ActionScript 3.0 :: Timeline Code Not Running In Loaded Swf

Oct 26, 2010

I am publishing an animation which needs to dispatch events from certain frames on the timeline. The document class is InteractiveAnimation - here's the important bit:[code]When I load it into my player application (into the same ApplicationDomain, I might add) all I get is:"Running constructor of InteractiveAnimation" the timeline trace doesn't happen. Or any other timeline code for that matter.What is killing the framescripts? Has anyone even got any suggestions as to how I might continue to track this down?

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I've loaded a clip (with a stop() and a trace() on the first frame) in my main swf but somehow when it's loaded and added on the stage it neither stops nor do the trace command, here's my code:

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I'm using setInterval() to run a function that shoot a bullet every 1.5 seconds.
 
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[Code]....

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Tell me is there a possibility to completely stop actionscript 3 code from running for a given time and then to resume?

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I have a bunch of thumbnails i'm getting from XML that have this code on them...

Code:
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Error #1009: Cannot access a property or method of a null object reference.

If I use a timer to create a delay between gotoAndStop and trying to reference the items it also works fine. So it seems that when using gotoAndStop, the actionscript is trying to access the items on stage before they have been added to the display list.

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Below is an example of the script

Code:
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[Code]....

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ActionScript 3.0 :: Determine If SWF Is Running In Same Browser Domain As It Was Loaded From?

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2. What server domain the SWF was loaded from (ie, what the URL domain was for the SWF)?

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Specifically, what I'm trying to determine is if the SWF is executing in a page from the same domain as it itself was hosted/loaded from. I want to fork on this test and create different behavior for a SWF if it's "hot-linked" (that is, loaded onto a page on a different domain from where I host it).

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Code:

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[code]....

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