ActionScript 3.0 :: Tween Custom Shapes And Preload?
Sep 22, 2011
In the preload there are some tween from a shape to another using the same components in every tween (the leaf) and then from a shape the tween goes to a number of the preload...how to achieve this effect? I have seen it in a lot of websites but i've never understand how to achieve this effect that is an awsome effect above all when you are trying to show a product or a company. Rapresenting the brand identity and all the things concern to it with this effect is an awsome idea.
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Jul 11, 2009
I have 2 shapes drawn with the drawing api - the points are stored in an array like this...
private var shape_points : Array = [ [81,61],[81,46],[84,43],[84,0],[11,0],[0,5],[0,48],[69,48],[81,61 ] ];
Both shapes have the same number of points. I need to tween the points from one shape to the other using tweenlite/max or tweener.
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Apr 20, 2011
I have two shapes in a skin:
1.Circle
s:Ellipse width="20" height="20" includeIn="collapsed">
s:fill>
s:SolidColor color="#BBBBBB"/>
/s:fill>
/s:Ellipse>
2.Rectangle
s:Rect radiusX="10" radiusY="10" width="80" height="20" includeIn="expanded">
s:stroke>
s:SolidColorStroke color="0" weight="1"/>
/s:stroke>
s:fill>
s:SolidColor color="#00FF00"/>
/s:fill>
/s:Rect>
I want to have a shape tween. This kind of shape tween that is possible in Flash IDE. Circle needs to transform into rectangle smoothly. Is it possible in mxml ?
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Jul 10, 2009
I have 2 shapes drawn with the drawing api - the points are stored in an array like this...
Code:
private var shape_points : Array = [ [81,61],[81,46],[84,43],[84,0],[11,0],[0,5],[0,48],[69,48],[81,61 ] ];
Both shapes have the same number of points. I need to tween the points from one shape to the other using tweenlite/max or tweener.
View 1 Replies
Jul 10, 2009
I have 2 shapes drawn with the drawing api - the points are stored in an array like this... Code: Select allprivate var shape_points : Array = [ [81,61],[81,46],[84,43],[84,0],[11,0],[0,5],[0,48],[69,48],[81,61 ] ]; Both shapes have the same number of points. I need to tween the points from one shape to the other using tweenlite/max or tweener.
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May 27, 2011
Go about to making a custom shape for a hill. I want to import it from photoshop where I made it but when I do it comes in as a square so instead of the character moving up the hill it goes to the top of the square and drops when the image ends.
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Dec 5, 2009
I want to start building some prebuild shapes, like a star, cross, heart, and some more with code.Does anyone know if there is already something like this ? A library with custom sprites or shapes?And should i create these graphics extending the sprite or shape class? I read that shapes wouldbe better for performance?
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Sep 10, 2009
The idea is to fill some custom curved shape surface with generated circles with various radiuses. Look at attached image.
Well, I assume I know what approach I should use, but getBounds() will not work in my case, since the shape is not a square. So I think I need to get the 'targetCoordinateSpace' of a custom shape, but I don't know how to do that and I'm not even sure if that will work.
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Jan 5, 2007
I'd like to learn how to create classes. For instance, I'd like to create a class that draws a custom shape. Like an arrow that is just a rectangle with a triangle on the end. I'd like to be able to do this sort of thing:
myArrow = new Arrow();
myArrow._x = 10;
myArrow._y = 50;
myArrow._width = 100;
etc . . .
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Dec 6, 2006
first frame of my movie i have a stop frame with a simple clip which i tween (tween class) in that same frame. just a white line that comes in and slides down the stage. i'm not preloading this movie itself because it only contains that initial tween and some light actionscript.My tween ends, triggers .onMotionFinished and I load a 1000px x 620px jpeg into a 2nd movie clip and advance to the next frame in the main timeline where I have a 3rd movie clip with a basic preloader bar movie clip inside it.on that 2nd frame i assign an .onEnterFrame function to that 3rd clip like this:
Code:
stop();
preloadClip.onEnterFrame=function(){
bytes_loaded = Math.round(this._parent.picHolder.getBytesLoaded());
bytes_total = Math.round(this._parent.picHolder.getBytesTotal());
[code]....
i usually use .onEnterFrame in this manner to preload stuff into clips with no problems.. for some reason, now my loadBar inside the preload clip gets moved over to the left end of the stage and doesn't appear to register any change in the ._width if i test movie and simulate download.
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May 5, 2010
I see this preload [URL] How to creat that kind of preload with custom characters?
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Dec 15, 2011
How can I set custom path to prealod.swf in gaia framework? I need this because the index.html file generated by gaia and all the swfs are located in different directories. I have set full path to all the swf files but preload.swf because I can't find the appropriate parameter anywhere. Now I get 404 error message for preload.swf in consolo.
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Jul 7, 2010
I'm finding that certain browsers for Mac (and perhaps PC) force my custom flv player to load the entire external file before playback begins.
The basics of my code:
Code:
var nc:NetConnection = new NetConnection();
nc.connect(null);
var ns:NetStream = new NetStream(nc);
[Code].....
How do I stipulate instant playback in browsers that try to perform a full preload? By the way ... "vP" is already on the stage and is the video player.
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Feb 17, 2009
I have a question about shapes (i mean the flash.display.Shape class). Is it possible to import Shapes directly from the library as Shapes and not as Sprites/MovieClips? Shapes are supposed to be faster than MovieClips/Sprites, right? So why is it only possible to import MCs/Sprites from the library? I understand that generally shapes could be created solely by actionscript, but in my case the shape comprises of many points and is curved - so it's quite infeasible.
Is there maybe some sort of plugin to generate code that would draw the desired shape from a drawn shape in CS4? And a last one: Are there any benchmarks out there for performance comparison between sprites/mcs/shapes? How much performance do i loose by using a sprite instead of a shape?
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Jan 28, 2011
I've only now started using the new motion tweening and motion editor introduced in CS4 and I have a question. Say I have two MovieClips animating on the stage and I want their movements to be in sync. I've created a custom tween to one of the MovieClips and now I want to have the other MovieClip move with the exact same tween. Is there a way to copy the tween I created for MovieClip #1 and apply it to MovieClip #2? Or do I have to manually re-create the tween from scratch?
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Mar 19, 2009
did anyone encounter this problem: i've extend a movieclip class, then i've created an instance and tween it. the movement was really jerky, compared to a similar movieclip loaded from the library.
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May 13, 2010
Has anybody seen a Tweener (I do not want to use original Adobe ones) that tweens a custom variable.
For example, I have a class called Car, and it has a parameter named "speed". How can I tween this parameter (car.speed) - let's say from 50-80.
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Sep 5, 2010
how to make your own custom tween. Generally we can make tween from a specific point to another specific point, but in my tutorial you can make tween from your current place to a new place.
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Jun 11, 2009
i am making a simple slideshow in AS2 (Flash CS3). I got all the core logic working fine in a FLA frame action - now trying to externalize it into a class. The first snag I hit was in trying to setTimeout -- when I passed a class method as the setTimeout function, it no longer could talk to the class variables/methods. I fixed this by passing along an instance of the class to the class method called by setTimeout something like this:
setTimeout(myMethod,delay,classInstance);
Now I've got a similar problem with my Tween.onMotionFinished() handler -- i want it to call another method in my class but it doesn't know what the class is or how to access it.How should this be accomplished? I've tried a similar trick in which I try to stash a class instance inside the tween (through bracket syntax eg. myTween["classInstance"] = this; but this doesn't seem to work.
Is this a case where I basicallyneed to create an event listener in my class & then just send an event out when the tween finishes? Or is there a simpler way to let the tween know about the class (without relying on instance names of the class itself)?I'm still new to OOP so not completely got my head around what can/can't access my class methods/variables especially when I'm creating objects like Tweens inside my class.
here's my current SlideShow.as class:
Code:
/*
imports
*/
import mx.transitions.Tween;
import mx.transitions.easing.*;
[code]...
and then I just create a slideshow from an existing framesequence MC (who has stop() on frame 1) in the FLA thusly:
Code:
import com.pixelfarminteractive.slides.SlideShow;
//SlideShow(slideMC:MovieClip,easeTimeSec:Number,holdTimeSec:Number,numSlides:Number)
var ss = new SlideShow(slideshow_mc,2,2,4);
ss.start();
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May 3, 2011
I have motion tween made on the stage that follows a custom path. It's a bus going along its route. instead of dragging out the frames to get it to be the right length ( i have multiple bus tweens running) is there a way to export the tween for actionscript or xml and adjust the total duration of the tween as one would a normal tween created in actionscript?
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Nov 1, 2009
import fl.transitions.Tween;
import fl.transitions.easing.*;
var homemanTween:Tween = new Tween(homeman_mc, "x", Elastic.easeOut, 1000, 50, 3, true);//frist tween
var adobeTween:Tween = new Tween(adobe_mc, "alpha", Regular.easeOut, 0, 1, 3, true);//second tween
how can I animate the 2nd tween after 3 seconds when 1st tween stops.
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Jan 22, 2010
I need to "tween" an object like in tweenlite, just x/y values, but have ran into a large issue.
[Code]....
it's kind of accurate at high 'refresh times', but low ones, or long tweens it's very inaccurate. Basically, it needs to move 300pixels/1000ms, I chose to move it every 10ms, the amount I move it is 3000/1000(ms/pixels)*ms=3pixels every 10ms, so we should get to 300pixels moved over in 1000ms. But it doesn't work- the time intervals aren't consistant, sometimes it moves it after 10ms, sometimes it doesn't catch it to move again for 30ms! Tweenlite is able to bypass it's loop being able to run every 10ms, but how?
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Apr 29, 2010
I've a preload bar in my movieclip that i add on the stage for every thumb. With this code only the last preload bar does the preload...the others don't do anything...Here the code:
[Code]...
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Jun 21, 2006
Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.
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Aug 5, 2006
i am wondering if there is a way to put a delay (seconds) on the flashs' native tween class like you can on the laco tween engine... such as
[Code]...
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Mar 4, 2010
If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.
For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).
The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...
is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!
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Nov 11, 2011
I will have three seperate pages for the motion tween, mask effect and shape tween... would you make the seperately, in a different scene, as a symbol or on the same scene with the website.
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May 1, 2009
my movieclip button was working perfectly as a motion tween. Can you use shape tweens as movie clip buttons? I just made that change, and kept my code:
[Code]....
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Jan 25, 2010
I am facing a problem in one of my animation with flash CS4 - I have nested a Shape Tween in a Motion tween to get more control over the easers and effects, unfortunately I am not able to view on the timeline of my Motion Tween the action of the Shape tween nested inside.
It only show the first shape of the Shape Tween during the entire Motion Tween and that is really a problem for me because I need to see the final frame result of that Shape tween to be able to position it in a precise way on my scene according to other instances.
[Code]..
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Oct 2, 2010
Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:
var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);
But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?
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