Actionscript :: All The Script Is Running Before The Images Are Loaded
Aug 21, 2009
Where in, all the Images were getting loaded at the same time & because of this all the versions IE browsers were getting hanged. (I have around 100 Images to be loaded. a total size of 32.5 MB) Mozilla was working fine though. So I decided to download each Image at a time using a preloader. Below is the script. But it seems like the function LoadZones(index:Number) is being called over again. and all the Images are starting to download again, causing a hang.
I'm loading content swfs into an Air App. The swfs are loaded into the non-app sandbox, and any communication is via the parent/child sandbox bridge. The swfs have timeline code. This code executes fine. The swfs also have mcs on the timeline - any code inside these mcs, or any child mcs of these mcs, is ignored. Simple traces do not execute below the top level timeline of the loaded swfs. I have tried naming the child mcs. I have tried exporting them in the library. Neither makes any difference. When I run the swf standalone, I see my diagnostic traces. When I load the swf, I only see the traces for the top level timeline.
I currently have an AS3 swf that uses a loader to load in various other swfs, some AS3 some AS2. I load in all the swfs at the start and store them in an array for when they are need later. This works fine with the AS3 swfs, as they all have eventListeners for the ADDED_TO_STAGE event and so won't start until I need them. Unfortuantely, I haven't found a similar solution for the AS2 swfs, and they will run immediatley as I load them. Is there any way to stop this?
I am publishing an animation which needs to dispatch events from certain frames on the timeline. The document class is InteractiveAnimation - here's the important bit:[code]When I load it into my player application (into the same ApplicationDomain, I might add) all I get is:"Running constructor of InteractiveAnimation" the timeline trace doesn't happen. Or any other timeline code for that matter.What is killing the framescripts? Has anyone even got any suggestions as to how I might continue to track this down?
I have a main interface which loads up a series of animated .swfs, one after the other into an empty movie clip, under a mask layer on my main timeline.My problem is with the loaded swfs running really slowly. Without them being loaded into the interface, they run fine, as I have tested them online.But once they are within the interface, they run really slowly, especially when the redraw regions are biggest. I'm just using
loadMovie("FirstMovie.swf", "_root.empty_mc");
In my main timeline to load the first movie, then
this.loadMovie("SecondMovie.swf");
...on the final frame of the first movie, and so on.As you can see, I havent put any numbers or channels in, as I'm not sure how they work. Could this be why my swfs are running so slow?
I have instances of items on the stage, on various labelled frames. I have an actionscript class that uses gotoAndStop('framelabel') to move forwards and back. When using the IDE this works perfectly.
However, when I view the swf on its own, or in a HTML page, I get the error:
Error #1009: Cannot access a property or method of a null object reference.
If I use a timer to create a delay between gotoAndStop and trying to reference the items it also works fine. So it seems that when using gotoAndStop, the actionscript is trying to access the items on stage before they have been added to the display list.
Is there a way to force Flash to load the display list of the frame it's stopped at before trying to access those items? Surely it should load the stage instances before running the actionscript?
Below is an example of the script
Code: private function goThree(e:MouseEvent = void):void { Main.root.gotoAndStop('Three'); var btnMinus:SimpleButton = Main.root.getChildByName('btnMinusThree') as
I recently discovered the incredible functionality of getDefinitionByName(), I'm attempting to load in pages for an interactive book.Each page has its own functions, listeners, nested animations, and timers.When loading in these pages, no stop()s are working within the nested clips, and any interactivty has been lost.It's just a mess of a bunch of animations running over and over.[code]
In addition to having the MovieClips not running code, I am running into serious garbage collection issues.I can unload the pages from display, but all sounds continue playing.Does anyone have an idea of why these loaded MovieClips are not running code, and why they will not unload properly with the destroy() method?
I have a AS3 Flash file with some animations during the timeline. On the timeline I also have a stop() in the middle (on a keyframe). When I run this SWF file it does stop. But if I load if from another Flash file using a Loader object it does not stops (nor runs any other action script - i.e.: trace("hi")) I'm also including the context with the current application domain:
This may sound like a strange request, but I need to be able to determine:
1. What browser domain the current swf is executing in (that is, the page that hosts the swf is displayed in a browser, what is the domain of the page)?
2. What server domain the SWF was loaded from (ie, what the URL domain was for the SWF)?
I believe both of these I can get via javascript and ugly workarounds and pass them in, but what I need is actually to get these values (at least #2) from inside the SWF without relying on the javascript in the hosting page.
Specifically, what I'm trying to determine is if the SWF is executing in a page from the same domain as it itself was hosted/loaded from. I want to fork on this test and create different behavior for a SWF if it's "hot-linked" (that is, loaded onto a page on a different domain from where I host it).
I've looked into flash.system.SecurityDomain and ApplicationDomain... both these have properties called 'currentDomain' which would seem to be the value i'm looking for (for #2), however this object is a static variable that I can't seem to get any information out of or transform into any kind of useful string that I can look at it's value and test with it.The only info I've found on either of those two classes all relates to passing them to LoaderContext and such, when you are loading external resources.I do not want to load anything, I just want to determine how and where the SWF is executing.
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
I have a problem in Flash Site uploading.That is, i have created a flash site & in the dreamweaver i inserted the flash site as insert -> media -> Shockwave.The site is running inside the dreamweaver but when i publish it, flashsite is not running.
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
I try to get 5 images loaded on one swf.downloading the first one works:[code]from here the fallowing images are loaded each time different.sometimes no images a shown, sometimes only one and the second one is in the left corner, sometime 3 from 5 images are loaded and placed and sometimes it works properly.[code]why doesn't each objet do its job : loading the image and placing it on the right place?
I've used AS2.0 to build my site. I have several .jpgs that I'm loading dynamically on my flash site from my server. For some reason only some of the .jpgs are loading pixelated. I've tried to look up solutions to this, but I'm not exactly sure where a quality=best or smoothing=true script should be placed. And I'm equally as puzzled as to why only some of my .jpgs are loading pixelated? This is very frustrating, this is the code I'm using to load my images:
I have a Gallery that loads thumbnails from an XML. I have added a pre-loader to each one of the thumbnails as it is being loaded from the XML. My problem is that I can't figure out how to remove the pre-loaders after it has called the Event.COMPLETE. With my curent code, As it completes loading the thumbnails, it throws an error and only removes the very last pre-loader. Thanks for any help you can provide.
Here is the code I am currently using. var urlRequest:URLRequest = new URLRequest("images.xml"); var urlLoader:URLLoader = new URLLoader();
I've put together an XML gallery with previous and next buttons which navigate through my images. I've applied an alpha tween so that images fade in and fade out. Locally this works perfectly but when uploaded to the server there are delays in the images loading which means that images are not fading in - they appear suddenly and abruptly. Although the images are not particularly heavy in terms of filesize, I do realise that download speeds will vary, but I'd like obviously for the live experience to be identical to the local experience i.e. smooth & predictable.
To explain the setup:-
I have a movieclip with instance name "cover_mc" which contains a UILoader with instance name "imageHolder".
My code:-
import caurina.transitions.*; var lastImageIndex:int = 0;var imgArray:Array = []; lowerNav_mc.btnPrev.addEventListener(MouseEvent.CLICK,
I have a folder containing some images named 01_image_name.jpg, 02_image_name.jpg, 03_image_name.jpg, ... wich names I read with a PHP script. Then I loop loading each image and waiting until all are loaded to display them
1. The PHP script reads file names and returns a string with names separated by a "|" char, then I use the split method to store them in imagesNames array and sort it2. I loop trough imagesNames array loading images3. Anytime a new image arrives I push it in imagesContainer array and check if all images are loaded to show them
The problem is there's no guarantee they arrive in the same order they were requested. So, how I sort the imagesContainer array by file name, i.e. in the same order they are in imagesNames array?
I was wondering if there was a way in Flash to preview externally loaded images in Flash while still working.I am loading images externally to keep the file size down on a piece of elearning but now I'm afraid maintenance will be a nightmare since you don't actually see the screens until you publish. I have interactions on the screens so I need to see them for their placement on screen.
I am trying out an AS2 xml image gallery from a tutorial online (code attached). I have also found out how to add a button to the stage that takes the SWF-movie into true full screen (code also attached).
But the problem is that the images from the xml are placing themselves above the button so that the button can't be seen or used. I would of course like to overlay the button on top of the loaded images.
I thought that putting the button on a new layer above the first layer with the AS2 xml image gallery code would do the trick, but it did not.
How can I specify that the button should be "always on top"?
I have a Gallery that loads thumbnails from an XML.I have added a pre-loader to each one of the thumbnails as itis being loaded from the XML.My problem is that I can't figure out how to remove thepre-loaders after it has called the Event.COMPLETE.With my curent code,As it completes loading the thumbnails, it troughs an errorand only removes the very last pre-loader.
I'm using a embeded variable in the source name of my .swf to define the where my swf is going to load the XML. And the XML tells my swf where to load the pictures.This works great - for a while. but after like 2-5 minutes it stops loading the images!(the movie is still running tho).I am using a fader-movieclip, and inside this movieclip in a specific frame I call for the "changePic();" function I created to change pictures. And when this movieclip is gonna run is told by a variable I call "InteractiveTimer".
When the timer<1, I play the movieclip, who after a few seconds plays the changePic(); function.So, anyone knows what's wrong? is it a browser-bug perhaps or server issues? (it's not happening when there is no more pictures, I've created a function to loop it. Everything works perfectly, but after a while it seems like it looses connection or smth :S )
EDIT: I'm using a Loader to load the images, when it's time for next picture I use:
As the title says. How do I add a stroke or outline to the images loaded by my XML? I need to create a hover state and selected state. So when I rollover my images there is a blue stroke that goes around the image. I created a new movieClip called newHover and I thought I could add it using my loaders mouseout and mouseover events but the loader class doesn't support do that.Maybe adding a movieClip that has the stroke isn't the way to work this. how to accomplish this.
ActionScript Code: //floor color1 var cityPic:Dictionary = new Dictionary();
I have a grid with 17 columns and populating it with images through XML. I would like to scale the images on Mouse over. I can get this to work but the problem is that some of the images when scaled are below the surrounding images. I thought maybe setChildIndex, but perhaps I was not implementing it correctly.
I am importing an external JPG into my movie. I need to use that same JPG in 3 total places, all at different sizes. I also need to motion tween between the first instance of the image and the 2nd, as it moves and resizes to a smaller version. I have it working so I can fade in (on the timeline) my holder movieclip. BUT, when I try to either resize the holder movieclip, or change the mask for it, the image just disapears. Here is how I have the image coming in:
onClipEvent (enterFrame) { // Make canvas dynamically resize to whatever is loaded in imageClip clip and width and height matches (and only when ttally loaded )