ActionScript 2.0 :: Keep Button Rollover After SwapDepth()?
May 13, 2004
I am using buttons inside movieclips, and changing their visual layer by using swapDepth method. But for some reason i loose my rollover button effect when I use swapDepth.
I am using buttons inside movieclips, and changing their visual layer by using swapDepth method. But for some reason i loose my rollover button effect when I use swapDepth.
I have been trying to recreate the rollOver swapdepth effect (above). Works OK but slow using mc's on the main timeline using the swapDepth behaviors.It appears (on the [URL]) that each swf is loaded independently on top of the main with their own preloaders.This seems vastly more complicated than just swapping depths on a single timeline.
I have three buttons, each time you hover over a button an image related to that button will appear. Got this to work by following this tutorial: [URL]
I have the buttons inside a movieclip and the code on each movie clip is
on (rollOver) { _root.x +=2; _root.But1_MC.swapDepths(_root.x);
[Code]....
This works together nicely until I roll my mouse over one of the buttons, and pretty much whatever the last button was that I rolled over that's what image stays up. The side buttons still keep rotating at the correct interval, but the images are not the correct ones
I'm currently working on a flashsite and are trying to figure out rollover menu buttons. The site has 6 menu buttons and are placed next to each other. I want to put a rollover action on the buttons, that when you rollover a button that the whole button image enlarges and moves in front of the other.
I want to rollover a button and have it trigger the rollover state of another button. The buttons overlap. The one on top is transparent and smaller than the bottom button. So far I think I have the AS3 to handle the rollover of the top button, but I don't know how to trigger the other button's rollover state.
I'm using actionscript 1.0 and 2.0 on flash Pro 8 and keep getting an error when I test the movie. Here is the error:
[Code]...
I've tried to create this rollover navigation...starting over 6 times already. Is there different language / coding for 1.0 and 2.0? I don't understand what I'm doing wrong.
The animation/rollover works well but it still abruptly stops when I rollover another button. The link below is an example on what I want to accomplish.
Take a look at the following sites; and notice their menus. Both have a rollover and rollout on their buttons, and when the button is hit the button stays down until another button is pressed. In the scissor sisters site, the neon bar still fades out after another has been pressed.
Franz Ferdinand Scissor Sisters
I am trying to achieve this myself with my own site, which you can view in progess here:
My Site
I have mastered the button rollOver and rollOut effect, in which i gathered the code from a kirupa tutorial. My problem is, getting the neon bar to stay underneath teh last button that has been pressed.The main movie is located on the main timeline in frame 2, because frame 1 contains the pre loader.
The actions for frame 2 of the main timeline are:
Code: stop(); movieLoader.loadMovie("news.swf"); total = movieLoader.getBytesTotal(); loads = movieLoader.getBytesLoaded();
[code]....
Now the buttons are not buttons, they are movieclips, which are located on the stage, and have instance names of b1 for news, b2 for biography etc etcInside the movieclip, the animation of the neon bar fading in takes 25 frames, and this has a stop action on the end.
I started working on a little page of mine, and I already ran into some trouble hehe. I'm kind of learning as I go along. Heres the script I'm having some trouble with:
ActionScript Code: this.qmbacking.onRollOver = function() { //tweens rolling in the menu
Why does the MovieClip class have no setDepth method? Why should we use swapDepth when a setDepth method is the easier way to set a movieclip's depth? Is it because setting of depth should be done by another class like DepthManager?
How do I set the swapDepth for my UI ScrollBar? (the scrollbar show-up when some external text is being loaded). Or how do I make 'abc' right on top of all other items?
I am having tremendous trouble with swapdepths on a movie. I am quite the lame coder as I am more the designer type but I am trying to get some basics down for a simple RPG.Basically I have 2 layers. the top layer is 9 empty clips in a 3x3 grid I load all the 'objects' into. These loop around so I can build up a map in sections. It loads the next 'set' when the player moves to the next 'section' (the player doesn't move as the background does).the second layer is simply a background with the same idea but has no interactive elements.
The player is on the same layer as the 'objects'. I don't know if layers affect depth information.The problem is that I am trying to make each object within the loaded .swf modular, in that it checks whether or not the player is in its hitzone, and applies certain things. like swapdepths, transparency etc.transparency works a treat, but swapdepths seems to only work on ONE of the objects I have in that sections objects movieclip. It even traces that the player is below the object with getDepth tests...but it doesn't actually go under. Some clips are instances, while others are not...but still, only ONE works properly.
Is there any weird swapdepth rules in regards to changing depth of clips inside loaded movieclips inside a main movie?!I have tried swapping individual objects as well as the parent clip as a whole and neither seem to work.
I've developed a resource with drag and drop movieclips within a presentation.There are a huge number of drag and drop clips, so I've added a bit of swapDepth code so that the chosen movieclip is always in view. The problem now is that when I go to the next page (which contains a different drag and drop activity), a movieclip from the previous page is duplicated. Is there any solution to this? I've tried an onenterframe unload for the next page, but obviously this deletes the MC permanently making it fairly useless.
The tab stays at its place once mouseover takes place. do the mouseover on BEST PROPERTY DEALS tab and you'll see the issue. how to make the animation smoother as i tried but i wasn't able to make complete cirle's animation smoothly as the MC used to come back the same path it took in the first half of animation.
I'm trying to make a few movieclips grow when you rollover them and the shrink back down when you rollout. I tried using swapDepth to make it so each clip would stay on top. But then when I try to instruct its root movie clip to go back to frame 1 (which is blank with a stop command), it remains on the stage. Here's the code for the movie clip to grow/shrink/swapDepths
I'm working on a project, and it's going OK. What I want to do is for the user to rollover a button/object, and a little pop-up box will show up, and it will have some text/photos/... Pretty routine stuff. That I can accomplish without a problem...
Now, what I want to add in there is also a hyperlink that will open a Web page in a new window. And that's where I get stuck. It won't let me.
I assume it's because part of the rollover thing in the button symbol. That's how I'm doing it so far.
So, is there anything I can do going that route, or do I need to take another approach?
I'm thinking the other option would be to create a movie clip, which would hold the pop-up box and the photos and the like, then make a button within that which would hold the hyperlink. Then, I could create an object right on the timeline with a rollOver that would trigger the movie-clip instance.
I have 9 movieclips that I would like to when you rollover they zoom in and come to the front and when you rollout they to return to their original positions.I am using as2 and the code that I have is for the swapDepths
I've been following the Changing Stacking Order (swapDepth) tutorial but there's something I'd like to know.In this tutorial, we have 3 buttons inside 3 Mc's. Each Mc is called green, yellow and blue.The AS code for each button is:
Code: on (press, release, dragOver, dragOut) { x = 0; x = x+2;[code]....
What I would like to get is that the MC (window) that I click, goes to the top, BUT respecting the relative position for the others. I mean, in this tutorial, if you run the swf file and put every window a bit one over the other, and click the bottom window, it will come to the top, but the other two won't keep their relative position because the clicked window will be swapped with the one on the top. Understand? (it's very simple although difficult to explain).To make it easier: let's imagine we have 3 papers on the table and I pick up the one in the bottom and put it on top....this is exactly what I want (but in this tutorial, the other 2 papers are moved aswell). I just want that the window I click gets on top of the other 2, nothing else.
According to Kirupa's words, this EXAMPLE here is done using swapdepth aswell, and IT'S EXACTLY the behaviour that I want. Just compare this one with the one in the tutorial and see the different window behaviour.The thing is that I don't know how to do this with "swapdepths". In the AS reference bok it says it can be done but (as usual) they don't tell you how to do it...
I envisioned to create a xml slideshow that'll populate and preload images with createEmptyMovieClips at once and do particular functions to work as a slideshow. I have brainstormed the functions:
Functions -Load XML file -Preload all images at once and populate them into with createEmptyMovieClips. Will the functions cache images? or do we have to add more functions in order to cache them that way the bandwidth will be conserve? -Use depth or _level to stack images based on their "child" in order in xml file and set all in alpha 0 except the first child on top stack -Loop slideshow to fade in/fade out top two stacks (simulate slideshow) and move faded out top image down to last stack and move others up in stack order
However there's one problem: it's beyond my new-founding AS knowledge to figure out how to develop the heavy AS stuff to accomplish the slideshow.
I have a main file running at the bottom (HD video of myself), and several clickable options (for various stuff on my portfolio). To show my digital work, I have a button that takes me to a frame label on _root. and a frame action that tells it to open a movieclip into a containerMC. All this is working perfectly, but it might be needful background info.
This section of my digital portfolio is a mock up of a mac screen desktop (yes I use a mac) / and I want to show my work as "programs". I expect to have 5-10 programs, 2 for now in testing. With no open "programs" at start, but I want the possibility of multiple open "programs", and when you open a new one or click one that already open but in the back, it automatically comes to the foreground (and does not close the ones already open - just like the desktop actually works). Obviously the "programs" have to be draggable too.
Im having a problem getting a Rollover to work. I have a picture with an opaque box over it and when you scroll over the opaque box i want it to tween out and the picture become a clickable area...then when you roll off the opaque box returns to it original position. I can get the box to move...but i think i have too many event listeners and its looping. this is the effect im going for.
What happens is I've used the the bus and car mcs to drive on both sides of the road in the animation (they will go across the screen then flip over and drive back within their respective mc).When they first cross over they are layered right but because of the timing of each animation, there is a point where both are going the same way on the same side of the road. At this point the bus pulls up higher (to the side of the road to pick people up) and the car passes it. The problem is when the car passes it is registered as being behind the bus (which would be hitting people).So i'm trying to get the car to swapDepths and come to the front Only when driving on one side of the road, so only at a certain frame reference essentially - not the entire mc.
I have an interavtive module where user drags objects using droptarget. Once items are filled in the timeline moves to a frame where there is only one object. What I dont understand is that random objects continue to show up at the end frame where there is only one object! How do these objects show up?
I know, there is a tutorial about changing stacking order [URL], but the makers were so kind to use Mx files for the .fla's.
[Code]...
When I click one of the 4 buttons, the image related to that button has to move to the hightest position. And ofcourse the previous highest one should be the one under the new highest image. Well, I tried to fix the script, but for some reason it gets all confused and starts switching images, and sometimes none.
I am creating a photography website, and I wanted to have captions below my photographs appear on the rollover of an info button, and disappear when its off. How do I do that? Also, I used an image array to load the images, and there are 18 images in the gallery, when there is a new image the caption has to change....
There is a flash which have a small navigation on the buttom. There is a small arrow on the buttom when the mouse rollover on the arrow the arrow is gone dissaper and the navigation show on the stage. When i rollout the mouse its collaps but when my mouse pointer is in the swf area. If i have rollout quickly form the navigation out of the swf area (on html). It's not working.