ActionScript 3.0 :: Name Of Key Pressed

Jun 29, 2010

Is there anyway to display the name of the key pressed on KEY_DOWN events? For example, if the user pressed the 'w' key I would want the SWF to print out 'w' and NOT the corresponding key code.

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Nov 16, 2004

I have a function on root:

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this.nextFrame();[code]....

This causes a mc to fade in and out on rollover/rollout. But what I wanna make is a box that fades in when pressed on the button and fade out when pressed for the second time. But if I say

on (press){
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the mc fades in, but I cant do another on (press) to fade out. Is this too confusing?

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ActionScript 1/2 :: Keys Pressed Or Not Pressed?

Dec 6, 2010

I am struggling a bit with keys on the keyboards controlling a movieclip to happen.Ive got a person moving when pressing right and left, and a movieclip with three frames: First frame is a movieclip with the person standing still, looking bored. The second frame is the person moving right, and the third frame is the person moving left.This is the code that Ive inserted into the persons actions on scene1:

if (Key.isDown(Key.RIGHT)) {_x += speed;this.gotoAndStop(2);_xscale = +scale;} 
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this code works alright accept that when the keys are not pressed it doesnt stand still, the legs are still moving, so I tried to include this code aswell:

if (!Key.isDown(KEY.RIGHT)) [code]....this makes the person standing still when not pressed but not moving the legs when turning right and left.

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How can i test to see if the S key is pressed? (all i need to do is gotoAndStop)

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I am trying to play a sound and display a graphic when a key is pressed , so far i have been able to play my sound when i press the 'a' key but i also want to display a graphic that gets displayed while the key is down , i have created the graphic as a movie clip, not sure if thats right, iam not sure of the code i need to display the graphic.

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I have 2buttons. Each have 3stages: up, over, down.I want to have 1st button to stay on its 'down state' when pressed and then you should see 2nd button 'up' stage(down stage of 1st button is the same as up stage in 2nd button).If someone hovered again you see 'over' stage of 2nd button,when will click, button move to 'up' stage of 1st button.

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Flex :: Keep Focused After 'alt' Was Pressed?

Jan 18, 2011

I was making an application with AIR+Flex.

One Feature is like: when 'alt' key is down, the mouse cursor changes to B, when 'alt' key is up, the mouse cursor restores to A.

But the problem is that everytime a release 'alt' key, the mouse cursor will change back to system default (Arrow shape), and seems like the focus is on somewhere outside the stage.

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p.s. I have tried the following ways and doesn't work:

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2) listen to stage's KEY_DOWN/KEY_UP event, and add 'event.preventDefault()' in the event handlers

3) listen to stage's KEY_DOWN/KEY_UP event, and add 'this.setFocus()' in the event handlers. And 'callLater(this.setFocus)' doesn't work too.

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AS3 :: Flash - Print The Name Of A Pressed Key?

Sep 18, 2011

Does AS3 have a way to output the physical name of a key that has been pressed? (ie. "You pressed: Left Arrow")

The obvious solution is to convert the character code to a string, but this only works for things like the alphanumeric keys. Ctrl, Alt, etc have special cases, but this still doesn't help for things like the arrow keys or the F-keys.

Another possibly naive option is to have a Key, Value pair for all the keycodes and their names. It should be almost trivial (if tedious) to code this myself, but since AIR already has things like

KEYNAME_LEFTARROW : String = "Left"

I was wondering if this ability is already built in somewhere without having to keep my own collection of strings.

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ActionScript 3.0 :: Check Whether Two Key Is Pressed?

Aug 11, 2009

I have a problem in keyboard event as3 is detecting only one key event.How to check whether two key is pressed

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ActionScript 2.0 :: Something To Happen After Several Mc Are Pressed

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I am trying to make a movie clip fade in after several movie clips are pressed. It does not matter what order they are clicked in-Just as all of them are pressed. Does anyone know what this is called so i can find a solution?

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ActionScript 2.0 :: Simulate A Key Being Pressed?

Mar 18, 2010

I've search around quite a bit but can't seem to find and answer to this seemingly simple question.

I have a project which listens for keystrokes in an onClipEvent. One of those keys is P. What I want is to simulate the pressing of the P button.

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ActionScript 2.0 : Check If A Key Is NOT Pressed?

Mar 18, 2006

How do I make it check if a key is NOT pressed? Like after releasing a key.

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ActionScript 2.0 :: Checking If Key A - Z Pressed?

Apr 15, 2007

I am trying to figure out how to check when the key "A - Z" is pressed...How can I use ASCII characters to check this?, or even if I check something like this
if(Key.isDown(Key("A")))

How to check when keys A-Z are pressed, preferably something like this
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"run code"
}
Anyway to do this? Basically hotkeys, press "s" to call a line of function that will save the game.. etc...

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ActionScript 2.0 :: OnRelease Happens When Key Is Pressed?

Apr 2, 2008

I'm writing a program that has a button, and when pressed, and the shift key is pressed, will do an action. I have an onRelease function for that button also, but for some reason when I have the button pressed, and I press shift or any other key, it automatically thinks the button is being released. I was using the onMouseDown, onMouseUp functions before, but they caused me a lot of problems aswell.

Try it for yourself:

Code:
btn.onPress = function() {
trace("pressed"); //now hit a keyboard button
}

[Code]....

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IDE :: SWF Slows Down When Key Get Pressed And Hold

May 28, 2009

My actual project I need a event configuration wherein I can hold a keyboard key down and move mouse. While trying to implement this, I recognized that the flashplayer begins to lag, saving actions in buffer and playback them when the KEY_DOWN event is already over...

For example I have a
PHP Code:
stage.addEventListener(KeyboardEvent.KEY_DOWN, keyDownHandler, false, 0, true);

And in the handler I got only this:
PHP Code:
private function keyDownHandler(event:KeyboardEvent):void {
if (event.keyCode == 88) manoverDrive = true;


I also do have a
PHP Code:
stage.addEventListener(Event.ENTER_FRAME, enterFrameHandler);

In this enterFrame I do animation for a movieclip that is animated regarding the mouse and keyboard action and events. Now when I hold down any kind of key the animation of this moviclip gets slown down if I hold down the key for 10 seconds and then lift the keyboard key the mouse movements I made before gets somehow saved and the animation got a playback of the mouse movements. I removed the keyboard eventlistener and the behaviour stays. Is that an official flash player Bug?

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ActionScript 3.0 :: Detect When A Key Was Pressed?

Sep 13, 2010

Im getting kinda frustrated as I try to come up with a simple way of telling when a key was just pressed... I've used both senoculars KeyObj class and the KEY_DOWN event, but i dont quite work as a would want the to work (if i press enter I get a zillions events - i just want ONE).

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ActionScript 2.0 :: If The F1 Key Is Pressed A Movieclips ._x Changes

Jun 30, 2004

i havea problem i have this code so if the F1 key is pressed a movieclips ._x changes

[Code]....

but when i play my flash file in ixplorer and i press F1, ixplorer's help page pops up, is their some acrionscript command to disable iexplorers key pressings or maybe java script, i know you can disable it from within iexplorer but i want my flash to be universal without having to explain to viewers what they must do to get it to work

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ActionScript 2.0 :: MX Function To See If Buttons Pressed?

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What I have is a series of buttons created via attachmovie based on XML nodes. I want to make sure all buttons are all clicked. What I have below is the onRelease of the button and I need to put my checkDone function in there because of the XML onLoad function. What I am struggling with is how to check if each has been clicked. Typically I would just do like but1==true but that does not seem to work.

_root["but"+b].onRelease = function() {
function checkDone(whichbut) {
done = true;

[code]....

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Wait/Pause Untill A Key Is Pressed?

Oct 21, 2009

Im trying to make some sort of hearing check to see if your ears are still functioning the way they should be. In my program the user is shown 9 images (for example an image of a cat) The images correspond to the 1 - 9 keys. (Im not sure if this is relevant but i'm programming for a Flash Lite application to be run on a mobile device)So let's say the image of the cat is number 1. The sound of the cat is being played and the user has to press the 1 key on his keyboard. However for this to be possible the script must pause and give the user the oppertunity to press the correct key.How can i make sure the script does not continue until a key is pressed after playing a sound.Below is my code so far:

Code:
stop();
var pressedKey = new Number();

[code].....

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ActionScript 3.0 :: Pass A Keycode That Has Not Been Pressed?

Nov 16, 2009

I have a function that needs to pass the "spacebar" keycode into an array. I'm not sure how to give the function a keycode that hasn't actually been pressed. It seems like there should be a way to do this, but I haven't been able to figure it out. Is there a way to give a keycode (which is interpreted as such, rather than as a number) to a function, without that key having been pressed?

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Starting Animation When Button Pressed?

Dec 22, 2009

I have done an animation which includes a button that I want to use to start it. I've added action script to stop the animation on the last frame, I just have no idea what action script to put in to start it when the button is pressed. I have 14 layers + an action script layer. 7 of the layers are animated.

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ActionScript 3.0 :: Unload Swf When Another Button Is Pressed?

Jan 16, 2010

i have a menu, that works with a xml file.the xml has the specific code that triggers the .as file:

HTML Code:
<buttons>
<button name="HOME" linkType="custom" link="home.swf" />

[code].....

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ActionScript 3.0 :: Button That Remains Pressed?

Jul 20, 2010

i have a movieclip with some buttons with blur, when you rollover on them they become normal, when you rollout they return blur.

what i would like to do is that when you press on of them it becams normal and remain in that state untill you press on onother button.

Is there a way to do this? maybe something that prevent onRollOut when you pressed the button?

My code:

Code:
import gs.*;
this.buttonMode = true;
TweenMax.to(this, 0.5, {blurFilter:{blurX:5, blurY:5}});

[Code].....

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ActionScript 3.0 :: KEY_DOWN Not Registering After Key Is Pressed?

May 25, 2011

I'm not really sure why, but whenever I press and hold any of the arrow keys(haven't tested other keys). My instance called player has it's x coordinate increased by 5 as my code indicates, but while holding down any of the arrow keys there is a split second pause before the continued movement of my player instance. I'm using CS5.5, AS3.0.

Code:
package
{

[code]....

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ActionScript 3.0 :: Simulate A Key Pressed For Each Button?

Mar 17, 2009

I'm making a screener keyboard, where the keys are buttons, The point is that I would like to simulate a key pressed for each button by a KeyboardEvent to write the charCode in a TextField, which I keep always in Focus.

[Code]...

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ActionScript 1/2 :: Button Can Remember Pressed

Apr 20, 2009

i have designed button which will  change position after press on it i have used the script :button1.onPress=function(){button1._y=-300;action1._y=110;}that is working but the problem is whenever i give a link to it like go to another frame or go for some url. it work but after comming back to its previous stage it shows no difference that means i need a button which will indicate that it have been pressed.

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ActionScript 1/2 :: Repeating Functions While Key Pressed?

Jun 8, 2009

I'm just starting to learn to make my own functions and was trying to make a walk sequence. My original program used an elaborate series of counters and onEnterframe, but I want to take a different route (basically starting from scratch) because my walk sequences always turned the avatars into picasso paintings when two or more keys were pressed simultaneously. I'm more familiar now with set and clear timeout, but what do I do if I want a specific sequence to count up, then down, or rotate back and forth, like the pendulum of a clock? starting with a basic function like function walk(bodypart){bodypart._rotation += 45;}. if (keyUsed == 68){walk(square_mc);} what do I have to change so the square rotates back and forth +/- 45 degrees while depressed?

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Buttons Stop Working After Another Is Pressed?

Oct 29, 2009

I have 2 main movie clips, one for the menu bar and one for the content, there is then a movie clip within each one of those, one to hold the set of buttons, and one to hold the content movie clips. The menu bar has a control to flip between 2 sets of buttons. the viva content button works fine to begin with, but after the menu bar control is clicked, the content buttons stops working. Code is as Follows: All of the code (bar a few stop() flags on cirtain frames) is located on frame 1 of the root, which is the only frame on the root.

barControl.barContent.barUp.addEventListener(Mouse  Event.CLICK, menuSwitchHandle); barControl.barContent.barDown.addEventListener(Mou  seEvent.CLICK, menuSwitchHandle); barControl.barContent.barMenu.vivaBtn.addEventList  ener(MouseEvent.CLICK, vivaHandle);

[code]........

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Button Pressed True Or False?

Nov 4, 2009

Basically what i have is three buttons which can be pressed in a maximum of 7 different combinations. Each of these buttons has a movieclip underneath that advances to the next frame when the button is pressed. Each clip has two frames with actions,  frame 1 has:
 
stop();
var option1:Boolean = false;
and then frame 2 has:
stop();
var option1:Boolean = true;
 
So when you press a button you have true, and false when the button is pushed again.
 
i already have a constant loop between frames 2 and 4. At frame 4 i think i need to have some code that detects which state the 3 boolean statements are in and then load a movie depending on which statements are true and which are false.

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