ActionScript 2.0 :: All Of The Objects Have The Same Depth But When One Of My Object Rollovered ?
Mar 7, 2009
i have objects on my stage and when i rollover on each object he raize.exmeple u can see here (here i make only 2 objects):http: [url]....what i want to do is that all of the objects have the same depth but when one of my object rollovered and he start to raize get the top depth (up then other)
I have two movieclips. I would like to check if both movieclips have been rollOvered and then do an action. You can't rollOver them at the same time. So, I need something like: if movieclip 1 has been rollOvered and movieclip 2 has been rollOvered (no matter what following order) , then do action.I tried this using booleans and an if statement but no luck.
im having trouble figuring out the difference between the layers on the time line and the dept of object that can be manipulated by actionscript.in a single layer there can be many objects but in actionscript at specific dept you can manipulate just one object using function such as setchildindex() .so in a movie clip where there are several objects in a single layer how can you access and change their depth as in bring them to front or put them to the bottom
I have a combination of movie clips, graphic and button objects that I want to appear in front of a movie clip that's being dynamically spawned through ActionScript.
Despite looking at various codes on how to go about doing this, problem is I'm using code somebody else made, so I don't know where to add the code to set the depth order for the spawned object. I'm not even sure which codes to use to achieve the effect I want.[code]...
So I have a bunch of objects (thumbnails) and I want every photo to be displayed on top of other photos once it's clicked. So what should I put inside the click handler inside the photo object?
I'm trying to sort MCs on stage that belong to different instances of different objects.
[Code]...
is there a simple way to use the Depth Management methods to control their sorting order? Right now, all I know how to do is place objectTypeB either in front of or behind all members of objectTypeA.
i am creating a isometric game looks something like farm ville and city ville..i almost done everything. but but problem is only with sorting depth. find the attached .fla. this code is working in certain situations but not every time.
im building a full as anything text-typing-component... easily modified and adapted etc...one problem however... i came across a depth issue in testing.... its a little peculiar so you will have to bear with me... i have 2 layers, called typer layer and plain layer... on the plain layer i have drawn out a shape... like a circle for instance.... if plain layer is on top of typer layer everything works fine. if plain layer is below typer layer the typer does not type.... it doesnt even show up....
I have been trying to change the depth of an object. I have only just started learning AS3, so I haven't looked into this yet.So far I have been using a trial-&-error method to try to get this piece of code to work which I found on a site, but I have not succeeded:
Code:
setChildIndex(example,numChildren-1);
I am putting this code in it's class, and I tried replacing the word example with 'this'. Can someone please help me? When I test the swf it comes up with this in output:
Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/setChildIndex() at Foreground/enterFrame()
I have a Flash application that includes an MC (bitmap object) that is dynamically assigned to a Class. In that Class, other graphics are created, but the class MC is overlapping those graphics. Event though I tried dynamic depth swapping, it generally works, yet not for the inherent MC assigned to the class. The MC still overlaps the other graphic, even if I have swapped that graphic to the top depth
my designer made a fla file where he has animated layers loads of them. All the images inside those animations are loaded from outside the swf.
Now, the issue is at one point in time I want some of the objects to go under another object ( current their on top) . If I do this visually the images inside the swf(loaded) are lost.
When I click on an object, I need it (technically it's parent object) to drop to the lowest level, but I'm having a heck of time. I've tried: stage.setChildIndex(this, 0); and stage.swapChildrenAt(0, getChildIndex(this)); Which seem like they would both do what I want, but both of which get an Error #2006: The supplied index is out of bounds.
I've also tried: stage.setChildIndex(e.target.parent, 0); Which produces Error #2025: The supplied DisplayObject must be a child of the caller. and stage.setChildIndex(this.parent, 0); Which doesn't error, but also doesn't do what I want it to do.
As the title says, i would like to have an object which is nested beneath another objects depth set higher than that of one the is NOT nested. Is this possible if so how, may be real easy and im just over-looking it but
The program has a background image over which these lines are drawn.The problem which I am facing is that the image overshadows the lines and the lines are not visible to the user.Since these lines do not have an id, I am not sure as to how I can assign a depth to them?
I have a list containing display objects from throughout the application (insertion order). I want to process the list either top-down (parent, child) or bottom up (child, parent). The only requirement is that either a parent is processed before any child or vice versa a child before its parent. What is a good approach? This question is not about sorting a list. It's about retrieving the depth of a particular display object.
Example Display list: A (root) B1 C1 C2 D1 B2 ......
My list: list = [E1, F4, A, B2, B1, C3, ..., N9, N8]
Bottom-up: N9, N8, F4, E1, C3, B2, B1, A
Top-down: A, B2, B1, C3, E1, F4, N9, N8 Does not matter if N9 before N8 or N8 before N9. Important is that any N is before M (first run) or any M before its children N* (second run).
I am encountering a problem in my app only when it is run in flash player 10.1.85.3. Some earlier player versions I have tried are working fine.From what I can tell it seems related to the following:
Quote:
from here: h[url].....
When searching for objects (not strings) in Dictionary objects using the 'in' operator, if the object is not found in the Dictionary object, it will be searched for in the delegate objects. With 10.1, the toString operator will be called on the Object if not found in the Dictionary. This can cause problems with Proxy objects who need to define the callProperty function or it will generate a RTE. ...what it means "it will be searched for in the delegate objects"?
Inside the attached .rar Two seperate objects are made, object A and object B, but they share the same variable (only works with arrays) even though they aren't linked in any way. Any changes made to A is reflected in B, and vise versa.
How would I go about fixing this issue? (SIMPLY, aka I don't want to write a class or whatever, I just want to know if I am doing something wrong, like not writing new or something)
I'm learning to use Object-pooling. I'm trying to see how to get objects from the start of the pool and shift all the objects at position i to i-1. I've had a look at Adobe's help file on the subject [URL] but there I'm confused.
I have been trying to find out what other objects are within an object (AS3 )and am unable to get it going.With AS2, I was abl to simply run "for in" loop to get all the information.
I want create game. In game will player. And this player must go on blue boxes(so, player can go to left, right and jump). How i can do it?:)Also attached picture and files.
I'm making a scrolling list of objects, and I want each to have an over state. Normally I'd make a separate frame for each over state, highlighting the respective object.This list, however, has over 50 objects. That means I'd need over 100 different frames to shuffle through on this one movie clip. Is there a better way? I tried using a plain white movieclip at 50% alpha and attempted addChild-ing it on top of the target but that didn't work out
I would like to add a bunch of cars to the stage, and store them in an array as objects. The problem is I hate using external AS files and would like to keep it as simple as possible.I tried doing :
var car:Object = {carcolor:String,carscale:Number,carpower:Number}; var test:Array = new Array() for (var i:Number=0; i<10; i++) { test.push(car) }
The problem is if I try to set a value of one object in the like test[1].carscale = 5
Every object in the array gets their attribute carscale set to 5.Is there any way I can do this without using external class files?
Using AS3, I was wondering how to control one object, a ball, while another ball bounces around. I'm modifying code from "Foundation ActionScript 3.0 Animation" by Keith Peters.
I'm pretty new so I'm probably making some obvious mistakes here. First of all I thought I could refer to the balls as ball[0] and ball[1] since they are in an array called ball. Is this correct?