ActionScript 3.0 :: LocalConnection Test Fails When Run In A Class
Jan 12, 2012
Basically I'm trying to use localConnection to determine if two or more instances of the same swf are running. If I set this code up on the main timeline of the fla it works:
ActionScript Code:
var conn:LocalConnection = new LocalConnection();
conn.client = this;
try {
I have created a website with 3 pages One of the pages has a scrollbar that scrolls images inside a masked box.I created its functionality with 2 classes externally, the scrollbar and scrollbox movieClips are linked to these classes in properties.Now it scrolls when I test the fla,but it fails to scroll when I test the whole website.
>the classes are in the same directory as my project
What is curious is that it works properly for HTTP, so at a basic level all the things that are necessary to make anything work seem to be in place. I don't believe now that crossdomain.xml is an issue because 1) it worked fine without one with HTTP and 2) from tailing policyfiles.txt, calls are never made to the xml file in either scenario. The wrapper html file allows networking.
The error received is SecurityError: Error #2000: No active security context.
Given that it works in HTTP, should this be as simple as adding the following:
receiverLC.allowInsecureDomain("localhost");
where receiverLC is the localConnection object in the swf, to make this work for HTTPS?
I have a music player that loads 2 files, and then plays the 2 files on 2 separate soundchannels. I need to test to see if the 2nd music file is able to load, and then let the play controls check for this to determine how many sound channels to play.
I have a Main class loading 2 SWF (loader and viewer, also with document classes). They need to share a double buffer with content, of course, filled by loader and showed by viewer I was thinking to use the LocalConnection class but after a suggestion from PatrickS now I'm evaluating the possibility of a Singleton Class. I've never used this pattern in AS and must confess I'm rather biased against it.
But in this particular case I guess it'll be useful. By the way, a little bit surprised reading in the gskinner blog 2 implementations examples. So, knowing this subject is an endless war like the Mac vs PC one Take into account:
1. AIR desktop application running 24x7 during some months in a high-end Windows PC. No user interaction
2. High performance code is a must because content loaded are full HD images My other concern is about memory leaks
The first one (FLEX application) sends a message on a dedicated LocalConnection to a second one (Flash application). The Flash then answers by sending a message on another dedicated LocalConnection. This message is not directly received by the FLEX and the delay is at least 30s, up to 1 or 2 minutes! It seems the issue only occurs with Flash Player >= 10 and it never occurs with Chrome.
I didn't find anything on the web concerning a similar issue nor something in Flash Player release notes. Did someone already have this kind of problem?
By the way, is there any tool that can be used to sniffer LocalConnection communications?
Additional information:
swf are located in different frames swf are embed with swfobject I tried to delay the Flash sending, I tried to create another LocalConnection dedicated to this call but I always had same result: for all calls, the FLEX method is called after the same delay. I also put a timer in FLEX to periodically log to see if there is no background process delaying the method processing but everything seems fine
I'm trying to create a new instance of a MovieClip when the original one has been used. Would sound easy enough. Just use: var
instanceName:ClassName = new ClassName();
the class name/mc in the library im trying to duplicate is MCg1 so
var instanceName:MCg1 = new MCg1(); right?
However, the particular object in the library i'm trying to duplicate has a base class that is an external class file (just to control it's drag drop functionality)... i.e baseclass is not set to the standard flash.display.MovieClip, or whatever the case maybe. So i end out with a: TypeError: Error #1009: Cannot access a property or method of a null object reference.
I am gonna connect two swf file on the same domain. I actually want to connect button1 on swf1 to frame1 on swf2 and then the same like that button2 to frame2... I think localconnection class is usable for that I am open to other ideas, it's very simple I guess but I am novice at this and this is my first job.
I am using ZendAmf with an example Tutorials of Lee and files downloaded from this forum.
This is the client actionscript code : Code: Select allvar nc:NetConnection = new NetConnection(); nc.connect("http://localhost/myfiles/zendTest.php"); var res:Responder = new Responder(onResult,onError);
I have this weird issue while compiling my .fla file : it won't use the Document class. Here is the document class. (note that the parent class EditorPlugin extends Sprite).[code]...
In my platform game my character shoots bullets from a gun,these bullets are loaded from a 'bullet' class. A new instance of this class has the variable name 'bulletVar'. I can adjust the bullets x and y position like so:
bulletVar.x = 253;
But I also want to use it in a hitTestObject, I thought that the following code would work, but it does not!
stage.addEventListener(Event.ENTER_FRAME, hitEnemy); function hitEnemy(event:Event):void { if (bulletVar.hitTestObject(enemy_mc))
[code]....
Here's my code to call a bullet:
var bulletVar:bullet = new bullet(); this.addChild(bulletVar);
I have a test.fla with a document class associated, say DocTestClass.as. Normally I load the test.swf and DocTestClass is automatically instantiated. But I'm curious. What if I make some other instances of DocTestClass, with pure code, without loading the swf? What are the implications or possibilities?
In fact these questions in turn come from another original question: is it meaningful to make a document class a singleton? Or a document class (as I suspect..) cannot be instantiated more than once and so it's implicitly a singleton?
Im tring to remake most of my projects that i've created so far in class's and packages but it seems to be a mission.
I have the gameMain_Controls class which is the linkaged to the actually fla. then i have a custom cursor class and a char class the gameMain_Controls pulls objects into the stage as children of the background fron the char class.
now my problem is to get the cursor to hittest of mouse over and at least do a trace out put:
code im trying at the moment which is also in a different class ...called the rollOver_Controls:
if (flap_Control.flap.hitTestObject(Dino_Control.layla)) { trace("lal hit"); }
[Code]....
but the hittest jsut never occurs im guessing the problem is which the location of the object, the container i mean ...but when i try to link it that way i get even more problems
I was trying to make a test with a class menu, but I have 2 problems: one is I can't change the name of menu, like home, links, contact, and other one is the pictures on line, I can't see them into the boxes. [URL]
How can I test to see if the Class of an instance is the correct one? Say I have two Custom Classes, Circle and Square. How would I make it so that if the class of instance one is Circle, a specific function is carried out?
I'm wondering if there is a method to do a hit test object between two movieclips from the same class. The movieclips are being spawned into the stage using a for loop.
Is it possible to if(item(event.currentTarget).hitTestObeject(item(thats not being selected at the moment?))) I'm doing a drag and drop game and am trying to not let the items stack above each other when dragged to the snapping slots on the stage. If not is there other methods avaliable?
I'm trying to test a custom Flex 4 skinnable component, using the FlexUnit UIImpersonator class. If I run my tests from a FlashBuilder Spark only project everything works fine. If I try to test from a project with the mx component set on the classpath I get a "getElementIndex not available in non Flex 4 projects" error.Can I unit test spark components in FlexUnits visual test environment while still having the mx component set on the classpath?
UIImpersonator delegates it's method calls to a "testEnvironment".The implementation used for this "testEnvironment" is decided by the VisualTest EnvironmentBuilder class and the FlexEnvironmentBuilder class. If the FlexEnvironmentBuilder class can find the "mx.core.Container" on the classpath it returns a MX environment, else a Spark environment. Only the spark environment has valid implementations for Flex 4 relevant method calls on the UIImpersonator - like the addElement method.
My buttons only work when I click on them on the stage while having the "enable simple buttons" option on. They do not work if I try to "test movie," "test scene" and publish it to a SWF. Nothing responds whenever I am in these modes. I am using Adobe Flash Professional CS5 Actionscript 2.0.
i have a movie that has worked fine in past during Html test but ive been doing some dubugging using the flash test latly and it runs fine here but when i go back and try to test in Html mode no errors come just the movie never fully starts (starts up about as much as if there was an error).
I have two scenes in my flash file and in scene 1, first button takes you to frame 2 where movie clip is -works
on (release) { gotoAndStop("scene1",2); } second button takes you to frame 3
but on scene 2 that performs same function as scene 1, the first button
on(press){ gotoAndStop("scene2",2); }
instead of going to frame 2 goes to frame 3. and the second button goes correctly to frame 3.that happens when i test scene! when i test movie all buttons work properly.
In FlexUnit 1 it is possible to access the name of the currently-running test using the TestCase.getName() method because all tests subclass TestCase. In FlexUnit 4, however, there's no base class for tests; the tests are identified by annotations. So, how can I replicate the getName() functionality in FlexUnit 4?
I have a relatively simple localConnection between three swfs: one swf is an image gallery; another swf controls the playback of the image gallery; and the third displays xml-driven captions from the image gallery.Everything works flawlessly in a PC environment, on all browsers, using AS 2, flash player 9. But when I test in a mac environment, the captions will display on load, but it will no longer show if you refresh the page; only a cache clear and refresh will bring it back, but the same issue will happen again. The navigation doesn't work at all, ever (though the swf is loaded and visible).
I have a Flash object on my site, which has this code:
this.ld = new LocalConnection(); this.ld.allowDomain("*"); ExternalInterface.call("alert", this.ld.domain);
It alerts my domain successfully. However, what I want is to access the HTML DOM through this using LocalConnection and not ExternalInterface directly.
I'm having a little issue with LocalConnection - trying to communicate from one SWF to another. From my main SWF I've loaded an external SWF of same dimensions ( effectively replacing the main SWF). What I wanted was then to re-load the main SWF, but rather than have the main SWF play from the start, I wanted to go to a specific frame instead (I used a frame label called "myMarker"). Thought LocalConnection was the way to go to achieve this. Gave it a shot and it all works well locally BUT when uploaded to server it doesn't work, but throws the following error:-
limits to number of SWFs that can establish local connection on MAC? The architecture is: One Manager ("server") and N number of other SWFs that communicate with the manager.When I embed more than 8 SWFs (manager + more than 7 dependents) and attempt to establish connection between them - only first 7 dependent swfs are capable to communicate with the manager on MAC (both Safary and FF). The rest are ignored. It doesn't seem to be an issue on PC where I went up to 20 and it worked (with some quirks of course). Is it a native behavior on MAC?
I did not check if number of connections is at stake (as opposed to number of swfs). There are 14 connections all together when 7 dependents are involved.
I'm having huge bug issues with LocalConnection that nobody seems to be able to find errors in my code/files. So... I'm looking for an alternative. I need a main swf file to load an external swf including the ability to have it move from one frame to another. If this isn't a possibility, I can also just have the main swf hide/reveal a div or just an image in the html.
i use LocalConnection between two swf in the same page.What i'm trying to do is to use a String sent from one swf to the other, as variable into my URLRequest...So i can trace "myVar" into the function chemin, but i didn't find how to use it into URLRequest
swf that receive the var :
var lc:LocalConnection=new LocalConnection(); lc.client=this; lc.connect("callBig");[code]....