ActionScript 3.0 :: Get The Total Time Elapsed Displayed On The Stage?
Dec 24, 2010
I have a programme that will count each second that has elapsed from one key press to another, in the output panel I get all the times this has happened (each second) but would like the total number displayed in a text box on the stage at the end. This will be the total delay between key presses.
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Nov 6, 2011
developing custom video player for my fla files.. i made few flash slides with combination of audio,text,animations, and video files.(for a e learning project).. the player which i made is a blend of few sample tutorials available on online... now my problem is how to display the total movie length of the movie in a dynamic text box using as2..
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Jul 24, 2009
I'm trying to modify an mp3 player to work on my site, and I can't seem to get it to display time elapsed and total duration. I've included the .fla file below so you can see it (keep in mind that the mp3 file it loads, and the title are both passed to it through the link, i.e. "mp3player.html?audlink=test.mp3&audtitle=This+Is+The+Title").
[Code]...
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Feb 29, 2008
How do I get my Elapsed/Total Time dynamic text boxes into a flash skin template. I put the boxes in the skin and have the code to make it work on my main stage yet it doest do anything. When i put the text boxes on the stage it works...
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Feb 9, 2010
Im using the FLVplayback component for a project im doing. I want to add the time elapsed and time left on the controls (just like how the player on the tutorials on this site works). I dont really want to create my own controls, as im happy with the flv playback component.
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Feb 22, 2011
Here is the situation : When a user watches the full duration of a video, I would like to add a new row to the database. For example, if there is a video of 100 MB with a duration of 2 hours and the user watches the full video add a new row, else do nothing. I am using JW player and js.
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Dec 23, 2005
Suppose I have 2 buttons on stage. When the first button is pressed, a time count starts. When the second button is pressed, the time count stops. (In essence we are measuring the time elapsed (in milliseconds) between the first and second click.)How can I set up such time count?
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Feb 23, 2012
I wonder if you can get the number of milliseconds that have elapsed since an actionscript timer has started.I want to set a simple label in flex that has the value of how long it wil take before the timer fires (again).this is the code, at 'GET ELAPSED TIME', I need the time that the timer has been running (since it last fired the function):
var timer = new Timer (10000);
timer.addEventListener(TimerEvent.TIMER, foo);
timer.start();
[code]....
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Apr 29, 2010
I have published some videos with flash, but I need to find a way to display a very simple timer showing the elapsed time. I tried to use a dynamic text with AS3 without any success. I would like to use one of the ready-made skin for my player, and just add anywhere on the stage a dynamic text field with my time inside.
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Oct 30, 2003
Does anyone know a script that can display the time elapsed on a site like this http:[url].... i took a look at the countdown timer tutorial but it's not what i'm looking for ...
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Jan 31, 2009
Maybe I'm blind (or just dumb) but I've been searching through the API trying to find out how to get the time elapsed for a Timer object. I want to, at any given time, find out EXACTLY how much time(in milliseconds) has passed since a Timer Object has been started.
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Oct 30, 2003
display the time elapsed on a site like this http:[url].... i took a look at the countdown timer tutorial but it's not what i'm looking for ...
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Jul 6, 2009
I've loaded a video into the FLVPlayback component and I'm looking for a way to get the total time and the time played so far and output them to two text fields so the end result would look something like "00:12/00:50".
Right now I'm defining the video by the components inspector but I'm eventually hoping to define this bit by actionscript as well.
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Nov 18, 2009
i have a player in flash action 3. i need to take a the total time of the sound file and current time of the sound file. how can i code like this.
function onPlayProgress(evt:Event):void {
var sndLength:int = Math.ceil(snd.length /(snd.bytesLoaded / snd.bytesTotal));
var seekbar = 100 * (channel.position / sndLength);
[Code].....
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Jun 24, 2009
I'm tryin to fiind the time elapsed from a Unix Timestamp.
[Code]...
So it's still returning the time from 1/1/1970.... Any way to make it return something like this: Mon Jan 02 01 1:2:35 GMT-0800 0000 or something like that so I can get the days, hours, minutes, and seconds elapsed.
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Feb 6, 2011
I've set up four buttons with a "for" loop. I need each button, when clicked, to start a timer. That button's timer will multiply a factor while the timer runs. For example, a button is pressed, a textbox will increment by $5.00 for each second until the button is clicked again. I thought I had figured this out, however because the buttons were set up in a loop, I could not figure how to differentiate each timer based on what button was pressed. I tried putting the timers in an array, but to no luck in capturing exactly which button starts the timer. [code]...
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Mar 13, 2012
i'm trying to measure the elapsed time from when a swf first opens in seconds?
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Mar 21, 2006
I have a sound clip running in flash and I want to jump to the next frame after a certain amount of time. Unfortunately it is not always the same time span. How can I measure the elapsed time and call a function accordingly? For example: after 17 second go to frame x, then after 25 seconds go to frame y, etc. until the end of the sound clip (2 min 50 sec.) Each frame holds an individual animation that is related to the current sound.
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Nov 4, 2009
I having a hard time on a small task that I thought was easy to accomplish, but it is taking me longer than expected and not the results I am wanting.I am developing a shooting game. I have a hero that can shoot only so often (once every half second for example). I am trying to scale a MovieClip depending on how much time is left to be able to fire again.
So when the hero shoots the gun, the MovieClip will have a scale of 0. When 250 milliseconds has elapsed, the MovieClip's scale should be at .5, assuming the gun can only shoot every half second.
Can anyone provide code on how to accomplish this? This is what I have to keep track of when the hero can shoot next,
[Code]...
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Feb 6, 2011
I've set up four buttons with a "for" loop. I need each button, when clicked, to start a timer. That button's timer will multiply a factor while the timer runs. For example, a button is pressed, a textbox will increment by $5.00 for each second until the button is clicked again. I thought I had figured this out, however because the buttons were set up in a loop, I could not figure how to differentiate each timer based on what button was pressed. I tried putting the timers in an array, but to no luck in capturing exactly which button starts the timer.
Code:
import flash.text.TextField;
import flash.utils.Timer;
[code].....
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Apr 4, 2011
How to add a dynamic text field to display the time elapsed and time remaining to play. I have been checking out the Adobe Live Doc but cannot search for what I need. Below is the code I have already that just shows the video and its controls.
Actionscript Code:
//the below script it on a button on click actionvideoholder.vidPlayer.source = "videos/Introducing our team.flv"//this code is in the same frame as my FLV holder called 'vidPlayer'import fl.video.*;// vidPlayer is the FLV holder//CustomVideoControls is the mc where the play, pause, mute buttons arevidPlayer.playPauseButton = customVideoControls.playpause;vidPlayer.seekBar = customVideoControls.seekvideo;vidPlayer.muteButton = customVideoControls.mutevideo;vidPlayer.fullScreenButton = customVideoControls.fullScreenButton;
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Mar 12, 2010
I've been trying for hours to add the elapsed time to a dynamic text field using a video player.
The Flash website has code similar to this:
Select all//Get playhead time
var listenerObject:Object = new Object();
listenerObject.playheadUpdate = function(eventObject:Object):Void {
trace(ns.state + ": playhead time is: " + eventObject.playheadTime);
controls.elapsed = Math.round(eventObject.playheadTime);
};
ns.addEventListener("playheadUpdate", listenerObject);
But that was designed for an FLVPlayback component and therefore does not work.
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Apr 28, 2006
I have an app in which there are 2 identical units that have a timer that displays elapsed time. I'm using a single file for these units since they are identical. When a user turns one of the units on, its timer is supposed to start and when they turn it off, it should then stop. The problem I'm having is this:
If I go to one unit and turn it on, and, after 2-3 minutes, turn it off, then go to the 2nd unit, instead of displaying 0:00, it displays the 2:00+ that was on the first unit. If I go back to the first unit and turn it back on, instead of starting at the 2:00+ mark, it starts up at 3:00 or later. I'm not very familiar with the way getTimer works, but I had figured that could be set to start whenever I wanted.
If the user then selects a new module, instead of restarting at 0:00, it starts off at around 5:00 or so. It appears to be giving the time from when I started the Flash piece instead of since the beginning of the module like I thought it would. How should I code these timers so that they can start when the user selects a module and so that they can be distinct values?
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Jan 11, 2011
I've created a timer to count elapsed time on a flash player of mine, I can't figure out how to control it though. For example I need the pause/ play buttons to (you guessed it) pause and continue the count.The dynamic text field that keeps count is simply called "count" and the pause button is btn_pause and play button is btn_play
Code below.
start_time = getTimer();
countdown = 7200000;[code].....
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Jun 1, 2009
how can i show my total time and time left of Movie Clip in text field.
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Jan 22, 2009
Setting up a time limit that if the time equals to 3 minutes the game stop.I have a card game with 10 different cards to be paired. My problem is to put a timer that limit the player to only 3 minutes of playing after which a movie clip that says "Time is up!" will be displayed.
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Jul 9, 2009
I am loading a flv video in AS2:
var conexion:NetConnection = new NetConnection();
conexion.connect(null);var stream:NetStream = new NetStream(conexion);
mi_video.attachVideo(stream);
stream.play("motto.flv");
this.onEnterFrame = function() {
[Code] .....
It works very good, In this line, I get de current time of the flv:
timer_txt.text = ((integer.length<2) ? "0"+integer : integer)+":"+((decimal.length<2) ? "0"+decimal : decimal)
And I need to display the total time too. By the way, I am not using the any flv component, I need to play the video in a custom player....
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Apr 4, 2011
using old AS2 code on an fms project.it seems that both server-side NetStream object and client-side NetStream object do not have a totalTime property.my goal is to determine when the flv has completed playing ( has reached the end visually );so I figured that comparing time to totalTime would work but there appears to not be a totalTime.
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Nov 25, 2010
How can I find the total time of an mp3 before it is fully downloaded? I have this function which is called on TimerEvent.TIMER
[Code]...
The problem is tha the totalTime is correct only when the mp3 is fully downloaded..
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Feb 19, 2008
I need this to work so that on my stage i can have a dynamic text box displaying the current time of the flv and the total time ---- example 3:45 / 6:58 where the 3:45 would update as the flv was scrubbed or played, or whenever a jump point was pressed. I found an example of this on this page.I have been using the as3 code to import my video and use cue points and for the life of me I cant get this to work.
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