Actionscript :: Run 1 Code In A Flash Project Running Under 3?
Feb 9, 2011I've got some legacy code that I really don't have time to rewrite. Is there any way to mark a code block so that flash player reads it as actionscript 1?
View 1 RepliesI've got some legacy code that I really don't have time to rewrite. Is there any way to mark a code block so that flash player reads it as actionscript 1?
View 1 RepliesI'm working on a project in Adobe Flash Professional CS5.5, but I have to present it to someone who doesnt have Adobe Flash Professional CS5.5.
my Project consists of two .as files and two .fla files.(one .as per .fla)
How do I run my two programs outside of flash professional? I tried using Flash Player 10 but all it did was play my .fla files, and not any of my code...
I'm new to webdevelopment and I am looking for some tutorials or resources about how to run C++ code in a browser. I soon going to do a degree project which implements a sound service in a browser (like flash I guess) using a provided DLL + my own program, so I'm looking for some starters on where to look. I don't have alot of webdevelopment experience but I do have a programming background C/C++. Cheers
View 5 RepliesI've made a MovieClip of an electric wire with 3 different keyframes with a few frames between each. The first 2 keyframes have a single bitmap in each with a different picture, I want it to cycle between these two to make it look like the electricity is moving and not just sitting there. The 3rd keyframe has nothing, eventually I will put an image with the electricity off, so the player can walk through, I just haven't done it yet. Since I don't want it to run the last keyframe until the player turns it off, I put a gotoAndPlay(); command in the movie clip after the second frame looping it back to the first frame, problem is, the line refuses to work.
I have copied and pasted it from other programs where it worked, I have checked the Frame Name, I put other lines in there, like stop(); trace(); and other things, but could not get ANY line of code to work in the MovieClip. There's probably something like "the layer is invisible, code will not run", but I can't tell what it is. I've deleted the symbol and started over, same problem. I've restarted Flash, same problem. I've restarted the computer, same problem. I even took it to a different computer, same problem. I don't know why it won't run this code, is there something disabling it that I overlooked? I have other code in the main timeline outside the movie clip and code in other movieclips that has always worked fine and continues to work fine, I don't see what the problem is.
I ignored the problem for a while, and worked on other things, but I had to add multiple frames to an existing movieclip (which I believe was created before the other one), and now this movieclip is having the same problem. Does anyone know how to fix this, before it spreads to the rest?
How can I run code in Actionscript 3 when a page with my flash object is.well.I'm not sure of the term.When the webpage is left and the flash applet is exited?
View 2 RepliesI'm using Flash on my website and periodically my Flash object will crash. Is there a good way to debug my AS3 code while my Flash object is running in the browser?
View 2 Repliesi am supposed to fix some actionscript inside a flex-project. unfortunately i only checked out flex shortly after it came out and after that never had the need to use it.
i have flashbuilder 4.5 installed.
how do i proceed?
the project consists of:
- main.mxml
- applicationContext.xml
- a build shell script
- a bunch of as source code folders
- a folder containing the assets
i do not know with which IDE the project was developed. the main interest would be to get it compiling inside flash builder
is there a way to get the current directory of the project? i'm trying to load images using dynamic paths and it seems that the link is broken. but seeing the current directory of the running project i'll be able to make sure that my picture links are valid.
View 1 RepliesHow do you stop the flash debugger if the code is running an infinite loop, or very very slowly?
I put too many trace() statements in, and it is taking forever. I know I can ctrl+alt+delete and stop flash CS5, but is there an easier way?
Problem:I call a PHP file using an HTTPService. I set the result of this HTTPService to a function which populates a testTextArea with whatever the PHP file has returned (echoed). This work fine when I run the application from flash builder i.e. I get strings in the testTextArea, echoed by my PHP file. But this does not work fine when I make the Release of the project and the testTextArea gets populated by the whole code of PHP file.
[Code]...
This is driving me crazy. When building a project, I get the following error
Errors occurred during the build.
Errors running builder 'Flex' on project 'my-services'.
java.lang.NullPointerException
[code].....
I have seen a few blog entries on this and have had a discussion or two with my team mates but I would like to see what the stack overflow community thinks.
So why does the Adobe Alchemy Tool create so much faster running flash byte code than the flex compiler?
Also, when will the flex compiler be able to make similar performance gains? Will it require programmer specific use of special Array's or something of that nature to get the same performance?
I am publishing an animation which needs to dispatch events from certain frames on the timeline. The document class is InteractiveAnimation - here's the important bit:[code]When I load it into my player application (into the same ApplicationDomain, I might add) all I get is:"Running constructor of InteractiveAnimation" the timeline trace doesn't happen. Or any other timeline code for that matter.What is killing the framescripts? Has anyone even got any suggestions as to how I might continue to track this down?
View 2 RepliesI have an older program that I need to update. In it I there is a movieclip that displays text. Embedded in that movieclip is a timer that makes the text disappear after a few seconds. Everything worked fine before when I was using flash to put the clips on the stage. Now I need export the symbols and use addChild to display them. My problem is that the timer is starting when I assign the clip to the variable (frame 1), not when I need it to; which is after I add the child (frame 70-ish). If I were starting over there is probably a million simple solutions to this, but I am trying to not rework everything I already made to fix this seemlingly small problem.
View 4 RepliesI have a movieclip, and for some reason, the timeline code isn't running.
Stage, frame 1
Code:
var my_mc:MovieClip = new MyMC();
my_mc.name = "my_mc";
MyMC is a properly linked Movieclip.
[Code]...
Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?
View 1 RepliesI recently discovered the incredible functionality of getDefinitionByName(), I'm attempting to load in pages for an interactive book.Each page has its own functions, listeners, nested animations, and timers.When loading in these pages, no stop()s are working within the nested clips, and any interactivty has been lost.It's just a mess of a bunch of animations running over and over.[code]
In addition to having the MovieClips not running code, I am running into serious garbage collection issues.I can unload the pages from display, but all sounds continue playing.Does anyone have an idea of why these loaded MovieClips are not running code, and why they will not unload properly with the destroy() method?
Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?
View 8 RepliesI have a bunch of thumbnails i'm getting from XML that have this code on them...
Code:
for (e = 0; e < total; e++) {
_root.web_thumbs.thumb_button.duplicateMovieClip("button" + e, e + 12);
_root.web_thumbs["button" + e].c = e;[code].....]);
It loads the XML variable fullimg into an empty movie clip on its own layer in the timeline.The movieclip, "container", is assigned this code, but the code isn't on the movieclip, it's on a frame designated for just actionscript.This is the code
Code:
container.onEnterFrame = function() {
this._x = int(content._x - (content._width / 2) + 30);
this._y = int(content._y - (content._height / 2) + 30);
}
The Problem Is...When there is no image loaded into the movie clip, it works fine, and shifts around depending on the location of the other movie clip, "content". But, once there is an image loaded into "container", it stops shifting around depending on the location of "content", and just sits in its last location.The only thing i can IMAGINE being problematic is, on another frame, where I have the XML being cut up and assigned to variables, at the end I have a remove _root.onEnterFrame, removing the onEnterFrame at the beginning of the XML to variables line of code, so that is stops running.
Please is there any open source solution that can help me to secure the source code of a project that is developed by too many developers from being copied of stolen by the team member?My Boss asked me to find a solution that put all the project in the server and allow all the developers to develop on the server from their computers, is this possible?
View 1 RepliesQuick and easy way to count the lines of code in a project?
View 2 Repliesconvert this code from AS2 to AS3?
Code:
Timer = function () {
};
[code].....
How can I use this Code Snippet in my Project File to see the result?
[URL]
Code:
private function tint (clip:Object, newColor:Number):void
{
var colorTransform:ColorTransform=clip.transform.colorTransform;
colorTransform.color=newColor;
clip.transform.colorTransform=colorTransform;
}
I would like to tak emy existing AS3 or Flex project and compile it to run on native C++ code. Is there a way to do this? What sort of solutions exist? I do not want to change my AS3 code.
View 3 RepliesI recently started working in FDT (used to work with FlashDevelop) and I encountered a very strange problem. When I make a new project everything is fine, I can code without problem in as3 and also using the flixel engine is no problem. However, as soon as I checkout a project from subversion, the code assist breaks. The code still works, the program executes without errors. But instead of giving me a few option when I type "FlxG." it just gives me a lot of options regarding 'metadata'. I have looked at a lot of places but I can not find the answer anywhere.
View 1 RepliesI would like to add a widget board to my flash project so users can embed my project in their web page or wiget display. To see what I'm talking bout go here [URL] and click the white + mark on their widgets.If your a moderater please put this in the correct area, and consider making it a sticky so we can post new ways to impliment in different sites as they become available.
View 2 RepliesI just wanted to ask if I have a project created in authorware and one more in director.I just wanted to ask can we convert authorware project in flash directly or indirectly?Or can we import authorware project and/or director project in flash.does anybody know or anybody has done this b4???
View 1 RepliesI am developing a project in Flash Builder which will load a file built by Flash CS4. The code in Flash CS4 is below, it's a doc class. I am sure the dispatchEvent has been invoked[code]...
View 1 RepliesI have a CodeIgniter project and I made a back-office in Flex. I was wondering how I can implement the Flex project in my CodeIgniter since I'm working with routing I can't route to any directory. So there isn't a way to display the back-office.
View 1 RepliesI have a timeline with a bunch of frames. At the beginning of my timeline (frame 2) I have actionscript that makes movieclips that are transparent (alpha 0) visible, and also some rollover and link/button code using a tween class. On frame 3 I have other movies that are visible etc. Frame 3 has stop code, and a frame anchor named "page2". For instance for the moviedclip "page_1" I have this code:
[Code]...