ActionScript 2.0 :: Dynamically Remove Items From Array?
Nov 29, 2011
How do I remove items from an array that's constantly being added to?
I have a function that attaches mcs to an array every second but I want only a certain one removed.[code]...
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Jun 8, 2010
suppose I have created an Array object with 4 items on it. Now how we can remove that all items without looping process.
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Feb 6, 2009
im having some dificulties in the combobox of Flex 3, after defining the dataProvider and filling the combobox, how can i remove the items in the combobox later (without removing items in the dataprovider)? if i set the provider to "" or null, the items in the combobox are still there
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Aug 13, 2009
Flash CS4 is really good for design and development point of view. But I noticed two things:If library have more item then there is no option on right click "Select Unused Items". How can I get this option "Select Unused Items" on right Click while library have a more items with scrollbar?Some times the actions window's height increased. At this time there is no option to decrease the height of actions window except the Reset option.
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Nov 17, 2008
So, I have a file where I've added 27 movie clips to the stage using a for loop to cycle through items in an XML document. Here's the pertinent part of the code I'm using, it's AS3:
So, I end up with 27 instances of mini_mc, each named 0, 1, 2, 3, etc.
I'm trying to write code to remove them at a certain point in the movie but having problems. Here's what I'm using[code]...
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Apr 8, 2009
In actionscript 2 if you wanted items on the stage to not appear to the user you would just use the onclipevent(load) and then move them, alpha them and so on. In as 3 I cannot figure out how to get the items off of the stage before the stage renders them. There's always a flash of the stage items and then they disappear. What should I use? I don't like the addChild method because it's impossible to design a site that way. I like all my items on the stage and then go from there...
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Apr 17, 2011
I have two arrays of objects. Each object has a unique name property besides few others. One of the array is a local copy and the other one is sent from server after regular intervals. The local copy of arrays is then used to add a movieclips into a container.Now, I want that when I receive an array from the server, I compare it with the one which is already with me locally such that the items which were not in the received array but were there in the local array, get removed from the container and the newly added ones only get added. The items which were present in both local and remote array remain as it is.
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Oct 11, 2011
I have a really big project that has gone through many iterations, and has gotten very large. I am certain there are a lot of library items that are not being used, but I am not sure how to identify them. The FLA file is really large, 500 MB. And I am running into memory problems. Is there a way to remove all unused library items in an FLA? Or at least identify them?
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Mar 4, 2004
How can I simply add or remove Items to/from component - ComboBox?
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Feb 6, 2012
End-User searches for something and an ArrayCollection is returned with Result objects. This is displayed in a data grid.End-User selects a few of the search results and "moves" it over to another datagrid for use later.End-User does another search.
PROBLEM:Some of the search results might contain something the user already previously selected and moved over to the second datagrid. I want to remove these from the second search result.
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Mar 4, 2004
How can I simply add or remove Items to/from component - ComboBox?
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Oct 5, 2009
I am working on trying to collect data within an array (which works) and this data is collected when a button is pressed or selected. I also want the ability to remove an item from the array if the button is pressed again. Currently, I have these buttons dynamically generated and everything works well. The buttons have ids applied to them. SO what I am trying to get working is, if I select button 0, 2, 3 (0 indexing), the data array created holds [A., C., D.]. I want to remove A. after I click button 0. Instead, it seems to cause problems. What I am doing wrong with splicing??? trace statement:
A. items so far selected
selected items are: 0
A.,C. items so far selected
[code].....
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Jan 20, 2010
I'm so proud of myself. I figured this out all by myself and thought I would share. (If you can't tell, I'm new to AS) I needed a way to grab an item in a specific location and have it return an array of items. Here is how I did it:
[CODE]....
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Oct 8, 2009
I'm using the .unshift method therefore the newest values go into [0] and the rest are pushed down.
What is a good method to remove a value from an array once it has passed a certain length? For example i only want my array to hold 5 values.
Also, is there a method for clearing the entire array, ie removing all values? Or will i have to manually change all the values with a loop?
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Feb 8, 2010
In one area of my application I am creating a display that builds itself with actionscript during a loop. (in my actual app there are A LOT of nested children and my function might be looking for any of those children) In that AS I assign each item an ID, but when I try to access that item by it's id it fails. What gives? and how can I accomplish finding a UI component without having to go through knowing all of it's possible parents? [code]
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Sep 14, 2010
I am using a ContextMenu for an AdvancedDataGrid in my application. I could implement the normal context menu for the grid. Now, I am planning to make the context menu dynamic.For example, if I click on a particular cell, I need to see only the items related to that cell in the Context Menu. Is there any way we can do that?
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Mar 5, 2009
Basically I have five mcs on the stage, MC1, MC2, MC3, MC4, MC5, and I would like to change the alpha, for example, each time I click on nextBtn. I would control the number of mcs but altering the if (j <= 4){ line.
[Code]...
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Feb 4, 2010
1. An XML list, which works just fine, retrieves between 3 and 15 strings (or menu names). These menu names are put into an array called, "aGalleryMenuID".
2. I want to be able to create a MovieClip and TextField dynamically for each string and place them on the stage dynamically. So if there are only 5, it will make five. 3 will only make 3. The long way of doing this is to create 15 MovieClips and 15 TextFields and use a loop to use addChild. This is okay, but what if later it is decided there needs to be 30 menu items. I want to avoid that and make this future proofed.
for loop that loops through the # of array items in aGalleryMenuID
set the MovieClip's name to a unique identifier
set the TextField's name to a unique identifier
[code]...
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Aug 16, 2010
I'd like to add a couple of different MC's to the particle stream. I'd like to do that by referencing different items in the library.So I have 12 different particles in the library exported with classes named from Bubble0 to Bubble10 now as I run through my for loop I'd like it to use a different particle each time. first time I tried:
ActionScript Code:
var bubbleArray:Array = new Array();
bubbleArray.push(Bubble0,Bubble1,Bubble2,Bubble3,Bubble4,Bubble5,Bubble6,Bubble7,Bubble8,Bubble9,Bubble10,Bubble11)
for (var j:uint = 0; j < NUMBER_OF_BUBBLES; j++) {
[code]...
Scene 1, Layer 'actions', Frame 1, Line 871086: Syntax error: expecting semicolon before leftbracket.Is what I'm trying to do possible without some clunky switch statement?
P.S. I tried searching the forum for an answer but the terms are so common I couldn't find what I'm looking for.
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Nov 11, 2010
Lets say I had a rectangular sprite that could fit about 10 'list items'. However, I have like 100 list items. What I desire is adding all these 100 list items to this one rectangular sprite, so 10 will fit and the 90 should be masked, and I can scroll through this rectangular sprite (by dragging the box upwards) to view more list items. This means that only 10 list items are visible at one time but I want to scroll through all the list items dynamically.
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Sep 1, 2011
I'm using Adobe Flash CS4 professional for this Actionscript 3.0 project. This error always shows up whenever I compile it:
"Line 65 - 1093: Syntax error"
Haven't I had the parentheses right?
Code:
//Save the center coordinates of the stage
var centerX:Number=stage.stageWidth/2;
var centerY:Number=stage.stageHeight/2;
//The number of items we will have (feel free to change!)
var NUMBER_OF_ITEMS:uint=15;
[Code] .....
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Oct 27, 2011
I have a game where i add some cartoonish ants, that when they are clicked, they need to be removed from stage. There are 4 differend kinds of ants, so im doing a Math.random for picking which one to add. (ant 1+2+3 have 50% chance to spawn and 4th 50%)
Code:
rnd_nbr = (Math.random() * 5)+1;
I have a timer doing 10 tick, and i reset the timer to make neverending. Then i have a math random and if sentences adding mc' to the stage with movement from Tweener, and event listeners for clicks. But i cant figure out how to remove them when clicked. I have done alot of failed tries right inside the click_candy_anty function. I've left them commented out.
Code:
import caurina.transitions.Tweener;
var ant_index:Array = new Array(10);//index for ants
var ant_number:int;
[Code].....
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Oct 6, 2009
What I'm trying to do is dynamically assign instance names to movie clips placed on the stage based on their position on the stage. Say if one had an _x value of 1, i would want to assign that clip the instance name of "clip1" and if another had the _x value of 599, I would want to assign that clip the instance name of "clip599". Logically, I would think it would work like this (placed on each individual movie clip):
ActionScript Code:
onClipEvent (load) {[code].....
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Sep 25, 2009
I am attempting to load text from an external .txt file into dynamic text fields using AS2When you click on a button (named forward and back), I want the next &-denoted "news" item to repopulate the current dynamic text boxes to replace the first bit of info.This is what I have so far, but I'm stumped. I used the trace to make sure the button is "clicking" (it is), but I can't get the integer to go up a number and repopulat the fields.
var newsData:LoadVars = new LoadVars();
newsData.load("data.txt");
newsData.timeline = this;
[code].....
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Jan 14, 2012
Code:
function AddYCoins():void
{
for (var i:int = 0; i < 10; i++)
{
var Ycoin:YCoin = new YCoin();
[Code]...
This function creates 10 instances of my YCoin and places it around the stage. But i wish the coins to only fall in specific areas, (i.e. i have 8 green rectangles, names area1,area2 etc) because the idea is you have to collect the coins but only staying on the green rectangles.
i knows its the stage.stageWidth i need to change but i cant think what to change it too!
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Apr 7, 2011
is there a way to define a client side playlist like this:[code]but instead of a single videofiles for each playlistentry use dynamic streaming?I know how the DynamicStream class is working and how to set it up but i can't find any information if it is possible to combined those two techniques.
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Oct 20, 2010
I am trying to make my game increase in balls after each level passed by the player.
The script below are all on an enterFrame function
var level:int = 5;
var ball:ball_mc;
[Code].....
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Sep 10, 2009
I need to sort String items in an Array. Actually I need to organize children of a MOvieClip inside an Array.
I have a "menu" mc object which has 8 children with names "m1", "m2", and so on..... the last one is "m8" . They are NOT created dynamically.
the children are even organized in layers alphabetically.
i've already tried:
Code:
//for each (var item:MovieClip in menu)
//{
[Code].....
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May 17, 2011
I have an array a=[0,1,2,3] and I want to get a b array with elements of a randomly distributed. I tired the below code but it is not working[code]...
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Jun 17, 2011
I have an array that contains movieclips. All of the movieclips have te type and they are all positioned on the stage next to eachother.
Above the displayed movieclips i have 3 buttons, each simbolizing a type, what i want to do is: i click on one of the buttons and all of the movieclips that dont match the right type should be removed from the stage, the remaining movieclips should then tween so that they are next to eachother again. If i click the button again then the movieclips should be displayed again to where they were and should all be positioned again next to eachother.
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