I'm building a videoplayer using the flvplayback component for flash cs5 the skin i'm using is SkinUnderAllNoCaption.swf.my question is how do I modify the code for the forward button currently the forward button scrubs the video file.I want the forward button to go to another video and for the rewind button to go to the previous video.
I am trying to customise a FLVPlayback Skin that has a counter in it, (MinimaFlatCustomColorPlayBackSeekCounterVolMute.fla)If i modify any of the skins without a counter there is no problem however when i try to publish one of the skins with a counter i get these compiler errors:Warning: unable to load SWC FLVPlaybackAS2.swc.1046 type was not found or was not compile time constant: NetstreamPlayOptions
I'm trying to copy/modify the spark skin for the default button, but not sure how to find that skin. When I hover over <s:Button and Ctrl + Click it, it takes me to the Button class, but there isn't any skin information there.
I am working in CS5/AS3 with an FLVPlayback component and a pre-made skin with some custom colors. It is a skin with the caption button included (SkinUnderAll to be exact). I'm using Timed-Text files for the caption content. The captions work just fine. All other buttons on the skin show up, but the toggle button isn't showing up.
I checked all of the linkage in the skin's FLA, checked the AS that creates the FLVPlayback and FLVPlaybackCaptioning objects. All seems fine there.
I've checked the paths and SWF locations to be sure all are in the right places.
I've also included a SKIN_LOADED event listener to get around the default captions-on issue. I'm just not seeing what the issue is. I'd prefer to not go back through my code and make a custom control panel with button components. Started this in CS3 and moved the file to CS5, so I'm not sure if there's something I overlooked in the documentation that spells this out.
I have a custom movie clip in the flvplayback skin and I am looking for a way to call an external js function.[code]Unfortunately, the External Function is not being called at all.
I try to modify ncmanager file. (I want add parameter when connect method is called). I've edited this file but nothing happens in my application. After two hours of headacke, I delete NCManager (I've made a copy on my USB key).I try to place a FLVPlayback on my scene : no problem ! I can place it, but it does'nt work as I want.So I discover that even I try to change NCManager, this file isn't read.I need help to understand what I must do when I modify these file. Should I have to put it somewhere ? must I compile them and how ?
I am creating my own skin for the FLVPlayback component. I coped an existing one, renamed it and made some changes very easily.
However, I want my player to have fewer buttons. I had a go at removing some buttons from the layout_mc but when I published I found that the buttons I had taken out were appearing in the video playback area of the stage (I'm not really surprised it didn't work because the manuels say that layout_mc isn't actually put onto the stage at runtime, its just used for working out where things will go...)
ANyway, how to I successfully delete a button such as the fast forward
Is there anyway to add some new custom buttons on a FLVPlayback skin? i already try to put the button, everything fine, add a dispatchEvent with bubbling true,to that button to capture elsewhere in my aplications, the button appear on the skin but canīt get the Event
A video should be loading to the second pane of this carousel[url]...
But, on some systems, the playback controls, and the video, are not loading. When working correctly, as the swf seems to do on some systems, the video is covered by a movie clip of the first frame, and then a play button is loaded atop the image. When a user clicks the play on the skin controls or the button that has been loaded on top of the video, the image and button are moved off the stage and the video plays.[code]...
Is it possible when publishing a Flash CS4 file to have the Video swf and the Skin swf be in one swf file? I have a Flash CS4 (AS2) file that has a FLVPlayback Component. When I publish or test movie 2 swfs are output. I need only 1 swf as I am then going to insert this 1 swf into a Captivate 4 project. When I insert the video swf by itself into Captivate 4, I do not have a play bar/skin. If it is not possible to publish as one swf, how I can insert the 2 swfs into a Captivate file and get them to work?
I am trying to set a custom skin URL on an FLVPlayback object. The object is on the stage named vid. When I have the following code: vid.skin = '[URL]'; I get the following error when debugging in the CS5 IDE: Error #1014: Class fl.video::UIManager could not be found When publishing the file to an SWF it "dies" (it stops video playback) at exactly the same point. There is no error message or other indication of what happens in the browser. The flash still seems to work, it responds to ExternalInterface events. It just refuses to play the video. I'm using FLVPlayback 2.5.0.26 with Flash Pro 11.0.2.489 on Win7 64-bit.
How do I fix this? If I comment out the video.skin assignment then the video plays great (except there are no play/pause controls). But when I try to set it I get this internal Flash error. Incidentally if I assign vid.skin = 'invalid/url' then it doesn't die, instead it gives me a warning that the skin cannot be found. The valid.swf url is a copy of the MinimaFlatCustomPlayBackSeekCounterVolMuteFull.swf skin that comes with CS5.
I'm trying to insert a player on a Facebook Page tab with FBML with fb:swf. I have the following:[code]I can see the video, no problem. It plays inside a FLVPlayback component, which uses a skin (referred by /player/skinName.swf, I tried also the absolute path here). This player works perfectly everywhere else (even on an iframe Facebook application, where it's not inserted using the fb:swf tag, but with object, of course). However, I can't see the skin on the Page tab.
A video should be loading to the second pane of this carousel:But, on some systems, the playback controls, and the video, are not loading. When working correctly, as the swf seems to do on some systems, the video is covered by a movie clip of the first frame, and then a play button is loaded atop the image. When a user clicks the play on the skin controls or the button that has been loaded on top of the video, the image and button are moved off the stage and the video plays.Here is the code referencing the video:
I want to play a video, for it I decided to use a FLVPayback with a skin, and it works very well when I test it in Flash CS4, also when i called it from my server with the "network access" only preference. But when i embeded into a html... it plays the video but the skin doesīt shows up.
I have been working on modifying an existing FLVPlayback skin. Ideally I would like to have one that uses a counter. The problem is, all the fla's provided for the skins with counters fail to publish/compile correctly. Fla's are here: C:Program FilesAdobeAdobe Flash CS5CommonConfigurationFLVPlayback SkinsFLAActionScript 3.0
I have an FlvPlayback skin, which works really well, except the custom button. Basically this button needs to be able to call a function in the parent movieclip (that loaded the FlvPlayback, which in turn loaded the skin).
I am not really a Flash developer, and have not found anything on Google relating to this. It seems like a simple issue, but I just do not have enough knowledge of flash.
How to call a function in the base swf which has a FlvPlayback movieclip, from a custom button in the skin file.
I can see the video, no problem. It plays inside a FLVPlayback component, which uses a skin (referred by /player/skinName.swf, I tried also the absolute path here). This player works perfectly everywhere else (even on an iframe Facebook application, where it's not inserted using the fb:swf tag, but with object, of course). However, I can't see the skin on the Page tab.
I need to get access to the buttons inside an flvplayback skin. After a bit of googling I've come across several solutions for AS2 but it doesn't seem to function in a similar way. I know skin_mc is a private function of the flvplayer but I can't for the life of me figure out how to access it as an object that retains its properties all I get back is a string with the path to the skin swf.d.
why FLVPlayback isn't working properly in MVC views?I think i narrowed it down to the "hard coded" skin url file not being correct. Where should I put the skin file( e.g.skinOverAllNoCaption.swf)so that flash can find it?Or are there any alternative approaches to somehow setting the skin file dynamically.
I want to separate the time_txt inside the counter_mc into two objects. One displaying just the displayheadTime and the other the totalTime. I want to do this on the skin file. What my problem is I can't seem to find the part where the text is being set at all. I am using CS5/FlvPlayback 2.5.
I actually have two websites on the same domain. say, for example[URL]..flashsite contain the website that is fully flash based while the other is an html based with no flash. what i want is that, if somebody visits my url on [URL]..the javascript should first detect if the plugin is installed in his browser. if yes, then it should take me directly to the "flashsite" folder, and if not, then it should, by default, load the html website.
The following code is quite nice I got it from a tutorial. But I would like one modification as mentioned below: The next_btn will disappear in the following code once it reaches to 5 image.Instead that what I need to modify is, the could should get th last number from the images and set the disappear to value to next_btn. Why I need it because I don't know how many images the user will require. The following is the code:
next_btn.addEventListener(MouseEvent.CLICK, nextImage); //variable is a container that holds some value...var imageNumber:Number = 1;=true;[code]..........
I have a preloader that i found on the net which i am using to load my main .swf. Inside the main .swf I am loading several external .swf's and I wanted to use the same preloader to load them in.. however I am having a bit of trouble doing so.. here is the code that is attached to the preloader I am using..
Code: onClipEvent (load) { total = _root.getBytesTotal();}onClipEvent (enterFrame) { loaded = _root.getBytesLoaded(); percent = int(loaded/total*100); text = " "+percent+"%"; gotoAndStop(percent); if (loaded == total) { _root.gotoAndPlay(2); }}
When i use this preloader inside an external .swf which I am pulling into my main movie it resets the whole movie back to the begining.. i guess because of the referals to _root in the code...how I should modify this code for the preloaders in my external .swf's so I can preload and then play my exyternal .swf's in my main movie.
I have the following code with type writing effect which is working cool. But I want this code to start after 30 seconds so that some of the animation will be finished playing animation.[code]
I'm trying to modify the Velocity3D.as code from "Foundation ActionScript 3.0 Animation" so that I get 2 balls appearing that two different people can control with different keys. This is AS3 of course. I'm new to AS3 so I think I'm making a simple mistake with addChild or something else that will be obvious to experienced programmers.I created a second ball sprite which I called Ballb.as. this second ball is yellow. The first one is red.
Problem 1: I can't get both balls to appear on screen. Which ever addChild is put last that color appears. However, the controls are always the controls for the original red ball.
Problem 2: I want to use the "WASD" keys to control the second ball.But I can't figure out the correct syntax for using keyCode numbers for those letters. I've used "F" keys in the code as place holders. But as noted above they don't work even when a yellow ball is created.Here's the modified Velocity3D.as code...
look at the code for oringe's blur scroller and tell me how to set the scroller's height to a set value instead of the stage height? if you'd like the source get it here:[URL]
I have this code below and would like to know where and how i would alter it to have the menu reference horizontally and not vertically. I think it has something to do with "SortByVertical" and i changed it to "SortByHorizontal" but this just gave a strange result. I need to do this becuase i will be adding a scrolling text box and using it vertically does not work for the scroll bars.[code]