ActionScript 3.0 :: Get The Time Elapsed For A Timer Object?

Jan 31, 2009

Maybe I'm blind (or just dumb) but I've been searching through the API trying to find out how to get the time elapsed for a Timer object. I want to, at any given time, find out EXACTLY how much time(in milliseconds) has passed since a Timer Object has been started.

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Code below.

start_time = getTimer();
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[code]....

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[Code]...
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I'm trying to modify an mp3 player to work on my site, and I can't seem to get it to display time elapsed and total duration. I've included the .fla file below so you can see it (keep in mind that the mp3 file it loads, and the title are both passed to it through the link, i.e. "mp3player.html?audlink=test.mp3&audtitle=This+Is+The+Title").

[Code]...

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ActionScript 3.0 :: Scale Movieclip Depending On Time Elapsed?

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[Code]...

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ActionScript 3.0 :: Capturing Elapsed Time With Toggle Button?

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Code:
import flash.text.TextField;
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[code].....

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Actionscript Code:
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I've been trying for hours to add the elapsed time to a dynamic text field using a video player.
The Flash website has code similar to this:
Select all//Get playhead time
var listenerObject:Object = new Object();
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How do I get my Elapsed/Total Time dynamic text boxes into a flash skin template. I put the boxes in the skin and have the code to make it work on my main stage yet it doest do anything. When i put the text boxes on the stage it works...

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In my case, the timer I make doesn't reduce its time whenever a function is called. What code will I change or add in order to reduce the time in my timer? [code]At this point the timer.start(); is placed on a frame so that the timer starts as it enters the frame.

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Flash - Timer Object With TimerEvent.TIMER Event Globally Accessible To All Objects?

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I am working on a very simple game in Flash. I want to make all the animations framerate agnostic, so that I can change the framerate without affecting the flow and speed of the game.I read somewhere that if you want to do that, you simply create a Timer object and attach an event listener to this timer.

What if I have many objects that have to listen to the same timer? See the code to understand what I am trying to do. At this stage nothing breaks, but the event does not fire.Here is the Main class, the one that runs on swf execution:

public class Main extends MovieClip {
private static var _stage:Stage;
private static var _timer:Timer;

[code]....

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I am creating a flash game with a timer and as you answer questions I would like the time to increase or decrease but I can't seem to figure out how to do so.

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Anyone know if its possible to change the time for a timer i.e.

var tMovieTimer:Timer=new Timer(10); gives 10 mili secs. is there a way to change it to say 30 later or do I have to create a new one?

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I'm working on updating a quiz game my employer has. One problem I encountered was that the timer that runs during the "exam" mode of the game wouldn't work, so I found a work around by replacing it with a timer that did. All that it is, is a dynamic text box on the first frame of the questions, with the following script embedded in the start button to make it run:

start_time = getTimer();
countdown = 7200000;
onEnterFrame = function () {
elapsed_time = getTimer()-start_time;

[Code]....

When the game ends following the completion of question # 20 (there's about 200+ questions programed into it, with the 20 chosen at random) the game is redirected to a frame with results page; and here the time stops, using this code: count=(stop); Rudimentary, but effective - at least in stopping the timer. On this page is the option to save the results, with input found on this page (score, name, date and time completed) being output on another page, in a form the user can save or print off. What I can't figure out is how to output the elapsed time paused in the resutls screen, to dynamic text box in the save form. What script do I want, to send this information to the proper text box at the end?

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every time it gets to zero it goes back to 59:59:59:59.i need it to stay at 00:00:00:00 or even better make it flash.

var thisYear:Number = 2011;var thisDay:Number = 28;var thisMonth:Number = 2;var thisHours:Number = 19;var thisMin:Number = 30;var thisSec:Number = 0;var countdownXML:XML = new XML();countdownXML.ignoreWhite = true;countdownXML.load( 'countdown.xml'[code].....

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im using a timer and am trying to find out how much time is left untill it fires off?

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