ActionScript 2.0 :: Display A MC Above Another MC Without Changing The Depth?

Feb 20, 2009

Is it possible to display a MC above another MC without changing the depth? How?

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Flash - Sorting Display Objects By Their Display List Depth

Aug 5, 2011

I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.

Example
Display list:
A (root)
B1
C1
C2
D1
B2
......

My list:
list = [E1, F4, A, B2, B1, C3, ..., N9, N8]

Bottom-up:
N9, N8, F4, E1, C3, B2, B1, A

Top-down:
A, B2, B1, C3, E1, F4, N9, N8
Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).

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Changing The Depth Of A Folder?

Nov 13, 2009

I have a movie clip that has about 20 layers that make up four different groups. (Five of the layers work together)Any one of the four groups has to come to the front of the others at any time.Is there an easiesh way to swap depths of these groups?EG. Can you swap a folders depth for example?

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ActionScript 2.0 :: Changing MC Depth?

Jul 5, 2005

Here is my issue. I have 6 MCs that are the same size and are on the same position on the stage. I am using AC variables to activate each one of them, here is an example of my script for the button:

Code:
on (release) {
if (number(test) == 2) {

[code].....

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ActionScript 3.0 :: Movieclip Depth, Changing On The Fly?

Feb 5, 2012

Im trying to keep all my movieclips onto 1 layer/mother mc to speed up the flash display engine
 
I have these takable items(movieclips) that respawn after a while.
 
Initially i build the level starting with all the takable items before adding all the players/npc's. This way the player and npc's walk over the objects if they are not taken.
 
After an items respawns though, i have to re add them to the main mc and then they appear to be over the npc's and they seem to be moving under a carpet of stuff.
Its a nice 3d effect but totally unwanted in this scenario.
 
Is there a way to make sure that items are added as child before a certain clip (like the player). I tried using addchildat but this gives me a index error now and then. I dont really understand how the depths are worked out by flash.
 
I was thinking of storing the original depth of an item movieclip and then on restore, addchild at at its old depth. Or is there a more sensible way?
 
Also: can two movieclips occupy the same index/depth level? or are the incemented or something?

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Actionscript 3 :: Changing The Depth Of An Onscreen Object?

Mar 22, 2010

my designer made a fla file where he has animated layers loads of them. All the images inside those animations are loaded from outside the swf.

Now, the issue is at one point in time I want some of the objects to go under another object ( current their on top) . If I do this visually the images inside the swf(loaded) are lost.

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ActionScript 3.0 :: Changing An Items Depth On Screen?

Feb 10, 2009

There's a long story behind How I made it here and why I am messing with AS3 in the first place but I'll try to explain it in a shorter version. My boss seems to think that I am the equivalent of Einstein with computers and will tell me what he wants and just expect me to be able to figure it out. So he told me he wanted a website that looked like the Mercedes Benz website and left it at that.I am working with Flash CS3 Professional Version 9.0, trying my best to figure out all the ins and outs of the program, since I am a first time user. I have finished almost everything with the site. I have it all animated and working pretty well, but there's one main problem. I have 25 buttons, sorted out by 5 rows and 5 columns. These button all have pictures of golf carts on them and when you click on the golf cart it opens to show all the products that we sell for that particular cart. The first button works just fine, but all the buttons after that will not stay on top when they are selected.

I can't seem to figure out exactly what I need to do. I hvae struggled with ideas that I may need to put them in a container and then adjust their depths, but I am not sure if this is right or if there is any easier fix. Here's the code that I have so far on that particular page,Quote:

//Product1 Button
Product1.addEventListener(MouseEvent.MOUSE_OVER, mouseOverProd1);
Product1.addEventListener(MouseEvent.MOUSE_OUT, mouseOutProd1);

[code]......

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ActionScript 1/2 :: Changing Depth Of MovieClip On Rollover Of Button?

Jun 27, 2010

I have Macromedia Flash 8 Pro with AS2 and I was wondering if there was a function that would change the depth of a movieclip on rollover of a button.

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ActionScript 1/2 :: Replacing A Movieclip Without Changing It's Children/depth/tweens

Feb 5, 2010

I would like to be able to draw a simple box as a background/placeholder, dress it up with buttons and movie clips at design time, and at runtime call a function to replace the simple box with a new design. How would I go about doing this? I have a graphic design that is too complicated to make with flash. So i made a piece of actionscript that can restyle any existing movieclip. This piece of code works. It basically gets the coordinates of the specified mc, creates a new one in it's place and deletes the original. Unfortunately this also removes any nested movieclips and buttons and breaks animation tweens of this mc. So if the original mc would have a button on it and animates from left to right, the new one doesn't.
mc.clear(); looked very promising, but it only clears stuff you put on it at runtime while I need to clear the stuff from design-time. (= the simple box drawing object)Creating a movieclip with the same name, at the same depth doesn't seem to work. oldbox.parent.createEmptyMovieClip(oldbox._name, oldbox.getDepth()); The old movieclip keeps existing and neither of them animates.So I'm searching for a way to replace a movieclip or clear it's content at runtime.

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ActionScript 2.0 :: [mc] Replacing A Movieclip Without Changing It's Children / Depth / Tweens

Feb 4, 2010

I would like to be able to draw a simple box as a background/placeholder, dress it up with buttons and movie clips at design time, and at runtime call a function to replace the simple box with the new design. How would I go about doing this? I have a graphic design that is too complicated to make with flash. So i made a piece of actionscript that can restyle any existing movieclip. This piece of code works. It basically gets the coordinates of the specified mc, creates a new one in it's place and deletes the original. Unfortunately this also removes any nested movieclips and buttons and breaks animation tweens of this mc. So if the original mc would have a button on it and animates from left to right, the new one doesn't.

mc.clear(); looked very promising, but it only clears stuff you put on it at runtime while I need to clear the stuff from design-time. (= the simple box drawing object)
Creating a movieclip with the same name, at the same depth doesn't seem to work. oldbox.parent.createEmptyMovieClip(oldbox._name, oldbox.getDepth()); The old movieclip keeps existing and neither of them animates.So I'm searching for a way to replace a movieclip or clear it's content at runtime. Or am I thinking in the wrong direction and are there other ways to restyle a movie clip?

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ActionScript 3.0 :: Display Object Depth?

May 8, 2010

I have a Flash application that includes an MC (bitmap object) that is dynamically assigned to a Class. In that Class, other graphics are created, but the class MC is overlapping those graphics. Event though I tried dynamic depth swapping, it generally works, yet not for the inherent MC assigned to the class. The MC still overlaps the other graphic, even if I have swapped that graphic to the top depth

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ActionScript 3.0 :: Display List, Containers And Depth?

Nov 5, 2009

Not sure if I am doing something wrong, or completely misunderstanding how this works. I have three sets of objects that will always be in back, middle and front wrt to each otherSo I thought I could have three containers and add the objects in their respective locations.

back= new Sprite();
front = new Sprite();
addChild(back);

[code].....

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Actionscript 3 :: Changing Depth Of An Object From Within Said Object?

Feb 6, 2011

So I have a bunch of objects (thumbnails) and I want every photo to be displayed on top of other photos once it's clicked. So what should I put inside the click handler inside the photo object?

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Actionscript 3 :: Trace "depth" Or Stacking Order Of A Display Object?

Mar 24, 2011

How can you trace the "depth" or stacking order of a display object with AS3? I'm trying to figure out if my sprite is behind another sprite.

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ActionScript 3.0 :: Changing Display Proprities?

Jan 29, 2012

I have my function named `TouchingGrass7`(because there are 7 same MovieClips). I need to make the movie clip (mcGrass7) disappear AND remove the event listener.

Below is the code I tried, but it did not work.

Code:
function TouchingGrass7(event:Event):void{
if(mcMonster.hitTestObject(mcGrass7) == true)
mcGrass1.alpha = 100
mcMonster.removeEventListener(Event.ENTER_FRAME, TouchingGrass7);

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ActionScript 2.0 :: Putting A Movieclip Into Highest Depth Without Knowing Which Clip Is In The Highest Depth

May 11, 2004

putting a movieclip into highest depth without knowing which clip is in the highest depth

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Flex :: Changing States Sometimes Fail To Change Display?

Jul 6, 2011

I have a flex3 web application that displays some data from the server on the same page by using the states class.

The MXML code part is this:

<mx:states>
<mx:State name="Chart">
<mx:AddChild position="lastChild">

[Code]....

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ActionScript 3.0 :: Changing Size Of Mask In Slider To Display More Items

Jul 14, 2011

I found this tutorial: [URL]. It works great but I wanted to add a little more to it. Currently it works with only one item displayed at a time. If I want to display more than one item, let say 2, I make the mask the size of the 2 items. The back button works fine because the X position is still the the same. However the next button does not account for the size of the mask and works like it did before.

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ActionScript 3.0 :: XML Thumbnail Gallery - Display The Thumbnails Vertically By Changing Some X Values?

Feb 7, 2010

How would I go about editing the code for this tutorial: http:[url]......so that there are 8 thumbnails displayed at a time and instead of scrolling based on mouse position, the user clicks a next or previous button to display the next set of 8 thumbnails in the xml?I attempted to get it to display the thumbnails vertically by changing some x values in y and a width variable into height, but that failed miserably.This site is an example of what I am trying to accomplish: http:[url]....

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Flex :: Changing Cornerradius Of Label And Changing Arrow Of Combo Box

Aug 14, 2009

How do I change the corner radius of a Label component in Flex. Tried applying style name, and the setStyle('cornerRadius',9) methods, but doesn't work. How can I change the arrow image in the combo box control to a different image?

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Duplicating & Changing Movie Clip Without Changing Original?

Aug 31, 2009

I want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles

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ActionScript 2.0 :: RGB Changing Is Working But Not Changing All The Time

Feb 1, 2006

basically when you load the .swf it changed everytime u re-load it , i want it to keep on changing even when the user hasnt reloaded the image

[Code]...

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Swap The Depth Of MC's?

Oct 3, 2009

i'm workin with some "self created windows" in my flash app. how can i put the window i click on front of the others? I found smth about swapDepth, but there is no swapDepth in as3.

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ActionScript 2.0 :: Set Depth On A Hittest?

Feb 25, 2009

i have this drag and drop thing basically when i drop the item on top of its slot i want it to do a hittest to set the depth to a number assigned to it. so lets say I drag an item called Item to a spot called slot i want it to do like item on hit test to slot set depth(2) lets say.

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ActionScript 3.0 :: Swap Depth Only Once?

Jan 14, 2010

[code]When I publish it keeps swapping over and over.How can I get it to call only once?

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ActionScript 2.0 :: Check If Depth Is Being Used?

Jul 29, 2010

Is there any way to see if a depth is already being used by a movieclip before assigning it to another movieclip? I have a game where there are hundreds of movieclips moving around on screen at the same time and changing depths every time they move. But at rare times, one movieclip will spawn at the exact spot another movieclip is in and use that depth, making the old movieclip invisible (but still active and moving around).

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ActionScript 1/2 :: How To Set Depth For Certain Layers

Oct 3, 2009

I'm trying to create a menu for my game, it is a tile-based game, and it draws my tile game ontop of everything. So how can I make my menu layer be above the tile game?

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ActionScript 3.0 :: Way To Set Movieclip's Depth

Aug 11, 2011

I m looking for method similat to MovieClip.swapDepths(depth).what is the method in as3, i have movieclips i wanne update those deths

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AS3 :: Flash - Getting Child By Name And Then By Depth?

Nov 12, 2009

I have 3 sprites: img1spr, img2spr, and img3spr. Inside every sprite I have some bitmaps.Every sprite has a name:

img1spr.name=name1;
img2spr.name=name2;
img3spr.name=name3;

[code].......

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ActionScript 2.0 :: Movieclips On Same Depth?

Jan 4, 2010

I'm running a loop that's creating a multiple movieclips. Each clip can be dragged to drop point on the screen. What i'm trying to accomplish is when you select an item to drag it should take the highest depth, and should appear over all other draggable items. Right now the first clip is always under all of them while the last is getting the highest.

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