IDE :: Tween Of A Custom Movieclip Class?

Mar 19, 2009

did anyone encounter this problem: i've extend a movieclip class, then i've created an instance and tween it. the movement was really jerky, compared to a similar movieclip loaded from the library.

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ActionScript 3.0 :: Create A Custom Class That Extends The MovieClip Class And Contains A Custom Property Of "marker"

Jan 23, 2010

I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).

[Code].....

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ActionScript 2.0 :: Calling Tween From A Custom Class?

Jun 11, 2009

i am making a simple slideshow in AS2 (Flash CS3). I got all the core logic working fine in a FLA frame action - now trying to externalize it into a class. The first snag I hit was in trying to setTimeout -- when I passed a class method as the setTimeout function, it no longer could talk to the class variables/methods. I fixed this by passing along an instance of the class to the class method called by setTimeout something like this:

setTimeout(myMethod,delay,classInstance);

Now I've got a similar problem with my Tween.onMotionFinished() handler -- i want it to call another method in my class but it doesn't know what the class is or how to access it.How should this be accomplished? I've tried a similar trick in which I try to stash a class instance inside the tween (through bracket syntax eg. myTween["classInstance"] = this; but this doesn't seem to work.

Is this a case where I basicallyneed to create an event listener in my class & then just send an event out when the tween finishes? Or is there a simpler way to let the tween know about the class (without relying on instance names of the class itself)?I'm still new to OOP so not completely got my head around what can/can't access my class methods/variables especially when I'm creating objects like Tweens inside my class.

here's my current SlideShow.as class:

Code:

/*
imports
*/
import mx.transitions.Tween;
import mx.transitions.easing.*;

[code]...

and then I just create a slideshow from an existing framesequence MC (who has stop() on frame 1) in the FLA thusly:

Code:

import com.pixelfarminteractive.slides.SlideShow;
//SlideShow(slideMC:MovieClip,easeTimeSec:Number,holdTimeSec:Number,numSlides:Number)
var ss = new SlideShow(slideshow_mc,2,2,4);
ss.start();

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Actionscript 3 :: Can A Document Class Extend Another Custom Class That Extends MovieClip?

Aug 16, 2011

If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?

For example,

fla1.fla has a document class of MyMainClass:
public class MyMainClass extends MovieClip
fla2.fla has a document class of MySubClass:
public class MySubClass extends MyMainClass

I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.

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ActionScript 3.0 :: Reference Movieclip On Stage From Custom Class Of Document Class

Dec 7, 2009

Is there a way I can reference a Movie clip I have on the main stage from a custom class of a document class?[code]

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Actionscript 3.0 :: Custom Var On Class That Extends MovieClip Class?

Sep 27, 2011

If I can create dynamic variables on a MovieClip.. why would I not be able to create dynamic variables on a class that extends MovieClip?

[Code]...

I created from a mc symbol in the library. it works fine, except for adding the custom variable.. .. which I need to be able to do.

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ActionScript 3.0 :: Cast A MovieClip To A Custom Class That Extends MovieClip Called MovieClipExt

Jun 4, 2010

i'm trying to cast a MovieClip to a custom Class that extends MovieClip called MovieClipExt

ActionScript Code:
package {
import flash.display.MovieClip;

[Code]....

...but sadly returns null instead of a MovieClip converted to MovieClipExt

what should i change to make this work?

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Flash :: Convert A Movieclip To A Custom Class Extending Movieclip?

Jan 20, 2012

I have a coin MovieClip which revolves around different orbits in my puzzle game.

[Code]...

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ActionScript 3.0 :: Flash Class Tween Movieclip?

Mar 28, 2011

ive been working on a little project of mine for the past few weeks, but am having major problems getting class motion tweening to work using as3.I have spent the past 6 hours trying to get some image planet buttons at the bottom of my screen to scale larger when mouseover. I have tried this code in a separate flash file & it works fine. But when i have added this to my code it doesn't work at all and i cannot see the problem at all. The below code is in my main scene:

[Code]...

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ActionScript 3.0 :: Manipulate Movieclip From Custom Class

Aug 12, 2009

I have a movieclip (instance name preload), inside of it, I have another movieclip (bar) ... what i'm trying to do is a preloader for external files... i have a custom class and i what to manipulate my movieclip preload from it... you know verify the progress of the load:
 
Inside my class a have this function
 
public function loadProgress(e:ProgressEvent):void {                        percent=e.bytesLoaded/e.bytesTotal*100;            rutaDos.preload.bar.scaleX=percent;
}
 
rutaDos is a reference to the stage... it works, I'm sure of it... the problem is:rutaDos.preload.bar.scaleX; I upload the files but it doesn't verify the progress of the load.

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ActionScript 3.0 :: Movieclip To Custom Class Object?

Aug 16, 2010

I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is
TypeError: Error #1034: Type Coercion failed: cannot convert ash.display::MovieClip@2b6baf99 to MyObject. at Obj_fla::MainTimeline/frame1()

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ActionScript 3.0 :: Attaching A MovieClip Within A Custom Class

Jul 4, 2010

I am doing some experiments with custom classes, and I am trying to create a MovieClip from using only classes. I have my MovieClip in my library of the FLA with the same linkage as the custom Ufo class, I am just getting a little flabberghasted, and I hope laying out all the details helps anyone that wants to take a stab at it. The movieclip does not display on the stage when I start the program Note: All the files are contained in one project folder with no paths obviously (to avoid complications) The Following Class is the main class of my fla used to initiate the creation of a Ufo movieclip

[Code]...

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ActionScript 3.0 :: Add Custom Methods To MovieClip Class?

Dec 13, 2010

I want to add a custom method so that any MC can use it like this - Code:text1.fadeIn(2) - which would fade text1 in over 2 seconds. The actual method isn't important, it's the way to add it as a custom method for ALL MCs that is confusing me.I can add it inside the document class (that extends MovieClip) like{/*fade in over tt seconds etc*/};But pretty much everywhere I look peoples are choking on their coffee shouting not to use that method. So is there a nice, clean way to do it without using prototype?BTW I want to add these methods in a class that is imported into the main document class at compile-time. So my main doc class has code specific to this SWF but the general external classes like Effects and Transitions are imported as needed.

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ActionScript 2.0 :: Using MovieClip Methods In Custom Class?

May 30, 2005

I've got a custom class (using AS2) that mostly does things like set the score and level of a game, as well as sets the player's lives on the screen. I need to unload and attach MovieClips within the Lives control function, which require those methods from the MovieClip class. I don't think I need to extend this class from the MovieClip class, I think I need to import the class somehow. I don't know the path though..something like mx.MovieClip.

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ActionScript 3.0 :: Target Movieclip On The Stage From Custom Class

Dec 18, 2010

this is the code  and the movieclips are target1_mc & target2_mc
  
package {    import flash.display.MovieClip;    import flash.events.MouseEvent;    import flash.text.TextField;
public class recipeMC extends MovieClip {

[Code].....

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Actionscript :: Use A Custom MovieClip Subclass As Base Class?

Oct 13, 2011

I'm working on a iPad game in Flash Pro CS5.5 and it was compiling correctly. Now I have marked a lot of MovieClip classes for Export for Actionscript so they use a custom MovieClip subclass as base class.
 
When publishing the movie I get a SWF without any actionscript in it (publishing takes also a lot less time then before). Now I have a suspicion this is because there seems to be a limit on the number of Export for Actionscript you can have?
 
The problem is that for iPad I can not split my .fla to create multiple swfs; since swfs that you load via the main document can not have any ActionScript in it (I tried already to put all the sounds in a seperate SWF with export for actionscript turned on, that didn't work).

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ActionScript 3.0 :: Replace MovieClip With Instance Of Custom Class

Jul 31, 2010

I am trying to replace a MovieClip with an instance of my custom class CustomMovieClip. What I want to do is make all references to MovieClip refer to CustomMovieClip, something like the following:

Code:
var _mc:MovieClip = new MovieClip();
addChild(_mc);
_cmc:CustomMovieClip = new CustomMovieClip();
replaceMc(_mc, _cmc);
trace(_mc); // I want it to output '[class CustomMovieClip]'

I want this to work so any variables that hold the MovieClip should refer the the CustomMovieClip after the replacement. Is this possible?

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ActionScript 3.0 :: Creating An Instance Of A MovieClip Without A Custom Class?

Sep 4, 2010

I would like to make a new instance of a MovieClip within my library from code written in my keyframe. I relise that you can do this by making a class and using the codeCode:var instancename:movieclipname = new movieclipname(); and with the MovieClips class I would need to extend MovieClip and nothing else. I am unsure if you put in the name of the MovieClip or the name of the MovieClip class in the code above so feel free to correct me. But instead of doing this can I just add a MovieClip to my stage with doing this

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ActionScript 3.0 :: Associate Custom Class With MovieClip - Variable Scope

Oct 25, 2008

I'm not an experienced Actionscript user so I'm not sure what the normal way to associate a custom class with a movieclip that has been designed in the Flash IDE is. I made a class called Window to control a movieclip called TestWindow. There are some buttons in the movieclip whose
functionality I would like to assign the instance of class Window. How is this supposed to be done? Here's a representation of what I mean. I hope it is sort of clear. My actual problem is that the local variables are outside the scope of the onPress function but I also think there must be some other way of associating classes with movieclips that have been designed in the IDE.

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ActionScript 3.0 :: Basic Custom Class - MovieClip Not Display At Runtime

Jan 14, 2009

I have a blank FLA. with document class index. I have an AS file name index saved in same folder. My custom package looks like this, but the movieClip does not display at runtime. I'm just trying to begin work with OOP and custom classes and I'm not sure why this isn't working for me:

package {
import flash.display.MovieClip;
public class index extends MovieClip {
public function Main () {
var D:MovieClip = new dMC();
D.x = D.y = 100;
addChild(D);
}}}

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ActionScript 3.0 :: Custom Class Extending MovieClip - Constructor/assignment?

Jul 10, 2009

I've got a simple class:
 
package somepackage
{
import flash.display.MovieClip;

public class NewMc extends MovieClip{  public var myVar:String = "something";}}
 
And there is a question now: how can I assign a "real" MovieClip object to my created-class object?
I mean: var realMc:MovieClip = new MovieClip();

[Code]...

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ActionScript 2.0 :: Take A MovieClip That Exists On Stage And Interface With It Through A Custom Class?

Feb 7, 2012

tl;dr:Using MTASC, How can I take a MovieClip that exists on stage and interface with it through a custom class? I'm a UI/UX designer and interface engineer, and I've recently been trying to improve my development workflow. I've been trying to achieve the following workflow:Create the UI in Adobe IllustratorImport the UI into Adobe FlashSet up MovieClips to allow interactivity on the stageExport the finalized design as an .swfWrite code to interface with the various parts of the UIInject the code into the precompiled .swf using MTASCI can do all of the above, but I've been having problems when it comes to writing the code. I'd like to write object-oriented code as much as possible, but I can't seem to link my custom classes to anything that starts on the stage. How can I take a MovieClip that exists on stage and interface with it through a custom class using the MTASC?

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ActionScript 3.0 :: Custom Class Registration - Rotating At 0 - 0 Axis And Not At The Centre Of The MovieClip

Apr 3, 2009

I posted a question regarding how to make a ladybug move around the screen and I managed to make a class that loaded a ladybug png then using a timer moves the bug around the screen...
but I have a huge problem...this has been bugging me all day and cannot find a solution...
The ladybug moves around the screen but rotates towards the moving direction before moving. The problem is that the ladybug is rotating at 0,0 axis and not at the centre of the movieClip. Is there a way to offset the registration point so that the ladybug rotates centred?

[Code]...

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Actionscript 3 :: Loading Swf As Custom Class That Extends MovieClip - Getting Null Object Reference

Aug 16, 2011

I followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip

When I publish I receive a this error:

TypeError: Error #1009: Cannot access a property or method of a null object reference.

Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.

EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.

I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip

package com.components
{
import com.UI.DevicePanel;
import flash.display.MovieClip;

[Code]....

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Actionscript 3 :: Passing Custom Class As Parameter To Custom Class Where Parameter Class Not Constructed?

Jun 16, 2011

I have a custom class being constructed from my main class. In the custom class it has another custom class that is passed in as a parameter. I would like to strictly type the parameter variable but when I do, 'the type is not a compile type constant etc'.This, I understand, is because the custom class used as a parameter has not yet been constructed.It all works when I use the variable type ( * ) to type the parameter.I suspect this is a design flaw, in that I am using an incorrect design pattern.It is actually hand-me-down code, having received a large project from someone else who is not entirely familiar with oop concepts and design patterns.

I have considered using a dummy constructor for the parametered class in my main class but the passed in class also takes a custom class (itself with a parametered constructor). I am considering using ... (rest) so that the custom classes' parameters are optional.Is there any other way to control the order of construction of classes? Would the rest variables work?edit)in main.as within the constructor or another function

var parameter1:customclass2;
customclass1(parameter1);
in customclass1 constructor:

[code].....

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ActionScript 2.0 :: [FLASH CS5] Custom List Class That Manages Custom List Item Class?

Dec 2, 2011

This is my first time working with a class attached to a movieclip that is nested inside a class attached to a movie clip.I've tested all the properties and methods of PTListItem.as and they work properly but when I try to call them on the list item through PTListTop.as it returns undefined.The end goal is to dynamically load a checklist via a txt file.

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ActionScript 2.0 :: Tween Class If Moved Mc Passed Point Start Another Tween

Jun 21, 2006

Now I am using the Tween Class to move some boxes in my movie, now I can move the first mc and then another mc after the first tween has finished with onMotionFinished but I was hoping someone could help with how do I start the second tween when the first mc has passed a certain _x coordinate. ie starting the second mc moving while the first tween is still moving.

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IDE :: Movie Clips Contents Alpha At Different Rate During Tween Class Tween

Mar 4, 2010

If i have a clip with a bunch of stuff inside it (on layers) like other clips, bitmaps, etc. and perform a tween on that clip (via tween class), the stuff inside the clip seems to alpha at different rates.

For instance, i have a clip with an empty movieclip which loads a bitmap image and on top of the bitmap image, i have a gradient feathered edge (.png) bitmap and on top of that I have some dynamic text (embedded fonts).

The bitmap is supposed to create a feathered edge on the photo but since they alpha at different rates, you always see the hard edge of the photo...

is there a solution like cacheAsBitmap which would let the whole clip alpha at once? If it's cacheAsBitmap, i must be using it incorrectly, b/c it's not working!

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ActionScript 1/2 :: Change Tween Properties Outside Constructor In Tween Class?

Oct 2, 2010

Am trying to use the Tween class to scale and move a movieclip. Now the movieclip is within the loader, so I need the motion to be controlled by the percentage loaded. Now the code to move the movieclip to its final position is:

var xscaletween:Tween = new Tween(mstone, "_xscale", Regular.easeOut, mstone._xscale, 220, 6, true);

But this is the final location, I want to be able to change the properties of xscaletween, yscaletween, xmovetween and ymovetween as per percentage loaded.As in, within this final boundary limit of the tween, I want, for example, xscaletween, to scale only till 140 till percentage hits 50. Is this possible?? If not is there a workaround?Or do I have to use new tweens within each percentage limit?

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ActionScript 3.0 :: Tween Class - Tween Back To The Original Position?

Oct 27, 2009

I am trying to understand the thinking behind motion tweening using AS3 (rather than doing it on the timeline).I am trying to create a simple platform game, and while this is simply a learning project, I have an movieclip instance on the stage, and using basic x+5 logic I can get the instance to move left and right on the stage accordingly.Trying to make the instance 'jump' is a bit trickier. This is the code I am using:

ActionScript Code:
import fl.transitions.Tween;
import fl.transitions.easing.*;
import fl.transitions.TweenEvent;[code].....

I thought this code would move the instance from it's current y-position and tween it to it's highest jump point. From here I planned to use a MOTION.FINISH event to tell it to tween back to it's original position.Something strage happens though, rather than tween from the current y position and move up, the instance instantly transforms it's position to y+100 and then tween back to the original position. So it kind of turns out that it is the second part of the jumping action that I want to create.

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