ActionScript 3.0 :: Display Object Depth?
May 8, 2010
I have a Flash application that includes an MC (bitmap object) that is dynamically assigned to a Class. In that Class, other graphics are created, but the class MC is overlapping those graphics. Event though I tried dynamic depth swapping, it generally works, yet not for the inherent MC assigned to the class. The MC still overlaps the other graphic, even if I have swapped that graphic to the top depth
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Mar 24, 2011
How can you trace the "depth" or stacking order of a display object with AS3? I'm trying to figure out if my sprite is behind another sprite.
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Aug 5, 2011
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example
Display list:
A (root)
B1
C1
C2
D1
B2
......
My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A
Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
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Feb 20, 2009
Is it possible to display a MC above another MC without changing the depth? How?
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Nov 5, 2009
Not sure if I am doing something wrong, or completely misunderstanding how this works. I have three sets of objects that will always be in back, middle and front wrt to each otherSo I thought I could have three containers and add the objects in their respective locations.
back= new Sprite();
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[code].....
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Jan 31, 2010
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Nov 9, 2010
I have been trying to change the depth of an object. I have only just started learning AS3, so I haven't looked into this yet.So far I have been using a trial-&-error method to try to get this piece of code to work which I found on a site, but I have not succeeded:
Code:
setChildIndex(example,numChildren-1);
I am putting this code in it's class, and I tried replacing the word example with 'this'. Can someone please help me? When I test the swf it comes up with this in output:
Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
at flash.display::DisplayObjectContainer/setChildIndex()
at Foreground/enterFrame()
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Sep 14, 2009
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Mar 22, 2010
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Mar 7, 2009
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Code:
stop();
acceleration = 10[code].....
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Mar 18, 2009
When I click on an object, I need it (technically it's parent object) to drop to the lowest level, but I'm having a heck of time. I've tried:
stage.setChildIndex(this, 0);
and
stage.swapChildrenAt(0, getChildIndex(this));
Which seem like they would both do what I want, but both of which get an Error #2006: The supplied index is out of bounds.
I've also tried:
stage.setChildIndex(e.target.parent, 0);
Which produces Error #2025: The supplied DisplayObject must be a child of the caller.
and stage.setChildIndex(this.parent, 0);
Which doesn't error, but also doesn't do what I want it to do.
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ActionScript Code:
import flash.display.Sprite;
var sprite:Sprite = new Sprite();
sprite.graphics.beginFill(0xff0000);
[Code].....
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Mar 4, 2011
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Feb 23, 2011
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It's my understanding that a display object cannot be in the display list more that once.So if I add something to the stage shouldn't a second addition of the same object replace the first? for instance:
[code]...
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Code:
import HO_42;
I set the objet to a variable above the constructor function:
Code:
private var office:HO_42;
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Code:
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[code].....
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May 13, 2009
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i'll make it even more simple - place a MC on the stage, give it some tint. now according to the help files the 'tintColor' is a property of the Color class, however if you'll write this code: trace(_mc.transform.colorTransform.color.tintColor) you'll get an error, for the 'color' property of the 'colorTransform' returns uint, not a Color object.
ok, let's try to overpass this issue by doing so:
var ct:ColorTransform = _mc.transform.colorTransform;var c:Color = new Color(ct.redMultiplier,ct.greenMultiplier,ct.blueMultiplier,ct.alphaM ultiplier,ct.redOffset,ct.greenOffset,ct.blueOffset,ct.alphaOffset);trace(c,c.tintColor, c.tintMultiplier);
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i have this really basic class and all it does is create a button...i have another class called main where i want to put the button on the stage...problem is it all compiles but can't get the button to display..
public class Main extends Sprite
{
public function Main()
{
[Code].....
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Feb 5, 2011
I tried to mask a 3D Display object using some code from the AS3 reference but was unsuccessful:
var square:Sprite = new Sprite();
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addChild(square);
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Is it possible to mask a 3D Display Object? (Can I draw a 3D Display Object through the Flash UI or must it be done via AS3? My guess is no, otherwise more people would be doing 3D in Flash without great travail.)
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