check if a negative number is less than another negative number. The if condition logic seems to be in order as far as i can tell but it doesent work for some reason :
Code: public function minuscheck(testnumber:int):void { if (testnumber < -1)
I'm working on a AS3 project where users will decide whether a random number is whole number or not.There are three boxes (box1, box2, box3), which will display random numbers. Under each box there are two check buttons (for example: bt1 and bt2).There are also two boxes counting correct and incorrect answers (correct1 and correct2). There is a button generating random numbers again (bt_2).The negative random numbers are not recognized by my conditional. Or I don't know how to handle conditional with negative numbers. Positive or negative numbers display the correct check mark? Here is my AS3
//counters var i:uint=0; // correct answersvar u:uint=0; // incorrect answers // making check mark invisibleco1.visible=false; // correctco2.visible=false; [code].....
I'm working on a AS3 project where users will decide whether a random number is whole number or not.
There are three boxes (box1, box2, box3), which will display random numbers. Under each box there are two check buttons (for example: bt1 and bt2).
There are also two boxes counting correct and incorrect answers (correct1 and correct2). There is a button generating random numbers again (bt_2).[code]...
f I trace new Date().toUTCString() I get something like: Fri Aug 12 07:14:06 2011 UTC.perfect. If I trace new Date().getTime() I get some long negative number which is decreasing as I continue to trace it. This is totally unexpected.
Is there a direct way how to turn a negative number to positive using bitwise operations in Actionscript 3? I just think I've read somewhere that it is possible and faster than using Math.abs() or multiplying by -1. Or am I wrong and it was a dream after day long learning about bytes and bitwise operations?
What I saw was that bitwise NOT almost does the trick:
// outputs: 449 trace( ~(-450) );
If anyone find this question and is interested - in 5 million iterations ~(x) + 1 is 50% faster than Math.abs(x).
How can -1.4033418597069754e-14 round down to 0? And Math.round(thisRotAbs) also results in 0. So how can this be? And how can 180 - -1.4033418597069754e-14 = 180?
I have this code which works fine when selecting a small number of images.
public var fileReferenceList:FileReferenceList; public function browseFiles(event:Event = null):void {
[Code]....
However, when selecting a large number of images (1000+), the fileList isn't initialized yet when the SELECT event is dispatched. Is there a way to wait for the fileList to be initialized?
I'm building my first Flex custom component, in Flex 3. It is a data table based on the 'Grid' container class, with a simple text Label in each cell. (DataGrid and AdvancedDataGrid were not appropriate starting points for my needs.) The component works quite well using smallish tables, but I tried stress-testing it using a larger table, and have been disappointed by the results.
The component creation process has some slow spots, but those are in my power to optimize and aren't my primary concern. What worry me more are what appear to be limitations in the Flex framework itself.
This 'large' sample table has a bit over 7000 cells in it. This is largish, but still 1-2 orders of magnitude less than the biggest I need to accommodate. In standard Grid structure, the main portion of the component consists of a Grid with 400 GridRows of 16 GridItems each, plus a few other smaller ancillary Grids.
Once the table renders, I find the following:
Mouse-related events are slow to fire. Specifically, I have rollOver/rollOut event handlers registered on each table cell, to let me highlight the cell under the pointer. On a small table, I could move the mouse over the table very quickly, and the highlighting would follow the pointer in real-time. With the larger table, the highlighting is very jerky, changing only about twice per second, skipping over many cells.If I place the mouse cursor over the component and leave it there, my CPU is pegged (one processor core, anyway), and stays that way until I move off of the component, when it drops to idle. My component isn't doing anything at all at this point.
It feels like Flex simply cannot scale to support component trees that are this large. I shudder to imagine how it would behave with 100,000 cells. Perhaps I'm pushing the Grid beyond its intended use, but having an object per table cell doesn't seem like an unreasonable model, and ~14,000 objects in the tree (a GridItem and a Label per cell) seems pretty modest.
I had to manipulate a large number of XML and GIF files. In this case I will need to use a compressed file, like zip. if the flash can access this type of data like the Java do.
I have a scrollbar function.In the content area i attached movieclips.Those moviclips have dynamic textfield.The scroll bar working for small list of contents.up to 500 or 600 moviclipsWhen i attached 2000 or larger number of movieclip the Entire flash get slows. How to i fasten them with same number of movieclip. why flash player slow when attaching large number of movieclip? it takes near by 58% cpu usage at this time.What is the reason for
I've been making arrays from numbers produced by the Collatz conjecture. But when the number where we start calculating exceeds over 1x10^16 program can't do any more calculations. It loses it's capability to handle odd numbers. Heres a part of my code that makes calculations:
ActionScript Code: var a:Number; var result:Array = new Array(); var count:int = 0; function calculate(e:TimerEvent):void{ [Code] .....
We build prototypes and demo applications in Flex 4.5.1 and AIR 2.7 for mobile and desktop use. These tend to involve a large number of full-screen .PNG files. Lately we have been looking at ways to segment our code for flexibility and multi-screen re-use. What suggestions do people have for segmenting the project and libraries such that compile times are minimal and images are easy to replace?
I'm trying to break up a square or rectangle into a large number of randomly sized squares or rectangles so that none are overlapping.How to fill a square with smaller squares/rectangles?The solution seems to be either through bin packing or some sort of tree map.But what I'm looking for is the actual algorithm in Java, Javacript , actionscript or even C.
I am using linked TLFTextField in flash cs5 and want to access the text of a particular TLFTextField within the chain. Is there a way to access the text in a TLFtextField within a chain
I am trying to use a font in a loaded font SWF with a TLFTextfield, but I have been unable to get it to work. I am developing on a Mac with Flash CS5 and admittedly don't have much experience with the Text Layout Framework API.[code]...
I am unable to use getTextFormat on a TLFTextField. I keep getting the error TypeError: Error #1009: Cannot access a property or method of a null object reference. at fl.text::TLFTextField/getTextFormat() at Untitled_fla::MainTimeline/frame1() Here's my sample code import fl.text.TLFTextField;import flash.text.*;
I need to make a text block that is created dynamically to be aligned to the right, with TLFTextField this can be achieved on stage, how can this be achieved via as3?
When setting the htmlText property of a TLTTextField. The hyperlinks in the html automaticly turns blue. Cool feature, but how do you set the color of these hyperlinks? I tried to attach a stylesheet, but apparently that was overruled.
CS5 AS3 - TLFTextField are in use and a requirement. I have text fields that are dynamically changed by XML for different languages. I control the fonts (Embedded, but can vary by project builds). Characters are not mono-spaced.
I need to detect if the inserted text exceeds the fixed text's area. I only want to want fully displayed characters.
I do not want to use the 'length' method that just counts the characters in the text string.
I am building in some self test for all the fields used in a 30 language users CD with captioned movies and GUI screens.
I'm having an issue where I don't get a "FOCUS_OUT" event called when I click around the stage. I do get the "FOCUS_IN" event when I click the TLFTextField.Here is some of the code I have: