ActionScript 3.0 :: Running A Project Outside Of Adobe Flash Professional CS5.5?
Jun 29, 2011
I'm working on a project in Adobe Flash Professional CS5.5, but I have to present it to someone who doesnt have Adobe Flash Professional CS5.5.
my Project consists of two .as files and two .fla files.(one .as per .fla)
How do I run my two programs outside of flash professional? I tried using Flash Player 10 but all it did was play my .fla files, and not any of my code...
Adobe Flash Pro to create my own Flash animation for an online class assignment.I downloaded the trial fine but I have no idea how to open it and get into the program.There's no icon for it and it's nothing in the Start Menu.I'm running Windows XP by the way.There's a folder that says adobe Flash Pro CS5, but I don't know how to open the program itself to get into the work area.I also extracted the zip files but nothing changed.Just s folder named "Flash Pro CS5" which contains "Adobe Flash Professonal" and "Goodies" folders with a Readme.pdf.
I want to make a washing machine animation with adobe flash cs4.I have a basic image of 3 washing machines standing next to each other with the door on the front.I also have a very similar washing machine at home that I can video tape while it washes. I am pretty good at figuring out software, but I have not used Flash CS4 much,so I would like an expert to tell me the best way to go about doing this animation with this software.
I've got some legacy code that I really don't have time to rewrite. Is there any way to mark a code block so that flash player reads it as actionscript 1?
I have seen a few blog entries on this and have had a discussion or two with my team mates but I would like to see what the stack overflow community thinks.
So why does the Adobe Alchemy Tool create so much faster running flash byte code than the flex compiler?
Also, when will the flex compiler be able to make similar performance gains? Will it require programmer specific use of special Array's or something of that nature to get the same performance?
i am supposed to fix some actionscript inside a flex-project. unfortunately i only checked out flex shortly after it came out and after that never had the need to use it.
i have flashbuilder 4.5 installed.
how do i proceed?
the project consists of: - main.mxml - applicationContext.xml - a build shell script - a bunch of as source code folders - a folder containing the assets
i do not know with which IDE the project was developed. the main interest would be to get it compiling inside flash builder
is there a way to get the current directory of the project? i'm trying to load images using dynamic paths and it seems that the link is broken. but seeing the current directory of the running project i'll be able to make sure that my picture links are valid.
I have a strange problem. When I run an exe projector that I exported from flash cs5.5, and on few of my client's computers it running very slow in full screen.When I running an swf file (not exe projector), also in full screen, it running well!I checked my clients computer hardware, and it match the system requirements of flash player.
I cant "center" my project, like you can see its "fixed" (yellow lines) in the left side and I cant see "invisible" part of project... (area around the project). how can I move my project so I can see the not-project area around the project. (picture 2).
At the moment situation... (cant see that area around the project) http://img19.imageshack.us/img19/1186/68553623.png
Problem:I call a PHP file using an HTTPService. I set the result of this HTTPService to a function which populates a testTextArea with whatever the PHP file has returned (echoed). This work fine when I run the application from flash builder i.e. I get strings in the testTextArea, echoed by my PHP file. But this does not work fine when I make the Release of the project and the testTextArea gets populated by the whole code of PHP file.
In my machine I have installed only Adobe Flash CS5 proffesional trial version. Now this installation is not supporting adobe.utils.Extension class in this version. I have tried with all latest updates from adobe site. My doubt is does adobe.utils.Extension class is available in licensed version of Adobe Flash CS5 proffesional?
I need to detect if running in ADL or not, I can't seem to fine an answer that is guaranteed...I found a couple posts online that say "this might work..." Is there a reliable way to check?
For a game (using AIR for iOS) I want to prevent the GC from running during a specific 30 seconds sequence (because it causes very notable lags). What I already do is calling System.gc() right before the sequence starts. During the sequence, i don't create many new objects and only some animations play and objects move (in 3D). some of the objects move out of the stage.
[Code]...
When the GC fires, the System.privateMemory drops to 74 MB, but causes a lag of aproximately one second. The GC fires twice during this 30 second sequence.
So my question is about any techniques, hacks or workarrounds (other than optimizing the memory usage in general - obviously i'm already working on that) to prevent the GC from firing during this 30 seconds?
I'm a newbby in Adobe AIR/Flex. I have developed a simple Flex web app. that through 2 Php's, can connect to a DB and return an XML result of the query. I uploaded the PHP and Flex files to my internet server, and the app. works fine. My question is: How can I make the same app. work in Adobe AIR? In other words, I have made a new AIR project, and I copy/paste the Flex code. When I run the project, it does not work and say things like:
I would like to be able to operate a scanner from my AIR application. Since there's no support for this natively, I'm trying to use the NativeProcess class to start a jar file that can run the scanner. The Java code is using the JTwain library to operate the scanner. The Java application runs fine by itself, and the AIR application can start and communicate with the Java application. The problem seems to be that any time I attempt to use a function from JTwain (which relies on the JTwain.dll), the application dies IF AIR STARTED IT.[code]
I am writing an application which is supposed to work on various mobile devices, and i need to retrieve the device hardware on which it is running.Is it possible, and how ( if it is ) to retrieve the device hardware parameters ?
I have a AIR for mobile pure AS3 project that saves a file on the device the first time it runs into the file.applicationStorage directory. The second and subsequent times the application launches I need it to look at that file I've saved.
My problem is that when I debug the application from Flex Builder 4.5 it wipes the application and application storage. So the application always behaves like it is running for the first time. I can't get into a debug session and step through my code as I read in that file.
Does anyone know how to connect to a debug session running on the device? My device in this case is an Android Samsung Galaxy S.
I made a flash video for my science project today, i added some music to it too. but the music keeps on runnning even when the presentation is over. and when i even stop it, and play it again, the audio runs in the background from the last time i played it and another stream of that audio starts from the begining. as if i play the song onec from the beginning and once from somewhere in the middle and both at the same time.
I have this weird issue with Flash Professional CS5. It has worked just fine for me in the past but when i try to start it now it gives me the following error:"This application has requested the Runtime to terminate in an unusual way
I am having an issue with Flash not running in Firefox but it is running in IE and Chrome. The main url is [URL] on which there is a section called "ROI Calculator". The download button links to a flash program which opens up in IE and Chrome but does not open in Firefox. I am using windows 7 professional and Firefox 8. Here is the code for the page [URL]:
Ever since I installed Flash CS4 on my computer, it runs fine for a while before becoming really slow to respond and a pain to use, so I have gone back to using Flash 8 which runs fine. Is this a problem with my computer or the program?
I have been given some Adobe Illustrator files for a project I am working on. Not being familiar with AI, I assume you can copy and paste directly from AI into flash? Are there any do's and dont's I should be aware of?
I'd like to convert a Adobe Flash Professional CS5.5 .fla file to an Adobe Flash Professional 8 .fla file. Is this possible without downloading Adobe Flash Professional CS4 and CS3?
I'm an application developer, and my standard usage of Flash is as follows: I'm creating an executable application, which contains a ShockwaveFlash object instance, which in turn is displaying a Flash Movie Clip - also created by myself. The executable application and the contained Flash clip are communicating via the ActionScript ExternalInterface (using XML strings) and the FSCommand.
I'd like to be able to debug the ActionScript code of the Flash file while I'm running/debugging my executable application. For that, I need to be able to start a remote debugging session from the Flash object running inside my executable. Problem is, I did not find any way of doing this.
When I publish the Flash SWF file with "permit debugging" checked, I'm able to start a remote debugging session when I'm displaying the file in a player or a browser (the "debugging" option is shown at the right-click menu of the Flash object), but I'm not able to do the same with the object inside my executable (the "debugging" option doesn't exist on the menu).
Environment Details: The executable application is using the ShockwaveFlash COM file to create the ShockwaveFlash object. The executable application is created using VB.NET, Visual Studio 2008, .NET 3.5. The Flash SWF file is created using Adobe Flash Professional CS4. I'm developing under Windows XP (SP3).