ActionScript 3.0 :: Running Before Stage Items Are Loaded?

Mar 11, 2009

I have instances of items on the stage, on various labelled frames. I have an actionscript class that uses gotoAndStop('framelabel') to move forwards and back. When using the IDE this works perfectly.

However, when I view the swf on its own, or in a HTML page, I get the error:

Error #1009: Cannot access a property or method of a null object reference.

If I use a timer to create a delay between gotoAndStop and trying to reference the items it also works fine. So it seems that when using gotoAndStop, the actionscript is trying to access the items on stage before they have been added to the display list.

Is there a way to force Flash to load the display list of the frame it's stopped at before trying to access those items? Surely it should load the stage instances before running the actionscript?

Below is an example of the script

Code:
private function goThree(e:MouseEvent = void):void {
Main.root.gotoAndStop('Three');
var btnMinus:SimpleButton = Main.root.getChildByName('btnMinusThree') as

[Code]....

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