Way To Trap Alt Keycode
Oct 13, 2010I am trying to catch the alt keycode, when I press the alt key in keyboard.I can get all key codes, but alt key is not working.[code]...
View 1 RepliesI am trying to catch the alt keycode, when I press the alt key in keyboard.I can get all key codes, but alt key is not working.[code]...
View 1 RepliesI have a quiz projector file in full screen. I want to prevent students from using keyboard shortcuts like alt+tab or the win key.[code]...
View 1 RepliesI am working on an eLearning course whereas client requied the course to be keyboard accessible. He wants all the shortcuts with Alt key combination.I can trap the Alt key with the use of enterframe but that makes my course processing heavy so I tried to trap Alt key with keylistener event but unfortunately keylistener event doesn't listen Alt key .how to trap Alt key without using enterframe or interval?
View 1 RepliesI'm working on an interface control that allows users to navigate a 3d space with their mouse. Currently we are using up/down/left/right arrow buttons, but what I'd really like to switch to is a clickwheel type interface.
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The problem I see with this is that the invisible mouse will quickly move out of the movie and stop tracking.Has anybody dealt with this before? I'm sure I saw a flash toy somewhere that trapped the mouse inside a box, but can't find it now. :(
I need to be able to trap if a sound file has been found or not. At the moment Im using loadSound to load in the file, and onLoad to set the movie running when the sound has been loaded. I have 2 outcomes in the onLoad, one that saves a varaible saying the sound is there and one that says it isnt, if the file cant be found. The probelm is that onLoad doesnt wait to detect that a sound file is defintly there before firing off the failed to load command.
It does this several times while loading in a large mp3 as well. I need to check if the file is there or not as I have a onSoundComplete function that tells the movie to go to the next point when the sound completes. I still need the movie though to push on to the next point even if the file cant be found, which onSoundComplete wont. The outcome variables are my current way of telling the movie to move on if the file cant be found. But with onLoad so quick to jump the gun it reaches the code to move on to the next point before it starts to load the sound. Heres the code im currently using:
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I have several groups of radio button. And I want to track which radio button on each group was selected, and I will get the data and pass it to a loadVariablesNum function.
View 10 Repliesis it possible to trap when a user clicks in an input textfield in flash i want to put up a message before the user starts to type had a good look, but can't find anything that allows me to run a function when the user clicks in a textfield.
View 1 RepliesUsing a static method in as3, I can get a charCode from a character in a string.
How can I get the keyCode from a character in a string? Do I need to run this function through javascript (if I can do this in Javascript...)
I'm creating a keypad which uses buttons to enter numbers into an input textfield.I can get the buttons to enter numbers into the field but can't figure out how it knows the code is correct.I've attached the fla to explain what I mean.Code used so far:
On button 1:
on (press)
{
[code].....
I have a function that needs to pass the "spacebar" keycode into an array. I'm not sure how to give the function a keycode that hasn't actually been pressed. It seems like there should be a way to do this, but I haven't been able to figure it out. Is there a way to give a keycode (which is interpreted as such, rather than as a number) to a function, without that key having been pressed?
View 5 RepliesThis line of code is generating codes for other keys but not the Enter Key trace("key code: : " + e.keyCode); It's like AS3 doesn't know there is such a key. The code should be 13 but on my system according to AS3 it doesn't exist. I'm usind CS4 is this a CS4 bug?
View 2 RepliesHow to get MacBook Pro Function Keycode in AS3.0. Then how to write the function+delete press event in MacBook Pro. the MacBook Pro Function Keycode and Delete Keycode.
View 2 RepliesIs there an easy way to convert keyCode to charCode?
Either this or a way to get the name of a key via it's keyCode and not it's charCode (I've made all of my movie use keyCodes so far, and I really don't want to have to convert it just to get the name of the key).I know there is a String.fromCharCode but this isn't what I need, I need one from keyCode.
I want to detect which keys are pressed while user input text into TextField.I tried something like
import flash.text.TextFormat;
import flash.text.TextField;
import flash.events.Event;
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but this doesn't work.
How come this code is not working:
PHP Code:
voca = new Object();
voca.onKeyDown = function( {
[code].....
Does anyone know the greatest possible value the "keyCode" property will return?I'm mostly worried about international keyboards.I'm wanting to release a few KeyboardEvents myself using some rather nifty code (if I may say so myself) and want to make sure there are no future conflicts.Each of my "special keys" have a unique id numbered sequentially. Is there anywhere I can start my numbering from where I can be safe from conflicting key codes?
View 3 RepliesI am trying to use the letter x to stop and play my movie, I got it to sucessfully stop but I am having trouble restarting it once it is stopped, [code]
View 3 RepliesHere's my code:
[Code]...
Everything worked perfectly fine in CS5, then I converted it to CS4 and it won't move my guy around, or even trace anything, when I press the WASD keys. The arrow keys still work fine.
I would have expected, given the way Adobe seems to do things, that you could reference some of the non-ASCII keycodes using a static constant, for example KeyCode.UP_KEY. Am I dreaming? Or do you just assume 38 will be the up key in perpetuity..?
View 1 RepliesI thought all keyboards were alike other than maybe special Chinese and Japanese ones. I was guessing that, other than adding a few extra letters (such as Sweden's the keyboards would be identical... WRONG. find it extremely annoying typing since when I reach for a ", I get an when I want a closed curly bracket, I get ^. Swedish keyboards are not a programmer's best friend. It is quite frustrating, but that is another subject, and quite off topic.o doubt, since the key locations vary so drastically in some areas,How are "keyCode" and "charCode" values different if captured from other keyboards?How smart is Flash, and how much does the developer need to compensate for this?Is there any way to detect what type of keyboard the user is currently using?
View 1 RepliesI'm trying to catch Return key presses in a TLF textfield, but the code I'm using is not working:
Code:
function keyHandler(e:KeyboardEvent):void {
trace(e.keyCode == 13); // true/false
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The trace function in this file doesn't output all of the keycodes on my keyboard. Some letters generate a keycode and others don't. For instance, "u" outputs 85 but "i" outputs nothing.
Here's the trace function trace(event.keyCode);
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I've read that the enter keycode should be 13. However when using
trace(event.keyCode);
other keys will show up but the enter key does not. Could it be my computer or something? Using macbook pro keyboard.
stage.addEventListener(KeyboardEvent.KEY_DOWN, entered);
function entered(event:KeyboardEvent):void {
trace(event.keyCode);
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i.e. I can't get this to trace "enter button" Also noticed no code traceable for Ctrl. alt Tab or Backpace
stage.addEventListener(KeyboardEvent.KEY_UP,go);
function go(e:KeyboardEvent)
{
trace(1);
[code]......
is there a way to display the keycode for a KEY_DOWN command on the screen ? and im not talking about the keycode itself ( the num ), im talking about the symbol on the keyboard...lets say im pressing T on the keyboard, i want to see T on the screen and when im pressing P, same thing, i wanna see P.
View 3 Replies[Code]...
What is wrong with this code I get the error 1119: Access of possibly undefined property keyCode through a reference with static type flash.events:Event.
In my apps, i would like to:
1)have a pop-up menu when a button is touched, then ok to close but still in the same page as it is
2)invoke the popup menu by using samsung's "MENU keycode",then ok to return the same page as it is
3)having the user to swipe 5 images to view them, left image as 1st and 5th image as last image with smooth transitions
4)and also using the "BACK keycode" to go back to previous page