In my platform game my character shoots bullets from a gun,these bullets are loaded from a 'bullet' class. A new instance of this class has the variable name 'bulletVar'. I can adjust the bullets x and y position like so:
bulletVar.x = 253;
But I also want to use it in a hitTestObject, I thought that the following code would work, but it does not!
stage.addEventListener(Event.ENTER_FRAME, hitEnemy);
function hitEnemy(event:Event):void
{
if (bulletVar.hitTestObject(enemy_mc))
[code]....
Here's my code to call a bullet:
var bulletVar:bullet = new bullet();
this.addChild(bulletVar);
I have a test.fla with a document class associated, say DocTestClass.as. Normally I load the test.swf and DocTestClass is automatically instantiated. But I'm curious. What if I make some other instances of DocTestClass, with pure code, without loading the swf? What are the implications or possibilities?
In fact these questions in turn come from another original question: is it meaningful to make a document class a singleton? Or a document class (as I suspect..) cannot be instantiated more than once and so it's implicitly a singleton?
Im tring to remake most of my projects that i've created so far in class's and packages but it seems to be a mission.
I have the gameMain_Controls class which is the linkaged to the actually fla. then i have a custom cursor class and a char class the gameMain_Controls pulls objects into the stage as children of the background fron the char class.
now my problem is to get the cursor to hittest of mouse over and at least do a trace out put:
code im trying at the moment which is also in a different class ...called the rollOver_Controls:
if (flap_Control.flap.hitTestObject(Dino_Control.layla)) { trace("lal hit"); }
[Code]....
but the hittest jsut never occurs im guessing the problem is which the location of the object, the container i mean ...but when i try to link it that way i get even more problems
Basically I'm trying to use localConnection to determine if two or more instances of the same swf are running. If I set this code up on the main timeline of the fla it works:
ActionScript Code: var conn:LocalConnection = new LocalConnection(); conn.client = this; try {
I was trying to make a test with a class menu, but I have 2 problems: one is I can't change the name of menu, like home, links, contact, and other one is the pictures on line, I can't see them into the boxes. [URL]
How can I test to see if the Class of an instance is the correct one? Say I have two Custom Classes, Circle and Square. How would I make it so that if the class of instance one is Circle, a specific function is carried out?
I have created a website with 3 pages One of the pages has a scrollbar that scrolls images inside a masked box.I created its functionality with 2 classes externally, the scrollbar and scrollbox movieClips are linked to these classes in properties.Now it scrolls when I test the fla,but it fails to scroll when I test the whole website.
>the classes are in the same directory as my project
I'm wondering if there is a method to do a hit test object between two movieclips from the same class. The movieclips are being spawned into the stage using a for loop.
Is it possible to if(item(event.currentTarget).hitTestObeject(item(thats not being selected at the moment?))) I'm doing a drag and drop game and am trying to not let the items stack above each other when dragged to the snapping slots on the stage. If not is there other methods avaliable?
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
I'm having some problems importing a class, the message that Flash gives me is this; The class being compiled, 'ImageLoader', does not match the class that was imported, '[URL]'. The only line of code in my flash movie is this: import com.martijndevisser.*; And yes, the class is in that folder The class is from here: [URL] I've used the class before and it works fine, I just dont know what to do?
Just wanted to know if any of you know the best way to test your project? We all know pressing (control + enter "Test Movie") will let you test the movie, but what if you have tons of art, music, and other stuff in your library? It can take quite a long time to load, just to test the movie. Anyway around this? Is there anything else I can do (already removed music, but need other art and graphics) to be able to test quicker?
I am creating an animation with sound.The sound syncs with objects.Everytime I synch an object with a sound, I test the animation out by hitting cmd+enter.Is there a way to only test out a certain portion?It's a big time waste to test the whole animation every single time.
i used cs4 for around a week, and it hasnt crashed once until today and today it crashed because of a actionscript error when i tried to test it....so i fixed the error and tried to test it again.it doesnt work everytime i try testing or publish now, it just crashes no crash report, just disappear from the screen.
Im currently working on a demo flash game built on AS 2.0. im a very beginner to this flash and AS and im stuck up with a very silly concept though im not able to overcome it. the problem i have is with collision detection ie hit test and im really struggling with it.
I have flash as part of the adobe suite but am yet to have a real go at it. If I was to buy a third party flash banner say with a size of 100x250 and wanted to add text to it so it would then be 100x350, is this an easy process?
I have a brand new Mac Pro (8-core "nehalem") and I'm having a very frustrating problem. While testing a movie within Flash, the Test Movie window will randomly go completely blank, showing the Stage color. The movie is still running, there's no error, it's just blank. When I resize the Test Movie window, everything reappears. Until a few seconds later, it snaps back to blank.I resize, it reappears, it disappears,I resize,it reappears, it disappears... over and over. Today is my first day really using this machine for Flash. The FLA worked perfectly fine on my old Quad G5 and on my Intel iMac at home, so I don't think it's an issue with my file. The graphics card is an NVIDIA GeForce GT 120 with 512MB VRAM. (the standard card that comes in the 8-cores.)
I'm not sure when it started happening, but I believe after the update my movie keeps looping if I test the movie. This never happened before. I'm not sure what went wrong? I never changed my action script or anything. What can be my problem?
when i use the "rest movie" function or even when i try to hear audio from the library - no sound. this problem is only with flash. all other audio programs work ok. i use cs3 for almost a year with audio - this is new problem which started few days ago.
if (_root.Limits.Border.hitTest(this._x + xspeed, this._y + yspeed, true))Beginning with (this._x), I do not understand what effect that has on the hit test itself. I understand that the_root.Limits.Border.hitTestcalls a hit test on Border, which resides within the movie clip Limits. What effect is had on the outcome of the hit test by adding in those specific variables, along with the "true" at the end? I'm making a game that of course uses extensive hit test collision detection, and this code is from a sample I've been working on to get my collision detection down pat.
how to test my preloader in CS5. When I look under Control - Test Movie, it doesn't have an option for Simulate Download, and when I just do a regular test, I see nothing.