If I have a Document class that extends MovieClip, and I want to use it as the basis for another Document class, is it possible to create a subclass that extends the main document class and use that for a different FLA?
For example,
fla1.fla has a document class of MyMainClass: public class MyMainClass extends MovieClip fla2.fla has a document class of MySubClass: public class MySubClass extends MyMainClass
I've tried, but now I'm getting errors that all of my variables that reference stage instances aren't being found.
I am new to AS3, as well as Flash in general, so forgive me if this seems highly elementary. All I am trying to do is create a custom class that extends the MovieClip class and contains a custom property of "marker". I want to be able to use and change the value of this custom property on the timeline for an instance of this class and have it behave just like any other (Ex: this.x ==> this.marker).
I followed the example from a previous question and I am loading an external swf using a loader and inside the loader event handler I am trying to cast the loader.content as my custom class PanelReferenceClip which extends MovieClip
When I publish I receive a this error:
TypeError: Error #1009: Cannot access a property or method of a null object reference.
Just to make sure and test that the swf location was correct and the swf was actually being loaded, I changed the type of the content to as MovieClip and it worked fine.
EDIT: I also wanted to add that these swfs are being stored locally and not being pulled across the internet, multiple networks or servers.
I am not sure if I did something quirky in my class so I am providing the source to my custom class PanelReferenceClip
i came across this problem and i have no clue why it's happening. basically, consider 2 nested movieclips on the stage, something like stage -> main -> filler. both movieclips have instance names (main and filler).
[Code].....
this throws an error 1119: Access of possibly undefined property filler through a reference with static type A. can anyone give me a hint on that, as it works with class A, but not B extending A? i understand it was meant to work?
I was just wondering if there is any easy way to extend the MovieClip class itself, without making a new class? I'd like it to be equivalent to using MovieClip.prototype ... or should I just use prototype?
Is there any way to get the name of the MovieClip that a class extends?Lets say I have an MC on stage called boxMC exported for AS using a class box which extends MovieClip.If I trace (this) within my class I will get the name of the class, if I trace (parent) I will get the name of the main MovieClip that boxMC sits within. So how can I target boxMC?Basically I want to be able to return the name of the MovieClip that the class is extending
I'm working on a Flash Lite 3.0 application using AS2 and I've created a class that extends MovieClip. The problem is that I'd like to dynamically add Child Movieclips using the addChild method... but it doesn't work, it gives me the following compiler error: "There is no method with the name 'addChild'". But I can call other MovieClip specific methods such as this.getNextHighestDepth()
heres a reduced version of my class:
class com.sck.DragList extends MovieClip { //Declarations private var placeHolder:MovieClip; private var listMask:MovieClip;
I am having trouble using inheritance, I made a class called newchars_2 that extends my class newchars and i get this error (newchars class extends movieclip): 1203: No default constructor found in baseclass newchars.
newchars_2.as: package { public class newchars_2 extends newchars { private var obj_no = 3; public function newchars_2() { //contructor class }}} And when I want to import this class do I import both the class's or just newchars_2 because it has all the functions inherited?
googled it and hardly found any answer(seriously)need a quick solution for this:- How to create object from class that extends MovieClipSay i have a class name MC
I have a class called Player that extends Movieclip? Why wont my code to attach a movie clip work? Code: import GAME_CLASSES.*; Player1 = new Player() Player1.setName("BobZdog") Player1.attachMovie( "MainChar" , "Character1", 75) Player1._x = 100 Player1._y = 100 [Code] .....
I've built a class which extends MovieClip an works ok. In this class i'm creating some MCs.and this part works ok.Before i've built some prototypes which adds some methods to the MovieClip object I'd like to use these methods in the class i've created.
But using the include before the class statement throws an error during compile
How can i do to add the methods in the prototypes to my MCs in my class?
I've got a class (say ButtonBase) that extends MovieClip. ButtonBase has a method that names it ((this.)name = 'bb1') and adds it to the MainTimeline. Now I can see my extended ButtonBase MC on the MainTimeline. And if from a frame I write trace(this['bb1']), it returns an instance. The problem is that the instance is not recognized as an instance of ButtonBase. Suppose ButtonBase has another method, say testMethod(). Well, if I trace(this['bb1'].testMethod) from a frame on the mainTimeline, it returns undefined. If I trace(this['bb1'] is ButtonBase), > false I can attach a fla if you need it.
I've recently started using the cache as bitmap switch on my on-stage movieclips, to great success, while creating my isometric RPG. What I can't grasp though, is how to apply it to AS-instantiated classes/object.How can I turn on cacheAsBitmap inside a class that extends movieclip? Alternatively, how can I do it from outside the class, from another class that adds mentioned movieclip to the stage?
I created a movieclip symbol and exported to actionscript, I created the .as file:
class BRIQUE extends MovieClip { function BRIQUE() {
[Code].....
"graphics" is an image imported on the stage inside my symbol, but it seems not to be accessible this way (I get an error), nevertheless it works this way in as3 then what is the right way in as2 ?
What I've done is I have an existing fla file I'm using on line, which I want to use a document class, something I've never done. The as file I have (using Alternativa 3D 7.8) extends movieclip - here's the basic structure:
package { import alternativa.engine3d.containers.ConflictContainer; import alternativa.engine3d.core.Camera3D; import alternativa.engine3d.core.View; etc. public class test5 extends MovieClip { private var container:ConflictContainer; private var cam:Camera3D; etc. public function test5() { // constructor code }}}
The thing is, it works fine when I use a blank fla (class named test5) but when I apply it to my existing fla - which uses a a mile of actionscript - all of my dynamic images dissappear and I'm left with the image from my as file (test5).
I have a loop that creates movie clips where the movie clips are named mc_+ x for say x = 1 to 10 so the movieclips are called mc_1, mc_2.....mc_10.
What I need to do is the know which one of the movieclips is clicked on but more importantly the number i.e if movieclip mc_2 is clicked on then I need to use the value 2.
At the moment I am sending the value of x to be displayed in a text box within each movieclip:
_root.search.textfield.text = x;
Then I have a piece of actionscript that uses the value of x but I don't seem to be able to "re-read" the value of x back with:
var t = _root.search.textfield.text;
what I want is t = x is it to do with strings and number variables?is it possible to send the variable x to each movieclip so that it can be called from within each movieclip instead?
did anyone encounter this problem: i've extend a movieclip class, then i've created an instance and tween it. the movement was really jerky, compared to a similar movieclip loaded from the library.
var prevSec:*; var currentSec:*; var lastPage:String = "Default/Index";
[Code]....
And it's not working ("canno't create property visible on String"). I understand that if finds the variable to be of String type.
What i need to do is based on the switch to set a certain movieclip to go visible false or true on frame 16. I need to know how to cast the String into MovieClip.
I have a movieclip (instance name preload), inside of it, I have another movieclip (bar) ... what i'm trying to do is a preloader for external files... i have a custom class and i what to manipulate my movieclip preload from it... you know verify the progress of the load:
Inside my class a have this function
public function loadProgress(e:ProgressEvent):void { percent=e.bytesLoaded/e.bytesTotal*100; rutaDos.preload.bar.scaleX=percent; }
rutaDos is a reference to the stage... it works, I'm sure of it... the problem is:rutaDos.preload.bar.scaleX; I upload the files but it doesn't verify the progress of the load.
I created one "MyObject" class which is extended from Movieclip. In my flash stage, i have one movieclip and the name is "myObj". I dont use linkage. How can i convert movieclip to MyObject instance.i tried the below one, i got errorar str = MyObject(mc).name;The error is TypeError: Error #1034: Type Coercion failed: cannot convert ash.display::MovieClip@2b6baf99 to MyObject. at Obj_fla::MainTimeline/frame1()
I am doing some experiments with custom classes, and I am trying to create a MovieClip from using only classes. I have my MovieClip in my library of the FLA with the same linkage as the custom Ufo class, I am just getting a little flabberghasted, and I hope laying out all the details helps anyone that wants to take a stab at it. The movieclip does not display on the stage when I start the program Note: All the files are contained in one project folder with no paths obviously (to avoid complications) The Following Class is the main class of my fla used to initiate the creation of a Ufo movieclip
I want to add a custom method so that any MC can use it like this - Code:text1.fadeIn(2) - which would fade text1 in over 2 seconds. The actual method isn't important, it's the way to add it as a custom method for ALL MCs that is confusing me.I can add it inside the document class (that extends MovieClip) like{/*fade in over tt seconds etc*/};But pretty much everywhere I look peoples are choking on their coffee shouting not to use that method. So is there a nice, clean way to do it without using prototype?BTW I want to add these methods in a class that is imported into the main document class at compile-time. So my main doc class has code specific to this SWF but the general external classes like Effects and Transitions are imported as needed.