ActionScript 3.0 :: Textfield Not Responding To MouseEvents Properly

Jan 9, 2010

I have some textfield buttons which is basically textfields in sprites.The problem is that the textfields/sprites responding to MouseEvents properly.

eg. the alpha and rotation property doesn't work.

if I say set text button to alpha = 0 on mouse over it does nothing, or if i say set rotation to 180, the text button just disappears.

Has it got something to do with embedding fonts?and why when I embed my fonts do they not show?

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ActionScript 3.0 :: MouseEvents Not Responding Within Class

Jul 23, 2011

I have some code that draws a line that follows the mouse and fades away over time, until now it was in the main file of my program but i want to make a class out of it for later use in other programs. I edited the code into a singleton MouseHandler class with one function that registers the mouse up and down events; with trace and 'hasEventListener' I found out that the events are registered but nothing happens when I press my mouse buttons.

Here is the class
package {
import adobe.utils.ProductManager;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
[Code] .....

In my main class I just use
MouseHandler.getInstance().startListening(this);

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I'm working with CS4 and AS3 using timeline coding. I have three sets of movie clips in three different arrays. The idea is to have topArray and downArray movies make zeroArray movies visible. For instance, if topArray[0] and downArray[0] are clicked, then r0_0 becomes visible. PROBLEM: r0_0 becomes visible when EITHER topArray or downArray is clicked. How to make r0_0 wait until BOTH top and downArray movies are clicked?

ActionScript Code:
//
//movie clips holdings results -- all invisible
var zeroRow:Array =[r0_0, r0_1, r0_2, r0_3, r0_4, r0_5, r0_6, r0_7, r0_8, r0_9, r0_10];
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[code]....

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Feb 26, 2009

I have created an array, and everything seems to be going okay, although I am unable to capture the array's data properly. The Trace function returns something like this :

[Code]....

I need to put ALL that information into a dynamic text? what I am getting now is only the last entry.( Example myItemList[2], but no myItemList[1] or myItemList[0] ) here is the code:

[Code]....

Another option would be to take all this info and put it into 1 variable or something, but I'm not sure how to do that either.

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[URL]

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Feb 1, 2009

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ActionScript 3.0 :: Disable MouseEvents For Certain Objects?

Mar 23, 2009

I have a flash AS3 doc and some classes that I created. On one of the classes, it creats a sprite that may have a scroll bar, (which i also made - not the UIScrollBar component). This uses the MOUSE_DOWN event for scrolling.

On some other classes, there are some objects that use the MOUSE_OVER event.

The problem I have, is that if you click and hold the mouse button to begin scrolling, then move the cursor outside of this Movie Clip onto another with the MOUSE_OVER event, then that event will still fire. Also, if you MOUSE_UP and you are outside the Movie Clip (with the scrollbar) then the MOUSE_UP event does NOT fire, and the scrolling is "locked" on until you click inside that moive clip.

How can I prevent mouse events on objects from firing when the MOUSE_DOWN event is firing for scrolling? Also, how can I make it so the MOUSE_UP event will fire no matter where on the stage the mouse cursor is.

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Apr 11, 2009

I have a special canvas class covering my entire stage, and a bunch of Sprite hotspots on the layer below. If I put the hotspots on the same layer as my canvas, the canvas does not register MOUSE_DOWN events if my mouse is inside one of the hotspots, since the hotspots are targeted instead. However, if I keep the hotspots on the lower layer, the canvas handles all the MouseEvents. Is there any way to make MouseEvents target more than one thing, so that both the canvas and hotspots respond to MouseEvents? (The canvas is a bitmap drawing class and the hotspots are supposed to trigger when the cursor touches them or clicks on them.)

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ActionScript 2.0 :: Not All MouseEvents Supported In Flash 2?

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from the actionscript language reference in mx2004:

on()
Availability

Flash 2. Not all events are supported in Flash 2.

Usage
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// your statements here
}

Flash 2. Not all events are supported in Flash 2. <---- !!! which ones aren't supported? i couldn't find this in the AS2 docs anywhere.

and would this mean the same thing for this usage?

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ActionScript 3.0 :: Passing MouseEvents Of Different Types To Same Function?

Sep 21, 2009

I was just wondering if there are any problems that could arise from passing MouseEvents of different types (i.e. MouseEvent.CLICK or MouseEvent.MOUSE_DOWN) at different times to the same function? I've already built my project, and it seems to function fine, I just want to make sure that I'm not setting myself up for some problems in the future. I understand it's probably not the "cleanest" or "best practice" to construct my project in this manner, but if it works...

A simplified example:
PHP Code:
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function myFunctionA(evt:MouseEvent):void{
[Code] .....

Actually, in writing that, I may have answered my own question, because it seems that myFunctionA is simply expecting a MouseEvent... regardless if that event is CLICK or MOUSE_DOWN or MOUSE_UP event, right? Now, a MouseEvent.CLICK may have different properties than a MouseEvent.MOUSE_UP that I can access within myFunctionA; however, that shouldn't matter to the function, or is my thinking flawed?

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[code]....

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[Code]...

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Textfield.htmlText text link doesn't receive mouse events underneath sprite

PHP Code:

package
{
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[Code]....

How can textField receive mouse events if the sprite on top has to be mouseEnabled also?

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ActionScript 3.0 :: Does Masking Prevent CLICK And MOUSE_OVER MouseEvents

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ActionScript 2.0 :: MovieClip SubClass: Getters, Setters And MouseEvents?

Jul 19, 2006

I am plain stumped. I am working in F8/as2.0.I have a class that extends the MovieClip class. I have a blank_mc in the library that is linked to the class. Here is the constructor:

ActionScript Code:
public function MyMC (target_mc:MovieClip){
var _mc:MovieClip = this;
_mc = target_mc.attachMovie (.....);
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That works all fine and dandy. Where I am having issues is basically I have properties x, y that DON't overwrite the _mc's _x & _y props. Instead, the use getter & setters that take values and then calculate the needed number to set the actuall _mc._x, _y props. This doesn't seem to work at all and i don't know why. Here is the code:

[Code]

So I got this to work by NOT extending the MC. Instead I have a variable ref to a _mc prop in the class.However I am unable to set event functions to it even if I make some ref to the _mc prop. Is there a good way of approaching this by say a decorator pattern?

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I have a panel as a sprite containing a gallery of images (only 8 images at the moment!). Each image has mouse rollOver and mouse click event listeners, which work fine initially. Problem is, when I hide the panel using visible = false, then show it again, the mouseEvents aren't firing on the gallery iimages.

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Drag, Drop, HitTargetObject, Classes, MouseEvents, MovieClip Variables?

May 18, 2009

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[Code]...

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I have the following code:

[Code]...
 
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Javascript :: Disable Clicks And Mouseevents For A Flash Embed/object Tag?

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I have a flash object on my page and I want to disable clicks on it using Javascript. I tried to use the following code:

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Flash :: Making A Movieclip Which Is Set As Mask Clickable And Respond To MouseEvents?

Jul 26, 2011

I am trying to do panning of a movieclip I have two movieclips on stage. canvasPanel_mc and mask_mc. The former is the maskee for the mask (mask_mc). Inside mask_mc there is a movieclip dragCanvas_mc. The alpha of dragCanvas_mc is set to zero. This is code that I am using:

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[code].....

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Flash :: Make Movieclip Which Is Under A Mask Clickable And Respond To MouseEvents?

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Making a Movieclip which is set as mask clickable and respond to MouseEvents

The structure of your layers that I have on stage looks like this[code]...

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ActionScript 3.0 :: Manually Send MouseEvents To Mouse Disabled Children?

Jan 29, 2010

I don't know why but I thought that this was pretty swinteresting, that even if an objects' parent has mouseChildren=false; you can still have it dispatch and receive mouse events.

Code:
var a:Sprite = new Sprite;
a.graphics.beginFill(0xFF0000);
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Professional :: MouseEvents In Flash CS4 - Execute Code If The Mouse Is On A Certain Position In The Stage

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I am trying to execute code if the mouse is on a certain position in the stage, but the code should stop as soon as the mouse is pressed and then start again as soon as the mouse is released.Here is my code:

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