ActionScript 3.0 :: Looping Through Stage And DisplayObject Items?

Aug 7, 2009

I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject.With AS 2.0 - I would only have to do:

[code]
for(var i in _root) // or MovieClip, this, ect
{

[code].....

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IDE :: Actionscript 3.0 Looping Through Stage And DisplayObject Items?

Aug 7, 2009

I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject.

With AS 2.0 - I would only have to do:

[Code]...

This kind of works but the o[prop] always traces undefined and it's not showing any movieClips on the stage.I would like to be able to have the debug object function be able to take Stage and DisplayObject arguments like such:

[Code]...

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ActionScript 3.0 :: Looping Through Stage And Display Object Items

Aug 7, 2009

Actionscript 3.0 looping through stage and DisplayObject items. I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject.
With AS 2.0 - I would only have to do:
for(var i in _root) // or MovieClip, this, etc { trace("i: " + i + " [i]: " + _root.[i]);}

In AS 3.0 I found this equivalent which works w/ some objects:
public function debug_object(o:Object, show_all:Boolean):void {
import flash.utils.*; var def:XML = describeType(o);
var props:XMLList = def..variable.@name; if(show_all)
props += def..accessor.@name;
for each (var prop:String in props) {
trace(prop + ": " + o[prop]); }}
this.showChildren(Stage);

This kind of works but the o[prop] always traces undefined and it's not showing any movieClips on the stage. I would like to be able to have the debug object function be able to take Stage and DisplayObject arguments like such:
this.debug_object(Stage, true);
this.debug_object(flash.display.DisplayObject, true);

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Actionscript 3 :: Looping DisplayObject Animation?

Oct 4, 2010

I have multiple object doing random movement with random speed. i wanted to repeat the animation.I tried to use onComplete to restart each object once the animation end, but how could I specifically target it to that object? Currently its overflow

private function lineAnimation (e:DisplayObject):void
{
TweenLite.to (e,randomTime, {x:randomX, onComplete: lineAnimation(e)});

[code]......

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AS 3.0 :: Find The Nr Of Items In A Xml That Have A Specific Name Before Looping Through?

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I'm trying to resolve the following:I'v got a long xml file with a node called 'ows_Sub_x002d_Site' - this has several different values (e.g Home, about us e.t.c) which i then filter to make sure only items with that specific value are then looped thro to build a menu.

That part i got sorted (see below).The problem i have is that i need to know how many items there are in the xml file with that value before i loop thro the xml and build the menu (so i can determine the overall width of the menu e.t.c).

function buildTheMenu():void {

var filterBy:String = "Home";
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Actionscript 3 :: Access Stage In A Class That Is Not DisplayObject?

Jan 28, 2010

How do I access the stage in Actionscript 3 in a class which is not my main class and not a displayobject?

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Actionscript 3 :: Determining When A DisplayObject Has Been Removed From The Stage?

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The REMOVED_FROM_STAGE event is fired before the object is actually removed from the stage. I'm looking for a performant way to know when the object is finally removed.

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I would like to be able to quickly check if a given DisplayObject is a descendant (not in the inheritance sense - ie. child, grandchild, great-grandchild, great-great-grandchild, etc.) of another DisplayObject. There doesn't seem to be a native way to do this and I can only think of two ways to achieve it: Create the mother of all nested loops. Seems a bit, I dunno, wrong? Dispatch a bubbling event at the 'child' and check if the potential 'parent' receives it.

[Code]...

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ActionScript 3.0 :: Restrict Items Inside Mc To Stage

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As this involves assorted dragging interactions to understand this explanation take a look at the file.URL...it should work like the last item on this page, called exploring kite interactive Url...I have a mc which includes 5 dots that can be dragged in various ways.each one needs to be limited to the stage area when it is being dragged.The limit should only apply to the dot when being dragged. If a dot being dragged causes another to exit the stage area that is fine.I have tried a few ways, none work too smoothly.One issue is that a dot which stops dragging at the edge can be hard to pick again.Another issue is that if you drag really fast you can drag a dot offstage. This is usually when the top or bottom dot is dragged quickly from where it has stopped at the edge and the mouse is released just outside the stage.FLA is attached.

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ActionScript 3.0 :: Remove Items From Stage Using RemoveChild?

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So, I have a file where I've added 27 movie clips to the stage using a for loop to cycle through items in an XML document. Here's the pertinent part of the code I'm using, it's AS3:

So, I end up with 27 instances of mini_mc, each named 0, 1, 2, 3, etc.

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ActionScript 3.0 :: Properly Remove Items From Stage?

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In actionscript 2 if you wanted items on the stage to not appear to the user you would just use the onclipevent(load) and then move them, alpha them and so on. In as 3 I cannot figure out how to get the items off of the stage before the stage renders them. There's always a flash of the stage items and then they disappear. What should I use? I don't like the addChild method because it's impossible to design a site that way. I like all my items on the stage and then go from there...

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ActionScript 3.0 :: Use The Debugger To Identify Items On Stage?

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I have an app that uses several Loader objects to load extenral swf files. Things go well except for one point. I have a quiz element that's loaded through a loader named 'quiz'. When the quiz is done, I remove the quiz element with removeChild(quiz). The quiz disappears from the screen every time except for one question. I can't identify what's going on differently for that question. I've debugged this and can see that my quiz object is set to null, but I can plainly see the quiz still onscreen.

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[Code]...

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Im presuming setting the boundaries is a matter of adding X and Y values or similar.

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I've been trying and trying to delete some basic cards from the stage whenever I reset a game, but thus far absolutely zero luck.

[Code]...

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ActionScript 3.0 :: Running Before Stage Items Are Loaded?

Mar 11, 2009

I have instances of items on the stage, on various labelled frames. I have an actionscript class that uses gotoAndStop('framelabel') to move forwards and back. When using the IDE this works perfectly.

However, when I view the swf on its own, or in a HTML page, I get the error:

Error #1009: Cannot access a property or method of a null object reference.

If I use a timer to create a delay between gotoAndStop and trying to reference the items it also works fine. So it seems that when using gotoAndStop, the actionscript is trying to access the items on stage before they have been added to the display list.

Is there a way to force Flash to load the display list of the frame it's stopped at before trying to access those items? Surely it should load the stage instances before running the actionscript?

Below is an example of the script

Code:
private function goThree(e:MouseEvent = void):void {
Main.root.gotoAndStop('Three');
var btnMinus:SimpleButton = Main.root.getChildByName('btnMinusThree') as

[Code]....

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Placement Of Items On Stage Appears In Different Location On Webpage?

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why when I place something on the stage it does not match up on the web page. Do I have to set the co-ordinates of the item for it to appear in the correct place on a web page.

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Professional :: Making Items Appear On Stage Only When Button Is Clicked?

Nov 27, 2010

In CS5, I want to have a frame with buttons that when clicked, reveal different graphic symbols or movie clips (I'm not sure what to use?). The symbols will reveal text information and graphics, and might fade in when clicked, though will not move or do anything else.
 
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I want to rearrange an item on stage when the visitor changes the browser size. The item is initiated in an external class G94Menu:

ActionScript Code:
public function addItem(item:MenuItem):void
{
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[code]....

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How to access a display object on the stage in a class which is not a document class?

I am looking for a solution that doesn't involve passing the stage as a parameter to the class.

One solution i always come across is using "TopLevel.as". Is it a good method because as far as I have heard using global variables is not recommended because it might cause some problems while working on big projects.

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I have a for loop wich passes 11 times:

private var currentItem:uint;
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addChild(arr[currentItem]);

[Code]....

So the problem is that the array only contains 6 items. So when it comes to the 6th item the currentItem resets and the next 4 items that are getting added are the 4 first from the array again. Now when i trace the items, the last 4 trace "null". how can i add items from the array multiple times without losing its properties etc?

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ActionScript 2.0 :: Dynamically Assign Instance Names To Items Already On Stage?

Oct 6, 2009

What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):

ActionScript Code:
onClipEvent (load) {[code].....

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