Here is my issue. I have 6 MCs that are the same size and are on the same position on the stage. I am using AC variables to activate each one of them, here is an example of my script for the button:
I have a movie clip that has about 20 layers that make up four different groups. (Five of the layers work together)Any one of the four groups has to come to the front of the others at any time.Is there an easiesh way to swap depths of these groups?EG. Can you swap a folders depth for example?
Im trying to keep all my movieclips onto 1 layer/mother mc to speed up the flash display engine
I have these takable items(movieclips) that respawn after a while.
Initially i build the level starting with all the takable items before adding all the players/npc's. This way the player and npc's walk over the objects if they are not taken.
After an items respawns though, i have to re add them to the main mc and then they appear to be over the npc's and they seem to be moving under a carpet of stuff. Its a nice 3d effect but totally unwanted in this scenario.
Is there a way to make sure that items are added as child before a certain clip (like the player). I tried using addchildat but this gives me a index error now and then. I dont really understand how the depths are worked out by flash.
I was thinking of storing the original depth of an item movieclip and then on restore, addchild at at its old depth. Or is there a more sensible way?
Also: can two movieclips occupy the same index/depth level? or are the incemented or something?
my designer made a fla file where he has animated layers loads of them. All the images inside those animations are loaded from outside the swf.
Now, the issue is at one point in time I want some of the objects to go under another object ( current their on top) . If I do this visually the images inside the swf(loaded) are lost.
There's a long story behind How I made it here and why I am messing with AS3 in the first place but I'll try to explain it in a shorter version. My boss seems to think that I am the equivalent of Einstein with computers and will tell me what he wants and just expect me to be able to figure it out. So he told me he wanted a website that looked like the Mercedes Benz website and left it at that.I am working with Flash CS3 Professional Version 9.0, trying my best to figure out all the ins and outs of the program, since I am a first time user. I have finished almost everything with the site. I have it all animated and working pretty well, but there's one main problem. I have 25 buttons, sorted out by 5 rows and 5 columns. These button all have pictures of golf carts on them and when you click on the golf cart it opens to show all the products that we sell for that particular cart. The first button works just fine, but all the buttons after that will not stay on top when they are selected.
I can't seem to figure out exactly what I need to do. I hvae struggled with ideas that I may need to put them in a container and then adjust their depths, but I am not sure if this is right or if there is any easier fix. Here's the code that I have so far on that particular page,Quote:
I would like to be able to draw a simple box as a background/placeholder, dress it up with buttons and movie clips at design time, and at runtime call a function to replace the simple box with a new design. How would I go about doing this? I have a graphic design that is too complicated to make with flash. So i made a piece of actionscript that can restyle any existing movieclip. This piece of code works. It basically gets the coordinates of the specified mc, creates a new one in it's place and deletes the original. Unfortunately this also removes any nested movieclips and buttons and breaks animation tweens of this mc. So if the original mc would have a button on it and animates from left to right, the new one doesn't. mc.clear(); looked very promising, but it only clears stuff you put on it at runtime while I need to clear the stuff from design-time. (= the simple box drawing object)Creating a movieclip with the same name, at the same depth doesn't seem to work. oldbox.parent.createEmptyMovieClip(oldbox._name, oldbox.getDepth()); The old movieclip keeps existing and neither of them animates.So I'm searching for a way to replace a movieclip or clear it's content at runtime.
I would like to be able to draw a simple box as a background/placeholder, dress it up with buttons and movie clips at design time, and at runtime call a function to replace the simple box with the new design. How would I go about doing this? I have a graphic design that is too complicated to make with flash. So i made a piece of actionscript that can restyle any existing movieclip. This piece of code works. It basically gets the coordinates of the specified mc, creates a new one in it's place and deletes the original. Unfortunately this also removes any nested movieclips and buttons and breaks animation tweens of this mc. So if the original mc would have a button on it and animates from left to right, the new one doesn't.
mc.clear(); looked very promising, but it only clears stuff you put on it at runtime while I need to clear the stuff from design-time. (= the simple box drawing object) Creating a movieclip with the same name, at the same depth doesn't seem to work. oldbox.parent.createEmptyMovieClip(oldbox._name, oldbox.getDepth()); The old movieclip keeps existing and neither of them animates.So I'm searching for a way to replace a movieclip or clear it's content at runtime. Or am I thinking in the wrong direction and are there other ways to restyle a movie clip?
So I have a bunch of objects (thumbnails) and I want every photo to be displayed on top of other photos once it's clicked. So what should I put inside the click handler inside the photo object?
How do I change the corner radius of a Label component in Flex. Tried applying style name, and the setStyle('cornerRadius',9) methods, but doesn't work. How can I change the arrow image in the combo box control to a different image?
I want to create another button on the main menu of my flash site. I want to take one of the existing buttons (which are set as movie clips) and modify it to show a different menu name and page link. BUT when I go into my library and "duplicate" my movie clip, change the instance name, drag it to the stage and attempt to modify it, the original changes as well. I need to keep the original the same and create a new one with the same code, frames, etc but with different static text. I keep going in circles
i'm workin with some "self created windows" in my flash app. how can i put the window i click on front of the others? I found smth about swapDepth, but there is no swapDepth in as3.
i have this drag and drop thing basically when i drop the item on top of its slot i want it to do a hittest to set the depth to a number assigned to it. so lets say I drag an item called Item to a spot called slot i want it to do like item on hit test to slot set depth(2) lets say.
Is there any way to see if a depth is already being used by a movieclip before assigning it to another movieclip? I have a game where there are hundreds of movieclips moving around on screen at the same time and changing depths every time they move. But at rare times, one movieclip will spawn at the exact spot another movieclip is in and use that depth, making the old movieclip invisible (but still active and moving around).
I'm trying to create a menu for my game, it is a tile-based game, and it draws my tile game ontop of everything. So how can I make my menu layer be above the tile game?
I'm running a loop that's creating a multiple movieclips. Each clip can be dragged to drop point on the screen. What i'm trying to accomplish is when you select an item to drag it should take the highest depth, and should appear over all other draggable items. Right now the first clip is always under all of them while the last is getting the highest.
This should be really easy to do, but i cant find anything from searching. It's all tuturials for buttons and stuff. All i want to do, is put a MC called "face" on top of everything. What exactly would be the AS3 for this, and where would i put it?
show me a good algorithm which loops through an entire XML without knowing from the start the number of children and sub-children?I studied something in university but at the time I didn't get the explanation well and now I totally forgot.
i have a slide out panel, which is a clip, with animated buttons,(they are cheat buttons so they have time lines or clips for each of the button states) these load pages or clips to the main stage, the problem is i want these swfs to load under the slide out panel, here is a little of my code,i know its a little crude but the way i have made the panel and buttons i found it easier this way.clip is laid out like "stage.page_loader.navi_pane.navi_pane_animations.buttons",the navi_pane loads clips to stage,the stage has about 15 layers with various animations,the navi pane has rollover states so clips have to be loaded to the stage so as not to take on button properties any help would be most greatfull.
How can I set the depth for a movieclip.Actually I want my popup to always come on the top and there is some problem using swapdepth.Would it help setting the depth of movieclip to be something like 10000??
I've got an isometric view of a flat surface. On this surface there are various characters running around and I obviously need to control the depths of each object.
My flat surface needs to be used in two views: top-bottom + isometric.
The original mc is generated in the flat top-bottom mode. For the isometric view, that same mc gets distorted: this way the whole XY coordinates system gets distorted too.
Have a look at this (updated).
So i'd need to create this extra coordinate (is it the classic Z-depth?), and manage to gather information about it...
Does anyone know what the formula would be to calculate the depths of each character (red lines)?
Whenever I create a MovieClip in the IDE and draw on it with the IDE then use ActionScript to add more to it (add a Sprite, draw graphics etc..) the thing I added is always behind the graphics of the MovieClip that was drawn in the IDE. How do I bring the Sprite/Graphics that I draw/add to the MovieClip in front of the graphics that were drawn with the IDE?I have tried doing this:
Code: var myMC:mcDemo = new mcDemo(); //mcDemo being a MovieClip created in the IDE. var sp:Sprite = new Sprite();[code]...
The final product of this is the myMC movieclip on the screen with my sprite behind whatever I drew in the IDE for myMC. How do I make it so the sprite is in front of everything? I have tried setting it to numChildren-1 which should set it in front of all objects.
I have a slide show of images for my banner that is loaded through the use of a component in my library. The component merely swaps images with a fade out/in as a transition. Now, that is working fine, the thing that i am having a problem with is that i can not place an graphic/text on top of the component. I what the banner to be in the background. What do I have to add to the component to insure that it will always load in the back, not infront of the text, graphic, etc..