check if a negative number is less than another negative number. The if condition logic seems to be in order as far as i can tell but it doesent work for some reason :
Code: public function minuscheck(testnumber:int):void { if (testnumber < -1)
I've got this new problem where I'm trying to remove a container movieclip i've attached the first time the function is run, but I try to remove it and replace it again, but the second time around it gets a negative depth and all goes to hell.
Code:
function populateBasket(){ trace("B4 REMOVE:" + basketRows.loader.container.getDepth()); basketRows.loader.container.removeMovieClip();
I'm working on a AS3 project where users will decide whether a random number is whole number or not.There are three boxes (box1, box2, box3), which will display random numbers. Under each box there are two check buttons (for example: bt1 and bt2).There are also two boxes counting correct and incorrect answers (correct1 and correct2). There is a button generating random numbers again (bt_2).The negative random numbers are not recognized by my conditional. Or I don't know how to handle conditional with negative numbers. Positive or negative numbers display the correct check mark? Here is my AS3
//counters var i:uint=0; // correct answersvar u:uint=0; // incorrect answers // making check mark invisibleco1.visible=false; // correctco2.visible=false; [code].....
I'm working on a AS3 project where users will decide whether a random number is whole number or not.
There are three boxes (box1, box2, box3), which will display random numbers. Under each box there are two check buttons (for example: bt1 and bt2).
There are also two boxes counting correct and incorrect answers (correct1 and correct2). There is a button generating random numbers again (bt_2).[code]...
f I trace new Date().toUTCString() I get something like: Fri Aug 12 07:14:06 2011 UTC.perfect. If I trace new Date().getTime() I get some long negative number which is decreasing as I continue to trace it. This is totally unexpected.
Is there a direct way how to turn a negative number to positive using bitwise operations in Actionscript 3? I just think I've read somewhere that it is possible and faster than using Math.abs() or multiplying by -1. Or am I wrong and it was a dream after day long learning about bytes and bitwise operations?
What I saw was that bitwise NOT almost does the trick:
// outputs: 449 trace( ~(-450) );
If anyone find this question and is interested - in 5 million iterations ~(x) + 1 is 50% faster than Math.abs(x).
Is there a way to change the style of Flex Chart according to the values.For example, in column chart, set green for positive value and red for negative value?
I have been trying to change the depth of an object. I have only just started learning AS3, so I haven't looked into this yet.So far I have been using a trial-&-error method to try to get this piece of code to work which I found on a site, but I have not succeeded:
Code:
setChildIndex(example,numChildren-1);
I am putting this code in it's class, and I tried replacing the word example with 'this'. Can someone please help me? When I test the swf it comes up with this in output:
Code:
ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller. at flash.display::DisplayObjectContainer/setChildIndex() at Foreground/enterFrame()
Im trying to change the depth or index of a movieclip when its click. And bring it to the top of everything. The problem is that the movie clip is not added by addChild, but nested in a frame.
so if i try and use any of these:
anyMC.parent.setChildIndex(anyMC, anyMC.parent.numChildren-1); or public function bringMCToFront($mc:MovieClip){ $mc.parent.setChildIndex($mc, $mc.parent.numChildren-1);}
by it gives me this error: Error #1065: Variable setChildIndex is not defined.
i want when user rollover on any movieclip it comes on top after rollout it goes it's original position but, this code is showing error.ArgumentError: Error #2025: The supplied DisplayObject must be a child of the caller.
private function pan3D():void{ excelmc=thumbswork.excel officemc=thumbswork.office googlemc=thumbswork.google
the question is a bit more involed. I have a dynamic text box, which I've put inside a movieclip. I hae a number of movieclips that I bring in using attachMovie, but my movieclip which contains my text box is underneath all the other movieclips.
I would like to know how I can tell my movie to display above all the other?
right now I have some balls being generated like addChildAt(ball, 0);However what if I wanted to change the order of one specific ball?So make one ball 2 and add a alpha layer inbetween so the other balls cant be clicked.
Obasically I have the codes I need to make my project work but the problem is when I put my drag and drop code with my swap depth on hittest code my drag code stops working heeres the codes:
----------------- function spiral(centerX, centerY, radius, sides, coils, rotation){ with(this){ moveTo(centerX, centerY); var awayStep = radius/sides; var aroundStep = coils/sides;// 0 to 1 based. var aroundRadians = aroundStep * 2 * Math.PI; rotation *= 2 * Math.PI; for(var i=1; i<=sides; i++){ var away = i * awayStep; var around = i *
[code]....
and I want some movie clips to appear infront as well as behind it, but right now it always appears on the bottom layer. Is there a way to attach the drawing to a movie clip or something so I can change it's depth?
I am trying to change the depth of MCs that are already positioned on the stage. However, there doesn't seem to be a property such as _depth. So can I even change the depth of an MC during the game and if so how would I do it?
this is a simple one. on Frame XX i want to have symbols on layers 1,2,3 (for sake of argument) at differnt depths. thats the tag to change the depth of multiple symbols?
Is there a way to change the depth (index number) of a movieClip when I click on it to drag. Example:Say I have three circles. Each circle has a MOUSE_UP and MOUSE_DOWN eventListener. When one is clicked It will bring it to the front so when I drag it will be above the two other circles.
Im having a dynamic textfield in on the main timeline which loads an external text file. Im also using addChild on the main timeline to display a mc. The problem is that the textfield is always behind the mc!! how can i change the depth of the textfield?