the XML file,then the AS3 generates thumbnail icons according to the amount of images counted in the XML File, then places them on the stage in a sequence next to each on the stage. as a sequence of thumnails with can then be used to navigate around the library with more control and is easy to update simply by changing the XML file.[code]...

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IDE :: Possible To Insert Sprites Directly?

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How can insert sprites from the IDE? When I press f8 the only options are MovieClip, Buttons and Shapes. If I export to ActionScript I can change the class to Sprite, but I want to insert a Sprite directly from the IDE.

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Flash8 :: Adding The Cut-Out Shapes?

Apr 15, 2009

it is possible for me to add cut-out shapes onto Flash? I have cut them out in photoshop and pasted on a transparent background, but when I open them in Flash the background has changed to white.

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