ActionScript 2.0 :: Movieclips On Same Depth?

Jan 4, 2010

I'm running a loop that's creating a multiple movieclips. Each clip can be dragged to drop point on the screen. What i'm trying to accomplish is when you select an item to drag it should take the highest depth, and should appear over all other draggable items. Right now the first clip is always under all of them while the last is getting the highest.

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i want when user rollover on any movieclip it comes on top after rollout it goes it's original position but, this code is showing error.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
 
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[code]....

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How do you go about swapping depths in AS3? I've got a movieClip (allContent_mc) that contains a bunch of other movieClips(mc1, mc2, etc.) that expand in size when clicked on. However, when they are expanded I need to make sure that the one being viewed is on top. The control to expand each clip lives within each clip itself. Ideally, when the expand code (below) is executed, I'd like to make sure the clip's depth supersedes all others. I'm keeping all the clips together in one larger clip because the larger clip is living inside a scrollPane component. Pretty sure I'm just not defining the path to the clip correctly.

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[Code]...

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im having some trouble when trying to implement the swap depth function to movieclips that have the setmask function implimented to them. the problem is that i can get the swapdepth to work but when the setmask is implimented at the same time the movie clips will not swap depths.

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[Code]...

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The best example of what I am trying to accomplish is from Gaia's MMO.

[URL]

As you can see in the first frame of the image, the character is in front of the bush, but behind the lamppost. In the second frame he is both behind the lamppost and bush. In the last frame, he is in front of both the lamppost and bush. during all of this though the bush and Lamppost never change position with the terrain or each other.

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I've got an isometric view of a flat surface. On this surface there are various characters running around and I obviously need to control the depths of each object.

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Have a look at this (updated).

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Code:
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Parent movieclip:

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stop();
var myLoader:Loader = new Loader();[code].............

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I have two SWF-Movies. One is exported into eht other as Child.Can I instance the Objects of the two libraries in all places, where ActionScript is possible? (In Keyframes of the MovieClips and in external class definitions.)

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I am making a 3d engine using formulas from a different language and its coming along nicely but I am having depth issues. How do I set the depth of an object within the script? I need the depth to change so I objects that are farther in the distance are further behind other objects.

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