ActionScript 2.0 :: MC Remaining In Scene After SwapDepth
Jun 11, 2008
I'm trying to make a few movieclips grow when you rollover them and the shrink back down when you rollout. I tried using swapDepth to make it so each clip would stay on top. But then when I try to instruct its root movie clip to go back to frame 1 (which is blank with a stop command), it remains on the stage. Here's the code for the movie clip to grow/shrink/swapDepths
ive made a button in the scene 1 which i have managed to navigate to scene 2 but when i click the button it goes to scene 2 but displays everthing that is in scene 1 in scene 2, how can sort this out so upon the button click in scene 1 it goes to scene 2 and only display content in scene2.
everything here is fine. It opens finely. But... i want to pass parameters where if i click a button in html page My.swf should open a particular scene called 'Scene 2' rather than scene 1. i tried
I am using a preloader in my movie. Say when 60% of the movie gets loaded, Is it possible to play the initial 60% while downloading the remaining 40% of the movie in the background.
I have two timers. The first once counts down from 10000 milliseconds and stop as soon as the user clicks a button. Then the second one counts down the same until the user clicks again.
[code]...
What I want to do is take the remaining milliseconds from both timers and add them together to get a total.
[code]...
Say both timers ran for 3000 milliseconds, then that would remain 7000 milliseconds left and then both added together would give me a number of 14000. But when I trace the variable of the two timers added together, totalTime, all that I get returned is [object Timer].Does anyone know how I can convert the remaining milliseconds of my timers in to Number or somewhat so I can add them together and basically do maths on them and output the results.
I have looked at the Timer Class documentation and there does not seem the Timer Class provides a method or variable that returns the remaining time. I was wondering if there is a way to determine how much time is remaining after a timer has been started?
My html has 3 parts which I want to appear vertically in the page: header swf footerThe header is 100px high and 100% of width. The footer is 25px high and 100% of width.
I want my swf to take up the remaining vertical space on the page while maintaining its aspect ration of 4:3. I'd also like automatic redistribution of space to occur whenever the page is resized.
I have attempted to put the swf into the page using dreamweaver's built in methodolgy cs4's method when creating a corresponding html page swfobject 2My swf ends up with the dimensions of the page (without regard to the header and footer). The result usually involves the other content being off screen and unwanted vertical scrollbars. Often, regardless of my choice of showall or exactfit, i get distorted aspect ratio.
Is there an approved or standard way to achieve automatic resizing of a swf based on the remaining available unused height in a page?
I've been toying around with this RepublicOfCode tutorial and changed a few things here and there.For example, I wanted a play/pause button in stead of seperate buttons. And I wanted a stop button so people can actually stop the music.Now here lies the problem, play/pause works BUT after I've stopped the music, the music will start again with the play button but it wont pause, it will just start the song again and again and again... On a side note, I wanna try to add a volume slider, seek bar, time remaining, and possible (if i can figure it out, probably also has to do with the XML) a playlist.[code]
Why does the MovieClip class have no setDepth method? Why should we use swapDepth when a setDepth method is the easier way to set a movieclip's depth? Is it because setting of depth should be done by another class like DepthManager?
How do I set the swapDepth for my UI ScrollBar? (the scrollbar show-up when some external text is being loaded). Or how do I make 'abc' right on top of all other items?
I am having tremendous trouble with swapdepths on a movie. I am quite the lame coder as I am more the designer type but I am trying to get some basics down for a simple RPG.Basically I have 2 layers. the top layer is 9 empty clips in a 3x3 grid I load all the 'objects' into. These loop around so I can build up a map in sections. It loads the next 'set' when the player moves to the next 'section' (the player doesn't move as the background does).the second layer is simply a background with the same idea but has no interactive elements.
The player is on the same layer as the 'objects'. I don't know if layers affect depth information.The problem is that I am trying to make each object within the loaded .swf modular, in that it checks whether or not the player is in its hitzone, and applies certain things. like swapdepths, transparency etc.transparency works a treat, but swapdepths seems to only work on ONE of the objects I have in that sections objects movieclip. It even traces that the player is below the object with getDepth tests...but it doesn't actually go under. Some clips are instances, while others are not...but still, only ONE works properly.
Is there any weird swapdepth rules in regards to changing depth of clips inside loaded movieclips inside a main movie?!I have tried swapping individual objects as well as the parent clip as a whole and neither seem to work.
I am trying to pull a link (or links) out of a text string. So if I had something like this:[code]I would like to be able to find the links in the text string and replace them with a single word or words that I would format to be an HTML link within a text box.I've had some luck with string.indexOf, but I'm not sure how to detect the end of the link where the remaining text begins that I don't want linked.
I need a small help on Flex Line Chart. I am using FlashBuilder 4 and doing a simple application in flex. I am displaying a graph with 10 random values and based on the values i am trying to change the itemrenderer values like CandlestickItemRenderer and BoxItemRenderer. Now my requirement was, if the values are > 10 i want to show my chart with CandlestickItemRenderer else i want to show the remaining spots as BoxItemRenderer. I am failing to do this. Either i am getting all the shapes as BoxItemRenderer or CandlestickItemRenderer. i am sending the code as a text file along with this.
I've developed a resource with drag and drop movieclips within a presentation.There are a huge number of drag and drop clips, so I've added a bit of swapDepth code so that the chosen movieclip is always in view. The problem now is that when I go to the next page (which contains a different drag and drop activity), a movieclip from the previous page is duplicated. Is there any solution to this? I've tried an onenterframe unload for the next page, but obviously this deletes the MC permanently making it fairly useless.
The tab stays at its place once mouseover takes place. do the mouseover on BEST PROPERTY DEALS tab and you'll see the issue. how to make the animation smoother as i tried but i wasn't able to make complete cirle's animation smoothly as the MC used to come back the same path it took in the first half of animation.
I am using buttons inside movieclips, and changing their visual layer by using swapDepth method. But for some reason i loose my rollover button effect when I use swapDepth.
I have 9 movieclips that I would like to when you rollover they zoom in and come to the front and when you rollout they to return to their original positions.I am using as2 and the code that I have is for the swapDepths
I am using buttons inside movieclips, and changing their visual layer by using swapDepth method. But for some reason i loose my rollover button effect when I use swapDepth.
I have been trying to recreate the rollOver swapdepth effect (above). Works OK but slow using mc's on the main timeline using the swapDepth behaviors.It appears (on the [URL]) that each swf is loaded independently on top of the main with their own preloaders.This seems vastly more complicated than just swapping depths on a single timeline.
I've been following the Changing Stacking Order (swapDepth) tutorial but there's something I'd like to know.In this tutorial, we have 3 buttons inside 3 Mc's. Each Mc is called green, yellow and blue.The AS code for each button is:
Code: on (press, release, dragOver, dragOut) { x = 0; x = x+2;[code]....
What I would like to get is that the MC (window) that I click, goes to the top, BUT respecting the relative position for the others. I mean, in this tutorial, if you run the swf file and put every window a bit one over the other, and click the bottom window, it will come to the top, but the other two won't keep their relative position because the clicked window will be swapped with the one on the top. Understand? (it's very simple although difficult to explain).To make it easier: let's imagine we have 3 papers on the table and I pick up the one in the bottom and put it on top....this is exactly what I want (but in this tutorial, the other 2 papers are moved aswell). I just want that the window I click gets on top of the other 2, nothing else.
According to Kirupa's words, this EXAMPLE here is done using swapdepth aswell, and IT'S EXACTLY the behaviour that I want. Just compare this one with the one in the tutorial and see the different window behaviour.The thing is that I don't know how to do this with "swapdepths". In the AS reference bok it says it can be done but (as usual) they don't tell you how to do it...
I envisioned to create a xml slideshow that'll populate and preload images with createEmptyMovieClips at once and do particular functions to work as a slideshow. I have brainstormed the functions:
Functions -Load XML file -Preload all images at once and populate them into with createEmptyMovieClips. Will the functions cache images? or do we have to add more functions in order to cache them that way the bandwidth will be conserve? -Use depth or _level to stack images based on their "child" in order in xml file and set all in alpha 0 except the first child on top stack -Loop slideshow to fade in/fade out top two stacks (simulate slideshow) and move faded out top image down to last stack and move others up in stack order
However there's one problem: it's beyond my new-founding AS knowledge to figure out how to develop the heavy AS stuff to accomplish the slideshow.