ActionScript 3.0 :: Child Label And MouseEvents?

Feb 28, 2010

When I have a Label on a Sprite for example, it doesn't respond to MouseEvents, or at least not correctly. For example, if I set buttonMode = true on the Sprite, the label won't have the clicking cursor. Is there a work around for this? Other than stacking another Sprite on top of it which seems very inefficient.

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In flex form layout

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<mx:Text text="test"/>
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the output will be

horizontal 'test'

But my constraint is i want to align the textbox(first child of the form item ) vertically with the label. How can i do this?

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[Code]....

The follow code seems not to working ( Flex 4.5 ). What could cause this issue, and how to fix it ?

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Feb 27, 2011

I have an Accordian in my application. Each child of the accordian has a label firstNameLabel) and a button (addPolicyButton). The label's value is being set via Repeater and an array. How can I access the firstNameLabel's value of 'selected child of the accordian' when the addPolicyButton is clicked?In following code testTextArea.appendText prints 'fname: undefined' in the testTextArea.Where as I can see in the accordian that the set label's text is set to 'Michael' which is what repMonitor.currentItem.firstName returned.

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[code].....

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ActionScript 3.0 :: Child Label Re-triggering Parent Listener

Jan 25, 2012

I am trying to create a project where I have a homemade button with a label component inside converted to a MovieClip. I have added an event listener, which triggers successfully when I move into the MovieClip, but retriggers when I move into the label within the MovieClip. Is there anyway to tell it to stop retriggering and act as a single MovieClip, or would it be simpler to break down and just try to customize the Button component?

Here is a sample of what I'm trying to do:

Code:
import flash.events.Event;
btBox.addEventListener(MouseEvent.CLICK, funcClick)
btBox.addEventListener(MouseEvent.MOUSE_OVER, funcClick)
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[Code]......

Notice how it thinks I mouseOut of btBox when the mouse went over the label, and went back to the btBox after I left the Label.

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ActionScript 3.0 :: Unload From Child And Navigate To Frame Label In Parent SWF

Sep 16, 2010

I have a flash page where I am loading another .swf into. With a button in the loaded swf I need to unload the loaded swf (where the button is) and navigate to a specific frame label in the parent .swf. I've tried to do the following in the key frame where the swf get loaded into I've put the following:

var gallery_load_wonderland:Loader = new Loader();
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gallery_load_wonderland.contentLoaderInfo.addEventListener(Event.COMPL ETE, done_wonderland);
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[Code] .....

I basically want to first load the swf called "gallery_wonderland.swf". Then in the "gallery_wonderland.swf" there's a button called "contact03_btn"¯ which I want to unload "gallery_wonderland.swf" even though it's inside the swf and navigate to the frame label called "Contact" in the parent swf.
 
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ActionScript 3.0 :: Flex Form Layout - Add First Child Vertically Aligned With Label

Sep 22, 2010

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ActionScript 3.0 :: Firefox Mac MouseEvents Bug?

Mar 9, 2010

The issue is visible sometimes when clicking the black rectangle, flash throws the click message, but ALSO the mouseOut message immediatly afterwards!

[URL]

My code is correct, the code compiles (as you can see), it works fine in safari, but firefox 3.6 it up - it does NOT happen in 3.5.8!

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Actionscript 3 :: Change A Frame Label Within A GotoAndStop('label') With The Parameters In A Function?

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Is it possible to change a frame label within a gotoAndStop('label') with the parameters in a function?I'm playing around with updating code as I learn more and more techniques, and at the moment the code is a basic click-a-button to select the object shape, and on press the button disappears:

// Change the object into a circle.
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[code]....

However I can't/don't seem to know how to change a frame label through function parameters, or if what I'm trying to do is even possible.Also to note, while I'm all ears for any more efficient ways of doing what I'm trying to do, I would still like to know how/if you can change frame labels through function parmeters.

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ActionScript 3.0 :: Accessing Childten MCs With MouseEvents?

Feb 1, 2009

I now have working code that creates a mask of about 2,700 children on a 650 by 450 image using a container to hold all the children's MCs.

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ActionScript 3.0 :: Disable MouseEvents For Certain Objects?

Mar 23, 2009

I have a flash AS3 doc and some classes that I created. On one of the classes, it creats a sprite that may have a scroll bar, (which i also made - not the UIScrollBar component). This uses the MOUSE_DOWN event for scrolling.

On some other classes, there are some objects that use the MOUSE_OVER event.

The problem I have, is that if you click and hold the mouse button to begin scrolling, then move the cursor outside of this Movie Clip onto another with the MOUSE_OVER event, then that event will still fire. Also, if you MOUSE_UP and you are outside the Movie Clip (with the scrollbar) then the MOUSE_UP event does NOT fire, and the scrolling is "locked" on until you click inside that moive clip.

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ActionScript 3.0 :: MouseEvents Not Responding Within Class

Jul 23, 2011

I have some code that draws a line that follows the mouse and fades away over time, until now it was in the main file of my program but i want to make a class out of it for later use in other programs. I edited the code into a singleton MouseHandler class with one function that registers the mouse up and down events; with trace and 'hasEventListener' I found out that the events are registered but nothing happens when I press my mouse buttons.

Here is the class
package {
import adobe.utils.ProductManager;
import flash.display.DisplayObject;
import flash.display.DisplayObjectContainer;
import flash.display.MovieClip;
import flash.display.Sprite;
[Code] .....

In my main class I just use
MouseHandler.getInstance().startListening(this);

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Actionscript :: Can MouseEvents Target More Than One Thing At Once

Apr 11, 2009

I have a special canvas class covering my entire stage, and a bunch of Sprite hotspots on the layer below. If I put the hotspots on the same layer as my canvas, the canvas does not register MOUSE_DOWN events if my mouse is inside one of the hotspots, since the hotspots are targeted instead. However, if I keep the hotspots on the lower layer, the canvas handles all the MouseEvents. Is there any way to make MouseEvents target more than one thing, so that both the canvas and hotspots respond to MouseEvents? (The canvas is a bitmap drawing class and the hotspots are supposed to trigger when the cursor touches them or clicks on them.)

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ActionScript 2.0 :: Not All MouseEvents Supported In Flash 2?

Aug 7, 2004

from the actionscript language reference in mx2004:

on()
Availability

Flash 2. Not all events are supported in Flash 2.

Usage
on(mouseEvent) {
// your statements here
}

Flash 2. Not all events are supported in Flash 2. <---- !!! which ones aren't supported? i couldn't find this in the AS2 docs anywhere.

and would this mean the same thing for this usage?

target.onMouseEvent = function(){
}

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IDE :: Tweenlite And Papervision Strange MouseEvents?

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I made a spiral in pv3d using a mc for material and added a listener for the mouse events.Now the problem is that when i rollover my mc the rollover tween start and directly start the roll out tween.The clickhandler is rendered useless.So before adding tweenlite to the class everything works fine?

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ActionScript 3.0 :: Passing MouseEvents Of Different Types To Same Function?

Sep 21, 2009

I was just wondering if there are any problems that could arise from passing MouseEvents of different types (i.e. MouseEvent.CLICK or MouseEvent.MOUSE_DOWN) at different times to the same function? I've already built my project, and it seems to function fine, I just want to make sure that I'm not setting myself up for some problems in the future. I understand it's probably not the "cleanest" or "best practice" to construct my project in this manner, but if it works...

A simplified example:
PHP Code:
// This is the function that I want to call from varying places with different MouseEvents and triggered by different event listeners
function myFunctionA(evt:MouseEvent):void{
[Code] .....

Actually, in writing that, I may have answered my own question, because it seems that myFunctionA is simply expecting a MouseEvent... regardless if that event is CLICK or MOUSE_DOWN or MOUSE_UP event, right? Now, a MouseEvent.CLICK may have different properties than a MouseEvent.MOUSE_UP that I can access within myFunctionA; however, that shouldn't matter to the function, or is my thinking flawed?

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ActionScript 3.0 :: InteractiveObject On Key Tab Focus Invoke Its MouseEvents?

Dec 13, 2009

been working for while in an AS3 project. realize now that any InteractiveObject on key tab focus doesnt invoke its MouseEvents, MOUSE_OVER AND MOUSE_OUT listeners. I know this is not suppose to happen automatically but in AS2 I would define at beginning of project a prototype action on MovieClip that it should rollover when on setFocus.Is there a way for me to set on the entire project that any InteractiveObject on key tab focus should invoke its MouseEvents if they exist?

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Actionscript :: Bring All Click Mouseevents In One Listener?

Mar 31, 2012

I would like to know how to compose a click mouseevent of different objects in one listener, if ever that's possible.What I wanted to do is make this listener universal for all the button clicks like:

stage.addEventListener(MouseEvent.CLICK,clicker);
function clicker (e:MouseEvent):void{
if (frame2_btn is clicked){
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[code]....

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ActionScript 3.0 :: Textfield Not Responding To MouseEvents Properly

Jan 9, 2010

I have some textfield buttons which is basically textfields in sprites.The problem is that the textfields/sprites responding to MouseEvents properly.

eg. the alpha and rotation property doesn't work.

if I say set text button to alpha = 0 on mouse over it does nothing, or if i say set rotation to 180, the text button just disappears.

Has it got something to do with embedding fonts?and why when I embed my fonts do they not show?

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ActionScript 3.0 :: Can't Get MouseEvents Fired From Children Of ScrollPane

Nov 16, 2011

I'm using a ScrollPane to contain a listing of sentences that sometimes have links in them. When the user clicks the links it does something.

When I don't put these inside of the ScrollPane the links work. When I put them in there apparently the ScrollPane is blocking the MouseEvents, or maybe it doesnt really register them since I don't know how setting the content works (if it adds the content as a child or draws it as a Bitmap inside or what)

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Actionscript 3.0 :: Confusion About Events, ENTER_FRAME And MouseEvents?

Aug 31, 2009

I'm trying to rework an example found in the AS3 PDF manual, to work without the initial mouse click, but I'm not sure what to do.

The example is as follows (found on page 304 if you have the PDF) - I have changed it to move instead of fade, but didn't change the name of the function:

[Code]...

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ActionScript 3.0 :: Scrollbar - Any Way To Prevent Multiple MouseEvents?

Mar 22, 2009

I made a very simple scrollBar using the MouseEvent.MOUSE_DOWN event, which works fine. The problem is I have a few other obejcts that have MouseEvent.Mouse_OVER events, and so if you are dragging the scroll bar, and then move it over one of the objects, the Mouse_OVER event fires. Is there a way to prevent this?

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ActionScript 3.0 :: TextFiled Is Not Receiving MouseEvents, Because Of The Sprite On Top

Oct 28, 2010

Textfield.htmlText text link doesn't receive mouse events underneath sprite

PHP Code:

package
{
import flash.display.*;
import flash.text.*;

[Code]....

How can textField receive mouse events if the sprite on top has to be mouseEnabled also?

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ActionScript 3.0 :: Multiple Buttons To Open Child Swfs Then Be Able To Close The Child From Within The Child?

Mar 25, 2009

I have a picture on the stage that has multiple items that have hotspots/links over them that should open a child swf on top of the background and show details about the items. then have a button in the child swf itself that removes the child from over the background so the user can click on another item etc.I found this code in someone's post and I am trying to modify it so that works for multiple swf files...it currently works for a single swf.I wan to pass the name of the button in front of the .swf in the URLRequest to have the same name as the instance name of the referring button. But I can't figure it out. Here is the code I am using on the stage

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ActionScript 3.0 :: Does Masking Prevent CLICK And MOUSE_OVER MouseEvents

Dec 15, 2010

I had a dynamically created list of MCs that each had rollover states as well as click actions.  Everything was working fine...
 
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Performance :: MouseEvents Or TouchEvents Any Difference In Execution Speed?

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I'm building an air app which will run on iPads. For the touch interaction I'm using just MouseEvents handlers (MOUSE_DOWN, MOUSE_MOVE, MOUSE_OUT, MOUSE_UP) because my app don't need multitouch, now I'm wondering if there is any difference in execution speed, should I use the equivalent touch events or the mouse events are faster?

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ActionScript 2.0 :: MovieClip SubClass: Getters, Setters And MouseEvents?

Jul 19, 2006

I am plain stumped. I am working in F8/as2.0.I have a class that extends the MovieClip class. I have a blank_mc in the library that is linked to the class. Here is the constructor:

ActionScript Code:
public function MyMC (target_mc:MovieClip){
var _mc:MovieClip = this;
_mc = target_mc.attachMovie (.....);
}

That works all fine and dandy. Where I am having issues is basically I have properties x, y that DON't overwrite the _mc's _x & _y props. Instead, the use getter & setters that take values and then calculate the needed number to set the actuall _mc._x, _y props. This doesn't seem to work at all and i don't know why. Here is the code:

[Code]

So I got this to work by NOT extending the MC. Instead I have a variable ref to a _mc prop in the class.However I am unable to set event functions to it even if I make some ref to the _mc prop. Is there a good way of approaching this by say a decorator pattern?

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ActionScript 3.0 :: Flash MouseEvents Disabled After Restoring Visibility?

Dec 30, 2010

I have a panel as a sprite containing a gallery of images (only 8 images at the moment!). Each image has mouse rollOver and mouse click event listeners, which work fine initially. Problem is, when I hide the panel using visible = false, then show it again, the mouseEvents aren't firing on the gallery iimages.

Strangely, the same thing happens if instead of using visible true/false, I move the panel off stage and then back on again.

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Drag, Drop, HitTargetObject, Classes, MouseEvents, MovieClip Variables?

May 18, 2009

I've got 3 coloured balls and 3 zones which any of the balls can be dropped in. The idea is that once a ball is placed in a zone, it stays in that zone and no other ball can be added to that zone until the current ball is removed.
 
I've got to a point so that any ball can be placed in any zone. However, the problem is there seems to be some hierarchy with regards to the balls.  ball0_mc seems to be the chief ball, and will replace any of the other two balls if there placed in a zone, instead of snapping back to it's original position because the zone is full.  ball0_mc also can't be replaced by any of the other balls if its placed in a zone.  ball1_mc is the next one down the line and when in a zone, can be replaced by ball0_mc if its dragged over it, but it cannot be replaced by the third and final ball2_mc.  ball2_mc seems to be the runt of the pack and can be replaced by either of the two other balls when its in a zone and cannot replace any of the other balls when they're in a zone.
 
Hope you're still with me?!  So, what I'd like to do is make it so each ball is equal, so when any ball is placed in a zone, it can't be replaced with another ball until the current ball has been removed...and they live happily ever after in the land of ballshire.
 
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[Code]...

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ActionScript 3.0 :: Prevent Children From Shrinking To Infinitesimal Values On MouseEvents?

Feb 5, 2011

I have the following code:

[Code]...
 
The problem I'm facing is not with loading the content of the Movie Clip, (though I might experience issues with that later when I try to load dynamic swfs) because as for now I just have placeholders on frames.
 
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Now I have again hit a slight snag with coding the math properly.  Initially when I tested the code it worked fine without any "shrinking" going on.  However, now with more code added the red navigation squares don't bounce back to their original states, they just keep getting smaller.

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