Actionscript 3.0 :: Confusion About Events, ENTER_FRAME And MouseEvents?

Aug 31, 2009

I'm trying to rework an example found in the AS3 PDF manual, to work without the initial mouse click, but I'm not sure what to do.

The example is as follows (found on page 304 if you have the PDF) - I have changed it to move instead of fade, but didn't change the name of the function:

[Code]...

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ActionScript 3.0 :: Pass Values To ENTER_FRAME Events?

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HOW can I have a value shared between multiple classes? For example.

Code:
public var test:int = 3;

This works fine for the "main" class, but in the "animal" class, it can't access this variable. So if I wanted to set a rate of movement for an object, say animal, and I want to change it later in a different function, well, how? Any good guides to passing variables between functions and classes that are easy to understand? HOW can I pass values to ENTER_FRAME events, err...any events really. Example.

Code:
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Lets say I wanted to pass the Y value from the main class and not from within the animal function.

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I have narrowed this error down to the following code, but i cant see the problem...

Code:
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at sample_fla::MainTimeline/frameEventHandler()

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Actionscript 3 :: MouseX/Y Confusion When Dragging A Child Of A Container?

May 25, 2011

I've got a grid of images which are added to a imagecontainer(Sprite) in a class. When I click a button, the imagecontainer gets tweened(scaled) to 0.2 Now I would like to start dragging around the images. on mouse-down I add an enterFrame Event:

[Code]...

Unfortunately the image is never on the mouseposition but has a increasing/decreasing offset to the mouse pointer.The alternative, startDrag/stopDrag works perfectly, but I stll need the mouseX/mouseY for placing the image on a grid.I tried also parent.mouseX, no luck with that.Why is this happening? I thought mouseX/mouseY is always depending on the stage-dimension.

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Lets say we have a movieclip "Enemy" in the Flash library and a class "Enemy.as" is associated with it which listens to ENTER_FRAME event as follows,

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[code]....

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The issue is visible sometimes when clicking the black rectangle, flash throws the click message, but ALSO the mouseOut message immediatly afterwards!

[URL]

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Feb 1, 2009

I now have working code that creates a mask of about 2,700 children on a 650 by 450 image using a container to hold all the children's MCs.

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ActionScript 3.0 :: Disable MouseEvents For Certain Objects?

Mar 23, 2009

I have a flash AS3 doc and some classes that I created. On one of the classes, it creats a sprite that may have a scroll bar, (which i also made - not the UIScrollBar component). This uses the MOUSE_DOWN event for scrolling.

On some other classes, there are some objects that use the MOUSE_OVER event.

The problem I have, is that if you click and hold the mouse button to begin scrolling, then move the cursor outside of this Movie Clip onto another with the MOUSE_OVER event, then that event will still fire. Also, if you MOUSE_UP and you are outside the Movie Clip (with the scrollbar) then the MOUSE_UP event does NOT fire, and the scrolling is "locked" on until you click inside that moive clip.

How can I prevent mouse events on objects from firing when the MOUSE_DOWN event is firing for scrolling? Also, how can I make it so the MOUSE_UP event will fire no matter where on the stage the mouse cursor is.

I can't seem to figure it out because the MOUSE_DOWN, MOUSE_UP and MOUSE_OVER for the different objects have the eventListeners created in different classes.

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ActionScript 3.0 :: MouseEvents Not Responding Within Class

Jul 23, 2011

I have some code that draws a line that follows the mouse and fades away over time, until now it was in the main file of my program but i want to make a class out of it for later use in other programs. I edited the code into a singleton MouseHandler class with one function that registers the mouse up and down events; with trace and 'hasEventListener' I found out that the events are registered but nothing happens when I press my mouse buttons.

Here is the class
package {
import adobe.utils.ProductManager;
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import flash.display.Sprite;
[Code] .....

In my main class I just use
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I have a special canvas class covering my entire stage, and a bunch of Sprite hotspots on the layer below. If I put the hotspots on the same layer as my canvas, the canvas does not register MOUSE_DOWN events if my mouse is inside one of the hotspots, since the hotspots are targeted instead. However, if I keep the hotspots on the lower layer, the canvas handles all the MouseEvents. Is there any way to make MouseEvents target more than one thing, so that both the canvas and hotspots respond to MouseEvents? (The canvas is a bitmap drawing class and the hotspots are supposed to trigger when the cursor touches them or clicks on them.)

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ActionScript 2.0 :: Not All MouseEvents Supported In Flash 2?

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from the actionscript language reference in mx2004:

on()
Availability

Flash 2. Not all events are supported in Flash 2.

Usage
on(mouseEvent) {
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Flash 2. Not all events are supported in Flash 2. <---- !!! which ones aren't supported? i couldn't find this in the AS2 docs anywhere.

and would this mean the same thing for this usage?

target.onMouseEvent = function(){
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Mar 15, 2009

I made a spiral in pv3d using a mc for material and added a listener for the mouse events.Now the problem is that when i rollover my mc the rollover tween start and directly start the roll out tween.The clickhandler is rendered useless.So before adding tweenlite to the class everything works fine?

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When I have a Label on a Sprite for example, it doesn't respond to MouseEvents, or at least not correctly. For example, if I set buttonMode = true on the Sprite, the label won't have the clicking cursor. Is there a work around for this? Other than stacking another Sprite on top of it which seems very inefficient.

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ActionScript 3.0 :: Passing MouseEvents Of Different Types To Same Function?

Sep 21, 2009

I was just wondering if there are any problems that could arise from passing MouseEvents of different types (i.e. MouseEvent.CLICK or MouseEvent.MOUSE_DOWN) at different times to the same function? I've already built my project, and it seems to function fine, I just want to make sure that I'm not setting myself up for some problems in the future. I understand it's probably not the "cleanest" or "best practice" to construct my project in this manner, but if it works...

A simplified example:
PHP Code:
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[Code] .....

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I would like to know how to compose a click mouseevent of different objects in one listener, if ever that's possible.What I wanted to do is make this listener universal for all the button clicks like:

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[code]....

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Has it got something to do with embedding fonts?and why when I embed my fonts do they not show?

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I'm using a ScrollPane to contain a listing of sentences that sometimes have links in them. When the user clicks the links it does something.

When I don't put these inside of the ScrollPane the links work. When I put them in there apparently the ScrollPane is blocking the MouseEvents, or maybe it doesnt really register them since I don't know how setting the content works (if it adds the content as a child or draws it as a Bitmap inside or what)

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ActionScript 3.0 :: Scrollbar - Any Way To Prevent Multiple MouseEvents?

Mar 22, 2009

I made a very simple scrollBar using the MouseEvent.MOUSE_DOWN event, which works fine. The problem is I have a few other obejcts that have MouseEvent.Mouse_OVER events, and so if you are dragging the scroll bar, and then move it over one of the objects, the Mouse_OVER event fires. Is there a way to prevent this?

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ActionScript 3.0 :: TextFiled Is Not Receiving MouseEvents, Because Of The Sprite On Top

Oct 28, 2010

Textfield.htmlText text link doesn't receive mouse events underneath sprite

PHP Code:

package
{
import flash.display.*;
import flash.text.*;

[Code]....

How can textField receive mouse events if the sprite on top has to be mouseEnabled also?

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ActionScript 3.0 :: Does Masking Prevent CLICK And MOUSE_OVER MouseEvents

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I had a dynamically created list of MCs that each had rollover states as well as click actions.  Everything was working fine...
 
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I'm building an air app which will run on iPads. For the touch interaction I'm using just MouseEvents handlers (MOUSE_DOWN, MOUSE_MOVE, MOUSE_OUT, MOUSE_UP) because my app don't need multitouch, now I'm wondering if there is any difference in execution speed, should I use the equivalent touch events or the mouse events are faster?

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I am plain stumped. I am working in F8/as2.0.I have a class that extends the MovieClip class. I have a blank_mc in the library that is linked to the class. Here is the constructor:

ActionScript Code:
public function MyMC (target_mc:MovieClip){
var _mc:MovieClip = this;
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That works all fine and dandy. Where I am having issues is basically I have properties x, y that DON't overwrite the _mc's _x & _y props. Instead, the use getter & setters that take values and then calculate the needed number to set the actuall _mc._x, _y props. This doesn't seem to work at all and i don't know why. Here is the code:

[Code]

So I got this to work by NOT extending the MC. Instead I have a variable ref to a _mc prop in the class.However I am unable to set event functions to it even if I make some ref to the _mc prop. Is there a good way of approaching this by say a decorator pattern?

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ActionScript 3.0 :: Flash MouseEvents Disabled After Restoring Visibility?

Dec 30, 2010

I have a panel as a sprite containing a gallery of images (only 8 images at the moment!). Each image has mouse rollOver and mouse click event listeners, which work fine initially. Problem is, when I hide the panel using visible = false, then show it again, the mouseEvents aren't firing on the gallery iimages.

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Drag, Drop, HitTargetObject, Classes, MouseEvents, MovieClip Variables?

May 18, 2009

I've got 3 coloured balls and 3 zones which any of the balls can be dropped in. The idea is that once a ball is placed in a zone, it stays in that zone and no other ball can be added to that zone until the current ball is removed.
 
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[Code]...

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ActionScript 3.0 :: Prevent Children From Shrinking To Infinitesimal Values On MouseEvents?

Feb 5, 2011

I have the following code:

[Code]...
 
The problem I'm facing is not with loading the content of the Movie Clip, (though I might experience issues with that later when I try to load dynamic swfs) because as for now I just have placeholders on frames.
 
What I want to know is why my red squares on the left navigation keep getting smaller as I repeat the MouseOver and MouseOut events.  It doesn't seem that these squares follow the logic of the code the way I have written it.  Some of the code was generated from a previous post with the help of contributors.
 
Now I have again hit a slight snag with coding the math properly.  Initially when I tested the code it worked fine without any "shrinking" going on.  However, now with more code added the red navigation squares don't bounce back to their original states, they just keep getting smaller.

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Javascript :: Disable Clicks And Mouseevents For A Flash Embed/object Tag?

May 26, 2011

I have a flash object on my page and I want to disable clicks on it using Javascript. I tried to use the following code:

document.getElementById('flash-obj').onclick = function(){return false;};
document.getElementById('flash-obj').onmouseup = function(){return false;};
document.getElementById('flash-obj').onmousedown = function(){return false;};

It doesn't work. Is there any other alternative?

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