ActionScript 3.0 :: Spreading Objects - Make The Transition From The Chunks Of Image Into Words
Jan 19, 2009
I need to make a banner in which a image appears. After some time it explodes in many many words. Because i don't know how to make the transition from the chunks of image into words so that it would look ok, i reduced it to the image disappearing and the world under it just tween to locations around the stage. My question is what do you suggest to do best to spread the objects all over the stage, except from tweening manually every one of them, regardles it's a timeline or a code tween.
so i search for keywords ofc, but...doing this isn't really my thing:input.text.indexOf("spam") != -1 && input.text.indexOf("more") ! -1 && ... etc I'd like to make it some what like:input.text.indexOf(<database>) != -1
On the opening of the map where it shows a transparent red spreading would you create the growing red transparent area over the map in the Pacific with transparent shape tween. Also any tutorials on doing this.
I have imported a few animated GIF's in flash. Each has a whole lot of frames. I am running the FPS at 35, and it obviously means that the GIF frames will speed up/slow down depending on how fast the FPS is. That is great, but is there a nice little trick to spread the frames out, without having to edit the MC and highlight a bunch of frames, and spread them out? I also attached a screenshot of me highlighting all the frames, preparing to move them over by one to spread out the frames. The first few frames are spread out already as you can see
I have a black stage, and I use the following code to add images to the stage at random positions container.x = stage.stageWidth / 5 + Math.floor(Math.random() * (stage.stageWidth / 2)); container.y = stage.stageHeight / 5 + Math.floor(Math.random() * (stage.stageHeight / 3)); My maths is a bit terrible, so when I try moving the images about, I tend to just play with the numbers, not knowing what they are for. At the moment, the images all get placed roughly in the middle of my stage, which is basically what I want. However, If possible, I dont want the images so close to each other. At the moment, some images end up sitting on top of other images etc. Is there anything I can do to the code above to spread the images out a bit?
I'm extending a tutorial from Flashtuts by Michael Chen. My goal is to have the grid fill in random, masking the image for a transition, as the famed Mask Effect transition from Flash-filter. This is what i got so far: URL]
Im currently working on a project where I have a 92x92 pixel image that needs to tween into a 711x300 pixel image. The images are the same but cropped to these sizes via photoshop, imported into flash, then converted to graphic symbols. I want to have the 92x92 image tween into the 711x300 image.
I say tween, but the two tweens aren't working correctly, I can't seem to find a "crop" like function in flash that will let me adjust the large image for when its supposed to be small, then have it tween between the two sizes as i need them to.
I need to assign styles (bold, italic, ...) to chunks of text in a textfield with embedded fonts (defaultTextFormat) wich is XML loaded:- HTML tags: simply ignored- CSS: Error #2009: This method cannot be used on a text field with a style sheet.at flash.text::TextField/set defaultTextFormat()
I guess I'm ignoring something obvious, it can't be so difficult!
I need to assign styles (bold, italic, ...) to chunks of text in a textfield with embedded fonts (defaultTextFormat) wich is XML loaded:
- HTML tags: simply ignored - CSS: Error #2009: This method cannot be used on a text field with a style sheet.at flash.text::TextField/set defaultTextFormat()[code]
I'm looking for an algorithm that will break down a number into n chunks, so that the sum of the chunks will equal the original number. Example - take 30,000 and break it into 100 random numbers - but the sum of those numbers needs to be 30,000.Seems there must be some algorithm to do this, just not sure what it is called.
I am not new to flash. I am making an image transition animation. But when i move an image from one point to another point that in x or y position it gets shaky and image animation is not smooth at all. I am just trapped that what do? i have tried the image in different qualities and resolutions but dont know how to do it.
I am attaching the shaky.zip file. Im using motion tween to animate the image.
I have the following code from FW to scale my background image while keeping proportion, however how do I change/fade into other pictures using Pic as my MC?
Code: //set stage for FBF //set stage for FBF stage.align = "TL";
I'm able to add Photo transition to the image gallery, but when I change the transition to blinds, it doesn't work.
Code for Photo Transition //------------------transition----------------------------\ //in order to hold transitions, it needs a mc to hold picLoader; import fl.transitions.*;
Im looking for a random transition effect in flash.... say for example i have 10 images.... Each time page refreshes images should be shuffled and be loaded.
have three tabs, the rollout and rollover work perfect, I'm using this code to make transition from over and out smooth: On the button:
on (rollOver) { portfolio.goBack = false; portfolio.play();[code]....
MovieClip.prototype.rewind = function () { if (goBack && (_currentframe>1)) {gotoAndStop (_currentframe-1);}};
And on the movie clip:
onClipEvent (enterFrame) { this.rewind(); }
Inside the movie clip, has a bunch of tweens, and on frame one I declare the variable and get the y position of another movie clip (the one that is moving in the tweens) It's instance name is portfolio_graph.On frame 1:
var y_portfolio; // y position of the movie clip that I'm tweening y_portfolio = portfolio_graph._y;
And on frame 51 is where it should go when it's pressed.
Y Starting point hosting_graph._y = y_hosting; // Y Ending point[code]..... W hen I press, it disapears the first time. When I do move my mouse over another button ( each button affects the other two ) portfolio_graph moves to roughly -17 ( eye-balled it ).. actually looking at it again, it looks like its playing from halfway through the animation and in reverse.
i'm interested in creating sliding transition panels for menu items similar to those found on the below websites. My question is how these panels work from an actionscript point of view in terms of the very fast and clean motion dynamics and whether people think they are built into the main page or whether they load as part of the called swf
I'm trying to optimize a site I'm building with Django/Flash and am having a problem using Django's iterate over chunks() feature. I'm sending an image from Flash to Django using request.POST data rather than through a form (using request.FILES). The problem I foresee is that if there is large user volume, I could potentially kill memory. But it seems that Django only allows iterating over chunks with request.FILES. Is there a way to:
1) wrap my request.POST data into a request.FILES (thus spoofing Django)
My current little problem, which I believe is my last one (yay) involves feedback. I've got a frame at the end with a list of the questions and whether or not the user got it right. I've set up two little arrays, one with the question number (because this is a random quiz) and one with corresponding indexes saying whether it was correct or incorrect (well, true or false at the moment). The intent is to associate the question number with feedback (either stored in AS or XML) and return it when the answer was wrong. All that side of it I can do, that's not the problem.
The problem is... I have very little idea on how to display this info! I'd use a dynamic text box, but I don't think you can put line breaks in them (without using HTML coding). I have been thinking about either manually or dynamically creating dynamic textboxes (or mcs with textboxes in them) and then adjusting the text, but the designer side of me cries when faced with the problem of some feedback having one line, with others having three (and everything in between).
i am making a website where i need to fade full screen images. At the moment i am using TweenMax engine to change their alpha, but i think its slow on some computers ... Here is the website ( not finished ), you can see what i mean. I tried using colorTransform to change images alpha, but its even slower:
var ct:ColorTransform = new ColorTransform(1,1,1,0.95,0,0,0,0); onEnterFrame = function(){ _root.PrevBitmapData.colorTransform(_root.PrevBitm apData.rectangle,_root.ct);
i no, this topic looks like the one i found here, but it is not tottally explanatiory, before the question its nice beiing a part od the community. My question is, in my background i created a movieclip background and inside of that i put the images that i liked to transition one and than comes the other, but this is a lot of time just making the tweenings, it makes no sence having this work, could someone give me a code out there that i could make this background movieclip getting the images from a folder imgbackground from xml? How to create a xml file to the code get this images?
I am trying to create a transition where an image looks like it's being painted on screen, much like the brush transition in the link below. [URL]. Can I create something this on a timeline without action script? I also want to maintain the brush stroke and diagonal look when wiping to a new image.
I'm endeavoring to learn how to create the image transition effect on this site:http:[url]....
Where the next image in the array that is to be front and center is offset to the left, ready to be in full view...when you click the next button, the current image fades out and the image that is waiting on the side shoots in...I know the xml part,
I just need to know how to make a flash banner almost exactly like the one in the link. I would make it my own of coarse, but I need my banner to be the same size and same effect when the pictures change. I need to know how to make the photo's change from one to another, and how to make the transition effect as the photo's are changing. Here's the link to the banner I need to know how to make. [URL].