ActionScript 3.0 :: Properly Remove Items From Stage?
Apr 8, 2009
In actionscript 2 if you wanted items on the stage to not appear to the user you would just use the onclipevent(load) and then move them, alpha them and so on. In as 3 I cannot figure out how to get the items off of the stage before the stage renders them. There's always a flash of the stage items and then they disappear. What should I use? I don't like the addChild method because it's impossible to design a site that way. I like all my items on the stage and then go from there...
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Nov 17, 2008
So, I have a file where I've added 27 movie clips to the stage using a for loop to cycle through items in an XML document. Here's the pertinent part of the code I'm using, it's AS3:
So, I end up with 27 instances of mini_mc, each named 0, 1, 2, 3, etc.
I'm trying to write code to remove them at a certain point in the movie but having problems. Here's what I'm using[code]...
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Feb 6, 2009
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
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Feb 5, 2010
I'm trying to use XML to convert the code that a Flex RTE creates to valid HTML. No problems on other HTML elements, but difficulty with unordered lists. I created a solution for moving consecutive LIs into a UL node. After trial and error, I came up with the following solution. My question is - surely there's a better way to do this?
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if (listXML.children().length() == 0) {
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May 14, 2011
- I have A.fla.
- A.fla includes buttons, movie clips and also B.swf is loaded in A.fla using a LOADER
- i want to access elements in A.fla, from the actionscript codes inside B.fla to modify those movie clips and buttons based on actions going on in B.swf
for instance, lets say there is a button X in A.fla, and there is a button Y in B.fla, B.swf is loaded into A.fla, and I want the button Y to erase button X when clicked.
general question: accessing elements in a stage, through a SWF file loaded into that stage.
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Dec 20, 2009
I'm making a game for children where they have to pay money by dragging it on a square. It al works wel only when i pick the first coin of one euro without going over the coin of 2 euro and then pick up a 2 euro coin the one euro disappears. after then it all works fine.i cant remove my duplicate euro's from the stage when i clic on pay here is my code for the euro's the euro's are in a emty movieclip
[code]...
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Aug 13, 2009
Flash CS4 is really good for design and development point of view. But I noticed two things:If library have more item then there is no option on right click "Select Unused Items". How can I get this option "Select Unused Items" on right Click while library have a more items with scrollbar?Some times the actions window's height increased. At this time there is no option to decrease the height of actions window except the Reset option.
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Jun 8, 2010
suppose I have created an Array object with 4 items on it. Now how we can remove that all items without looping process.
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Apr 17, 2011
I have two arrays of objects. Each object has a unique name property besides few others. One of the array is a local copy and the other one is sent from server after regular intervals. The local copy of arrays is then used to add a movieclips into a container.Now, I want that when I receive an array from the server, I compare it with the one which is already with me locally such that the items which were not in the received array but were there in the local array, get removed from the container and the newly added ones only get added. The items which were present in both local and remote array remain as it is.
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Oct 11, 2011
I have a really big project that has gone through many iterations, and has gotten very large. I am certain there are a lot of library items that are not being used, but I am not sure how to identify them. The FLA file is really large, 500 MB. And I am running into memory problems. Is there a way to remove all unused library items in an FLA? Or at least identify them?
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Nov 29, 2011
How do I remove items from an array that's constantly being added to?
I have a function that attaches mcs to an array every second but I want only a certain one removed.[code]...
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Mar 4, 2004
How can I simply add or remove Items to/from component - ComboBox?
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Aug 11, 2010
I'm using flex 4.1 to write an application. i read in the documents that has the rowCount property to set how many items to display. the does not have that property. how can I limit the list to display 3 items ?
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Feb 6, 2012
End-User searches for something and an ArrayCollection is returned with Result objects. This is displayed in a data grid.End-User selects a few of the search results and "moves" it over to another datagrid for use later.End-User does another search.
PROBLEM:Some of the search results might contain something the user already previously selected and moved over to the second datagrid. I want to remove these from the second search result.
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Mar 4, 2004
How can I simply add or remove Items to/from component - ComboBox?
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Jul 2, 2011
I needed to make my document size larger. Is there an easy way to center all the content in the new size? Right now everything is flushed to the top left corner.
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Jun 21, 2010
I am using preloaders to load "modules" of pictures. They are working but I need to unload them before navigating to the next frame (to load the next module). Is there a way to condition action upon leaving a frame? Do I need to create some kind of unloader before the preloader? That might be difficult because I won't know what page I am navigating FROM. Here is my loader [code]...
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Nov 23, 2009
As this involves assorted dragging interactions to understand this explanation take a look at the file.URL...it should work like the last item on this page, called exploring kite interactive Url...I have a mc which includes 5 dots that can be dragged in various ways.each one needs to be limited to the stage area when it is being dragged.The limit should only apply to the dot when being dragged. If a dot being dragged causes another to exit the stage area that is fine.I have tried a few ways, none work too smoothly.One issue is that a dot which stops dragging at the edge can be hard to pick again.Another issue is that if you drag really fast you can drag a dot offstage. This is usually when the top or bottom dot is dragged quickly from where it has stopped at the edge and the mouse is released just outside the stage.FLA is attached.
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Jun 23, 2009
I have an app that uses several Loader objects to load extenral swf files. Things go well except for one point. I have a quiz element that's loaded through a loader named 'quiz'. When the quiz is done, I remove the quiz element with removeChild(quiz). The quiz disappears from the screen every time except for one question. I can't identify what's going on differently for that question. I've debugged this and can see that my quiz object is set to null, but I can plainly see the quiz still onscreen.
To further confuse me, I use the same loader object multiple times through the app, and just add it and remove it from the display list with addChild and removeChild. When my one problem question comes up and fails to go away, the app continues to the next question, and I can see that there are now 2 quiz objects stacked on top of each other. I have no idea how this can happen when I'm using the same loader object for all the questions.
[Code]...
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Apr 14, 2010
I am adding few items dynamically from the library to the stage by creating instances. If I remove them using removeChildAt() then the item gets removed from the display but exists in the memory. How can I remove this from memory?
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Oct 7, 2010
I am using the CS4 version and when I click on the library item and drag it to the stage, there is nothing there. It is just a blank canvas and it's like the image(s) are hidden behind the stage or something. When I do a Publish Preview, I can see the .swf file with all the images, but in the .fla, there is nothing showing but the text files, and then that is even hidden in a newly created file. I am not sure if I accidently turned something on/off that is preventing my images from not showing on the stage or what. I really need to find a solution to this problem because I need to create a Flash file for a project I am working on in one of my classes. Does anyone know what could be causing this? I have done Google searches and Forum searches to no avail unless I'm not using the right keywords in my search.
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Aug 7, 2009
I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject.With AS 2.0 - I would only have to do:
[code]
for(var i in _root) // or MovieClip, this, ect
{
[code].....
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Sep 9, 2009
I have the AS to move pictures around (like a jigsaw puzzle i guess), im just struggling with setting boundaries so that the pieces cannot be dragged off the stage...
Im presuming setting the boundaries is a matter of adding X and Y values or similar.
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Jul 16, 2010
I've been trying and trying to delete some basic cards from the stage whenever I reset a game, but thus far absolutely zero luck.
[Code]...
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Aug 10, 2010
So what will be faster:a) From actionscript construct library items and put on stage and Tween;b) Or keep those library items on stage, but not on visible zone and then with actionscript make them appear with a Tweener?
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Aug 5, 2011
I have a lot of different movieclips on the main stage, with a majority of them being mcHotspot movieclips. These mcHotspots are simply yellow boxes which display a 40% alpha so users can see where they can click on the stage. When you click one of these hotspots, a menu is displayed which contains more mcHotspot movieclips embedded within it.
I'd like to have a single button that will loop through all the items on the stage and display anything that is of type "mcHotspot". Is this possible, and is there a way I can dig down into any items of type movieclip that are NOT mcHotspots to see if they have mcHotspots themselves? I'm basically looking to use a recursive loop that will go to the lowest level. I know there is a typeof function that returns either Number, String, movieclip, etc. but is it possible to know what type of movieclip it is?
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Mar 11, 2009
I have instances of items on the stage, on various labelled frames. I have an actionscript class that uses gotoAndStop('framelabel') to move forwards and back. When using the IDE this works perfectly.
However, when I view the swf on its own, or in a HTML page, I get the error:
Error #1009: Cannot access a property or method of a null object reference.
If I use a timer to create a delay between gotoAndStop and trying to reference the items it also works fine. So it seems that when using gotoAndStop, the actionscript is trying to access the items on stage before they have been added to the display list.
Is there a way to force Flash to load the display list of the frame it's stopped at before trying to access those items? Surely it should load the stage instances before running the actionscript?
Below is an example of the script
Code:
private function goThree(e:MouseEvent = void):void {
Main.root.gotoAndStop('Three');
var btnMinus:SimpleButton = Main.root.getChildByName('btnMinusThree') as
[Code]....
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Aug 7, 2009
I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject.
With AS 2.0 - I would only have to do:
[Code]...
This kind of works but the o[prop] always traces undefined and it's not showing any movieClips on the stage.I would like to be able to have the debug object function be able to take Stage and DisplayObject arguments like such:
[Code]...
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Sep 10, 2009
why when I place something on the stage it does not match up on the web page. Do I have to set the co-ordinates of the item for it to appear in the correct place on a web page.
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Aug 7, 2009
Actionscript 3.0 looping through stage and DisplayObject items. I'm trying to convert to Actionscript 3.0 and I'm trying to find out how to loop through Stage objects as well as DisplayObject.
With AS 2.0 - I would only have to do:
for(var i in _root) // or MovieClip, this, etc { trace("i: " + i + " [i]: " + _root.[i]);}
In AS 3.0 I found this equivalent which works w/ some objects:
public function debug_object(o:Object, show_all:Boolean):void {
import flash.utils.*; var def:XML = describeType(o);
var props:XMLList = def..variable.@name; if(show_all)
props += def..accessor.@name;
for each (var prop:String in props) {
trace(prop + ": " + o[prop]); }}
this.showChildren(Stage);
This kind of works but the o[prop] always traces undefined and it's not showing any movieClips on the stage. I would like to be able to have the debug object function be able to take Stage and DisplayObject arguments like such:
this.debug_object(Stage, true);
this.debug_object(flash.display.DisplayObject, true);
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