Brush Transition - Image Display As Being Painted On Screen
Nov 17, 2010
I am trying to create a transition where an image looks like it's being painted on screen, much like the brush transition in the link below. [URL]. Can I create something this on a timeline without action script? I also want to maintain the brush stroke and diagonal look when wiping to a new image.
I am trying to unmask an image using a movieclip when the mouse hovers the stage. (like a paint brush effect). my_mc = image my_mask = mask movieclip (square)
this is what I have so far
ActionScript Code: package { import flash.display.Sprite; import flash.events.MouseEvent; //Main Class public class Artist extends Sprite{ private var drawing:Boolean; [Code] .....
I tried putting the masking property in the constructor ( image.mask = imagemask ). but that gave me an error because imagemask is defined in the draw function. If I define imagemask (privately) ontop of the constructor and add the masking properties to the constructor it doesn't work correctly.e
I'm looking for an AS solution to creating an elastic screen transition. I want the screen to stretch and snap into position, before loading the contents any ideas on where to start?
I'm looking for an AS solution to creating an elastic screen transition. I want the screen to stretch and snap into position, before loading the contents
If I create a simple Textfield and place it on the stage, it looks good.If I take the same Textfield, and paint it into a BitmapData (first putting the Textfield into a Sprite so I can paint it), the resulting BitmapData is not the same, pixel for pixel, as the original textfield on the stage.refer to the attached image for a zoomed in view on the differences in the aliasing. What can I do to keep the two pixel-for-pixel identical?
Code: private static function doTest( stg:Stage ):void { var tf:TextField = new TextField();[code]....
I'm building a simple white board app in ActionScript 3. Most white board or painting apps in ActionScript tend to use an interval, timer, mouseMove event, or enterFrame event to track the mouse position and paint lines or brushes in between the tracked points.
What I'm trying to achieve is the nice smooth painted line that a program like Photoshop can render while painting with the brush tool. In Photoshop, no matter how fast you move the mouse around the canvas, the painted lines always end up with a nice smooth curved edge. In my app, using any of the methods mentioned prior, there is always latency between the function calls that render the brush to the stage. Thus, using any of those techniques can result in a sharp cornered line when moving the mouse very quickly in a circular manner.
This is no surprise to me, I just have no idea how I could achieve a smoother line like Photoshop's brush tool. Mind you, the brushes for my app are mostly based on shapes and do not or cannot use the drawing API to draw continues lines. In other words, graphics.curveTo() is not an option. I am also rendering the Sprites or Shapes generated by the brushes to a BitmapData instance.
I'm extending a tutorial from Flashtuts by Michael Chen. My goal is to have the grid fill in random, masking the image for a transition, as the famed Mask Effect transition from Flash-filter. This is what i got so far: URL]
I've created a custom uicomponent and whenever the browser or its specific container is resized, a repaint occurs but the contents of the component get drawn again and again and again...So, if I move the container I'll end up with multiple circles drawn on top of each other but offset depending upon where the container is when the repaint occurs.My updateDisplayList code is below.Do I need to do some sort of clear so that it doesn't contiuously getting duplicated like this?
Im currently working on a project where I have a 92x92 pixel image that needs to tween into a 711x300 pixel image. The images are the same but cropped to these sizes via photoshop, imported into flash, then converted to graphic symbols. I want to have the 92x92 image tween into the 711x300 image.
I say tween, but the two tweens aren't working correctly, I can't seem to find a "crop" like function in flash that will let me adjust the large image for when its supposed to be small, then have it tween between the two sizes as i need them to.
I am not new to flash. I am making an image transition animation. But when i move an image from one point to another point that in x or y position it gets shaky and image animation is not smooth at all. I am just trapped that what do? i have tried the image in different qualities and resolutions but dont know how to do it.
I am attaching the shaky.zip file. Im using motion tween to animate the image.
I have the following code from FW to scale my background image while keeping proportion, however how do I change/fade into other pictures using Pic as my MC?
Code: //set stage for FBF //set stage for FBF stage.align = "TL";
I'm able to add Photo transition to the image gallery, but when I change the transition to blinds, it doesn't work.
Code for Photo Transition //------------------transition----------------------------\ //in order to hold transitions, it needs a mc to hold picLoader; import fl.transitions.*;
Im looking for a random transition effect in flash.... say for example i have 10 images.... Each time page refreshes images should be shuffled and be loaded.
i want to rotate 3D an Image called img1 in Flex. I want to rotate it around y axis 180 degree. I can do this by using 3D effect already built in Flex but i want to do a bit more different. I want during rotating, there's another image called img2 appear on back of img1 (in default case, the image appear on the back is img1) and when rotating finish, the image will be img2.
i am making a website where i need to fade full screen images. At the moment i am using TweenMax engine to change their alpha, but i think its slow on some computers ... Here is the website ( not finished ), you can see what i mean. I tried using colorTransform to change images alpha, but its even slower:
var ct:ColorTransform = new ColorTransform(1,1,1,0.95,0,0,0,0); onEnterFrame = function(){ _root.PrevBitmapData.colorTransform(_root.PrevBitm apData.rectangle,_root.ct);
i no, this topic looks like the one i found here, but it is not tottally explanatiory, before the question its nice beiing a part od the community. My question is, in my background i created a movieclip background and inside of that i put the images that i liked to transition one and than comes the other, but this is a lot of time just making the tweenings, it makes no sence having this work, could someone give me a code out there that i could make this background movieclip getting the images from a folder imgbackground from xml? How to create a xml file to the code get this images?
I'm endeavoring to learn how to create the image transition effect on this site:http:[url]....
Where the next image in the array that is to be front and center is offset to the left, ready to be in full view...when you click the next button, the current image fades out and the image that is waiting on the side shoots in...I know the xml part,
I have my images loaded into a mc with a fade transition using mx.transitions. As the image fades there is a streaking line which rolls across the image. What causes this?
I've made a simple picture slideshow. With 10 frames and on each frame a movieclip. On every frame, I use the 'loadMovie' method to import a file..A set of buttons are used to surf through the frames..Okay, I wanted to know, is there any other possible way to add a fade-in fade-out transition while changing the pic from frame 1 to frame 2.. ?The way i know of doing it will be like this;Making a movieclip, MC1, and in there, another movieclip, imagehandler MC, where that image is brought using 'loadMovie' method. And fading in imagehandler MC from frame 0 to frame 10 using motion tweening like we normally do..And putting that MC1 (with MC2 fade in effect inside)to each of the 10 frames in the main slideshow timeline (making different MC1 like MCs for each image)..But this way its much more work and more cramping in the library..
i have a set of images which i've converted to mcs and have given them all different instance names. The first image motion tweens to the right of the screen via actionscript and then the next one will motion tween from the bottom of the screen to the top and then the image after that will go to the right of the screen and next one goes to to the top, and so on. I have this actionscript for the first image,
[Code]...
I need the next image to start motion tweeing up to the top of the screen right when the first image starts fading out. Then when the second images starts fading out the next image is already motion tweening to the right of the screen and so on. Once every image has run through its tween everything repeats. Is there any way of doing this?
I need to make a banner in which a image appears. After some time it explodes in many many words. Because i don't know how to make the transition from the chunks of image into words so that it would look ok, i reduced it to the image disappearing and the world under it just tween to locations around the stage. My question is what do you suggest to do best to spread the objects all over the stage, except from tweening manually every one of them, regardles it's a timeline or a code tween.
How can I add a Squeeze transition effect between frames using the transition manager class on a simple slideshow using the goBack and goForward functions in ActionScript3? Below is the code I have so far:
stop(); function goBack(event:MouseEvent):void {[code].....
i have a flex app that transitions between 2 states with the toggle of a button. my issue is that the effect of fading only seems to work on the 2nd transition and after. However, for my first transition... going from State1 to studyState... there is no fade effect whatsoever, in fact the components in state1 disappear completely (the footer fills the empty gap where the "body" use to be) and then the flex recreates the studyState (without any fade refilling the "body" with components only in studyState). After this first transition however, going between studyState and State1 working COMPLETELY fine.. why does this happen and how can i make it so that crossfade works STARTING FROM THE VERY FIRST TRANSITION?[code]
I have a presentation using the "presentation" template that comes with flash. I am trying to transition slides with the behavior slide transition options. but I've learned that it works find while going into a slide and doesn't go to the next slide when leaving.So basically I want it so that on right arrow first play out transition then go to next slide.
im messing with a movieclip symbol and i want to make a button, what'd i mean on Mouse over display/change this image in this X,Y cords or replace this image, something close to what buttonSymbol does but i want to make it using movieClip symbol... and i have no idea how to do it.. i started like this: